Tabletop Simulator

Tabletop Simulator

193 ratings
Frosthaven Enhanced
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60.751 MB
12 Aug, 2024 @ 1:11am
10 Jun @ 7:58am
10 Change Notes ( view )

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Frosthaven Enhanced

Description
Welcome to Frosthaven Enhanced!

Frosthaven is a cooperative campaign adventure game designed for 1-4 players. As a standalone sequel to Gloomhaven, your mercenary party ventures north to Frosthaven in an effort to help fortify and develop the remote outpost located there. Frosthaven introduces 3 new ancestries, 17 playable classes, and more than 100 scenarios.

This mod is officially licensed by Cephalofair, with their permission to use the full-resolution assets from the physical board game. Much of the administrative upkeep necessary for table play has been scripted to improve quality of life and speed up gameplay.

If you would like to purchase a physical copy of the game, you may do so at https://amzn.to/4cEYr2G or directly from the publisher at https://cephalofair.com/collections/board-games/products/frosthaven-bundles.

Migrating from Assisted Frosthaven
If you started a campaign with Assisted Frosthaven and want to continue it with Enhanced, simply save the Save Bundle from Assisted as an object and then drop it onto the Campaign Manager in the mod. This will load the saved campaign in Enhanced. However, some parts are not automatically migrated and need manual adjustments afterward. Checkout the documentation[gloomhaven-tts-enhanced.github.io] for more details.

Help

Checkout the Documentation[gloomhaven-tts-enhanced.github.io] to learn more about the mod's features and usage. If you're already familiar with Gloomhaven Enhanced, you can checkout this video to get a quick tour about what's new in Frosthaven Enhanced.

Lastly, you can join our Discord community: https://discord.gg/SA9hHVNkMf. New features, timelines, bug fixes, suggestions, etc. will be disussed there.

Additional Content
  • Skulls in the Snow: The Frosthaven Community Campaign.
  • Temporary Stats: This lets you add temporary stat changes for attack, shield and retaliate to every figure just like adding conditions.

Contributions
  • Sebaestschjin - Lead Developer and Scripting
  • DblTapThat - Developer and Scripting
  • Nerdhaven - Graphics and Design
  • Quazer Flame - Scripting, Graphics and FH knowledge
  • eXitus - 3D Modelling and Texturing
  • Jacob - Scripting
  • Wezabi - Scripting
  • Reamington - QA Testing
  • bryguy47 - Documentation
  • Curundil - Scripting

Special Thanks
  • Cephalofair Games and Isaac Childres for making Frosthaven and allowing us to make the mod including the permission to use the official assets.
  • All alpha/beta testers who helped shaping the mod in its current form.
Popular Discussions View All (37)
4
8 Jul @ 11:24am
Re-hiding scenarios in the flowchart
funkmonkey232002
3
29 May @ 7:17pm
How do I build Hunting Lodge / Logging Camp / Mining Camp?
Riewel
4
5 Mar @ 6:55am
Character HP on Level Up
Wraith
208 Comments
Merlith 10 Aug @ 8:19pm 
I just imported our campaign to the latest version and the map, flowchart, campaign sheet, and buildings didn't load in from the previous campaign.
Aomame 10 Aug @ 4:53pm 
Is there a way to mark cards? How are people handling this? I've had a road event that asked me to mark a loot card. I have the special coin cards that should be marked after each draw.
Sebästschjin  [author] 9 Aug @ 12:54am 
@Geebiez0
Every class unlocks the same through the button on the class unlock mat. If Trap doesn't show up, it somehow was removed from the bag of available classes. You can double check this by right clicking the class unlock mat (while not hovering the button) and use the "Search" context menu option. If the class envelope isn't there, someone somehow removed the bag from there at some point.
You could probably start a fresh save of the mod and copy/paste the envelope from there to your existing save.
Geebiez0 8 Aug @ 8:30pm 
Our party was able to unlock The Trapper from the section book, but when we went to add the Trapper to the available character pool, he did not pop up on the list as one of the characters we could unlock. Is there anything we are missing to be able to add the character?
Jehuty 17 Jul @ 10:51pm 
@Sebästschjin thank you, that fixed the problem :)
Jehuty 17 Jul @ 9:37pm 
The map and the scenario flowchart are just black for me. I see the stickers on the map and the buttons for the scenarios but the background is all black. Tryed to unsubscribe and subscribe again and check the files of the tabletop simulator for errors but nothing worked :( .
kira_israel16 15 Jul @ 4:48am 
I cant find special events and dont totaly understand how it works. Ive built a boat and need to play event 139.2 and also add boat events to road events. where can I find them?
Sebästschjin  [author] 14 Jul @ 10:29pm 
No, not really. Some things like the monster mats rely on scripting to actually show their information, so you can't disable scripting globally.
You could do parts of the setup manually, though. Like placing the map tiles, overlays and monsters (there's a bag of all map tiles and overlays on the side). For monsters, you'd first need to add them via the game setup menu and then spawn and place additional figures.
Lena 14 Jul @ 1:39pm 
Is it possible to play without scripting? I tend to enjoy doing setup and such myself.