Kenshi
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Empire Villages: New Towns
   
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2.350 MB
11 Aug, 2024 @ 7:58am
22 Jan @ 6:07pm
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Empire Villages: New Towns

In 1 collection by Kealer
Empire Reborn/Holier Nation: Collection
64 items
Description
Where do the peasants of the United Cities live? With the constant discrimination of the nobles and the expensive city lifestyle, the UC has to be filled with villages for the less lucky right?

Now, with the addition of 6 new unique villages to the Empire territories, each with their own history and characters to enhance you roleplaying experience, you can experience the peasant life with all it's exentricity!

Villages:

-Sanjo: West of Drifter's Last, built between the flow of a river rests Sanjo, a bustling fisher and farmer village that stands prosperous despite the instability of the region.

-Ginzo: North of Sanjo and close to the frontier with Shem, Ginzo is a smaller and much more quiet settlement where adventurers rest on their way to the spider lands.

-Kambei: In the shores of Heng and being the last stop of any treasure hunters heading to the Howlers Maze, Kambei residents live peacefully in the shadow of the Empire's trading lands.

-Shino: Found just East of Heft, Shino was once a peacefull farming village, but with the opening of a gambling house the settlement has atracted some unwanted visitors.

-Manzo: Deep in the Sinkuun rests the village of Manzo, under partial control of the rebel farmers this place will not be friendly to any allies of the Empire.

-Canan: In the western frontier of the Great Desert lays the ruins of Canan, after a misterious massacre the village has become home to some rebellious disidents.

Features

-Dozens of new dialogue lines for diferent characters of the new locations, all being completely lore friendly additions and mostly information about the village´s or random chatter.

-New characters to populate the villages, from new ronin townguards to defend them from bandit attacks to unique characters with special dialogue, some even having unique items related to them.

-Worldstates for each and every location, most being related to the ones of the base game, others more localized for the unique residents of each location.

-One new "quest" where you will be able to choose your side in a small but delicate conflict, the choise you make will affect the future of Shino.

-One new unique bounty to be hunted: Subcommander Banzai, once a respected member of the Simion rebel cause, banzai was recently exiled after trying to eat more that he could chew.

Required mods

Wheat Straw Cape
Random Furniture
Provincial Ronin
Merc Armor Bundle
Katana Daishou
Forgotten buildings
Leisure Objetcs
Cat's clothing overhaul

Patches:
Empire Villages - Empire Reborn patch
Kenshi ES - Empire Villages: New Towns Spanish translation by Mikaboy

Donations:
I make mods for fun, money has never been the goal as i see this as another one of my hobbies, but money is very nice and modding can take time and effort, so if anyone find this worthy of their support i would be forever thankfull:
https://www.paypal.com/donate/?hosted_button_id=GLKDAE2CRK5XY

Thanks:
To the modders that made the assets required for this mod, without you this would have been impossible.
37 Comments
Veradespectum 24 Jul @ 9:37pm 
Alright I just want to report: Removing the wheatstraw cape's sunhat thingy will cause it to crash
Veradespectum 21 Jul @ 10:32pm 
This mod looks good, however strangely the Village of Manzo keeps crashing my game. Not because of any buildings but because of the location contents. When I deleted Manzo in the FCS to test, the buildings were perfectly fine and didn't crash my game. It was only the Location itself that caused the crashes.
Kealer  [author] 11 May @ 9:18pm 
@gamingtime083 Not for the moment, i thought about it but adding him to a city would mean an entire town worldstate wich would affect compatibility, and adding him to wander around somewhere would mean him dying almost every time
natyrfry 6 May @ 3:22am 
can i find inuke after the end of the quest??? (after you kill tanabe and he dissapears)
Laughing Forest 22 Feb @ 4:57pm 
Alright will give it a crack
Kealer  [author] 22 Feb @ 2:23pm 
Oh if you could it would be amazing really, dont know how much trouble it would be reverting all the missing gear but im okay with anything being done with any of my mods
Laughing Forest 22 Feb @ 1:48pm 
Hey mate - just was thinking of the comment from Jan below. What would you say to me making a non-dependency version for you? Just for the gear/equipment, not the building items or edits.

Just a thought. Hope you're well
Laughing Forest 25 Jan @ 11:32am 
Thanks Kealer maybe will try without using merc dependency 👍
Kealer  [author] 24 Jan @ 6:33pm 
Thing is i could make a non dependency version, it has been asked for my other mods, but the payoff would be very minimal compared to the chore, in the case of the mercenary equipment its only used by a couple npcs who still have more clothing so they wont be naked, so you can use it without that mod, but again maybe latter i will come around to making a vanilla version
Laughing Forest 24 Jan @ 6:07pm 
To MikaBoy’s point: this is lovely mod and would love to use it but want to keep reg Mercenary equipment throughout the rest of the world…so basically only not using this right now due to the requirement to have Cat’s Mercenary mod enabled…