Tabletop Simulator

Tabletop Simulator

Frosthaven Enhanced
208 Comments
Merlith 10 Aug @ 8:19pm 
I just imported our campaign to the latest version and the map, flowchart, campaign sheet, and buildings didn't load in from the previous campaign.
Aomame 10 Aug @ 4:53pm 
Is there a way to mark cards? How are people handling this? I've had a road event that asked me to mark a loot card. I have the special coin cards that should be marked after each draw.
Sebästschjin  [author] 9 Aug @ 12:54am 
@Geebiez0
Every class unlocks the same through the button on the class unlock mat. If Trap doesn't show up, it somehow was removed from the bag of available classes. You can double check this by right clicking the class unlock mat (while not hovering the button) and use the "Search" context menu option. If the class envelope isn't there, someone somehow removed the bag from there at some point.
You could probably start a fresh save of the mod and copy/paste the envelope from there to your existing save.
Geebiez0 8 Aug @ 8:30pm 
Our party was able to unlock The Trapper from the section book, but when we went to add the Trapper to the available character pool, he did not pop up on the list as one of the characters we could unlock. Is there anything we are missing to be able to add the character?
Jehuty 17 Jul @ 10:51pm 
@Sebästschjin thank you, that fixed the problem :)
Jehuty 17 Jul @ 9:37pm 
The map and the scenario flowchart are just black for me. I see the stickers on the map and the buttons for the scenarios but the background is all black. Tryed to unsubscribe and subscribe again and check the files of the tabletop simulator for errors but nothing worked :( .
kira_israel16 15 Jul @ 4:48am 
I cant find special events and dont totaly understand how it works. Ive built a boat and need to play event 139.2 and also add boat events to road events. where can I find them?
Sebästschjin  [author] 14 Jul @ 10:29pm 
No, not really. Some things like the monster mats rely on scripting to actually show their information, so you can't disable scripting globally.
You could do parts of the setup manually, though. Like placing the map tiles, overlays and monsters (there's a bag of all map tiles and overlays on the side). For monsters, you'd first need to add them via the game setup menu and then spawn and place additional figures.
Lena 14 Jul @ 1:39pm 
Is it possible to play without scripting? I tend to enjoy doing setup and such myself.
Rufert 23 Jun @ 2:07am 
Tyvm very much.
Enhanced  [author] 22 Jun @ 11:51pm 
@Rufert
Check the changes notes here on the workshop item. The list of changes is always added there.

@voidknight
In what way did it brick the save file? Simply clicking the "Remove/Add Player" button should get you another mat. Using rewind or a previous save would also help. If you ever deleted an object that you didn't mean to, you can also enter >undo into the chat window. This will undo the deletion. You can also enter the command multiple times to undo even more. Loading a save game resets the possible undoable action though.
voidknight 21 Jun @ 6:50pm 
accidentally deleted a player mat, broke the entire script, bricking the save file
Rufert 21 Jun @ 2:35pm 
I'm only finding an update page for Gloomhaven Enhanced on the doctumentation page. Is there one for Frosthaven somewhere on there? I noticed it updated recently.
Sebästschjin  [author] 18 Jun @ 9:28pm 
The best help can be found on the discord server. Or even here, if you'd be more specific about what problems you encounter (probably best in a thread then), like screenshots, your save file, etc.
How you can migrate your campaign is outlined in the documentation (linked in the description). Which parts are you struggling with?
beck.t 18 Jun @ 6:29pm 
I was very excited to find this on TTS.(I played physical version of the game) Starter a new campaign, played several scenario and then errors so I could not continue. No help anywhere - no good documentation. Could not load a scenario. Recommended migration but I know how to do that......Bummer
Sebästschjin  [author] 14 Jun @ 11:28pm 
@kirpi
Since when does the error appear? Did you maybe import a campaign object into an existing campaign (the things you get from the campaign manager)?
Barakos 14 Jun @ 11:07pm 
@Enhanced
thanks for the answer - my mod didn't update properly. it works now
kirpi 13 Jun @ 9:39pm 
I'm having an issue where i'm loading a saved game, and everything loads fine, but then a bunch of assets (classes, outpost events) load a second time, but not from scratch. It appears it's loading the characters from a previous save session (as experience and gold are already filled in).

Any idea of what's happening? Maybe duplicate entries in the save file?
Enhanced  [author] 13 Jun @ 3:56am 
@Halloween
Currently that's not possible as the existing classes are not compatbile. When they get available this will be added to the description of the mod.

@Barakos
Are you on the latest version (2.4.0)? There was a bug in previous versions that showed the scenarios as locked. If the problem is still present in the latest version, let me know. Alternatively, there's a workaround you can use. Check https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#locked-solo
Barakos 13 Jun @ 3:43am 
this might be a stupid question, but how do i unlock the solo scenarios? my party is all above lvl 5 but the scenarios still show up as locked in the game setup menu.
Halloween 11 Jun @ 4:04pm 
Is there a way to play classes from jaws of the lion here? I know they have updated character sheets for 2nd edition with masteries. Sorry if this is asked before but just wondering if there was a way to play them?
Guinness 9 Jun @ 4:47pm 
Extremely quality mod. Thank you kindly for your efforts, since I'm remote, saves me from watching my physical copy languish... at least from feeling bad about it being there...

One request, is there a possibility of adding a ready check system similar to the Spirit Island mod by MJ and iakona. It's just a set of flip tokens that once all are "ready" they flip back to the unreadied side. Could be attacked to the start round command, but just having the tokens themselves would be appreciated.
the ♥♥♥ reaper 6 Jun @ 8:43am 
Thanks a lot! The mod is great by the way. We had a blast playing yesterday!
Sebästschjin  [author] 6 Jun @ 8:16am 
@GoOrangeGO
Right now, there's only a workaround for it and now in-game way to do that. Check out: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/frosthaven/knownBugs.html#accidentally-unlocked

@the ♥♥♥ reaper
When an enemy reaches 0 health, you can click on the middle of the health bar. This will remove the figure and drop a loot token. Alternatively, you can use the Cleanup Action Game Key: https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/engine/feature/cleanupAction.html
the ♥♥♥ reaper 6 Jun @ 12:54am 
Anyone knows how to make enemies drop loot tokens? I see that if you click your initiative tracker (to end your turn) while standing on one adds a loot to your board but why do enemis not drop one? do we have to generate them ourselves> If yes then from where
GoOrangeGo 4 Jun @ 10:41pm 
Same question as before actually. I see the ability to lock scenarios that get locked out by the campaign, but should someone accidentally unlock a campaign unintentionally, is there away to put the numbered sticker that covered the scenario back?
Sebästschjin  [author] 27 May @ 11:05pm 
You can add the lockout sticker by clicking on the designated space for them on the scenario flowchart. Also, the overlay stickers for the map like sticker W are automatically added once you unlock a relevant scenario on the scenario flowchart.
Bohrnag 27 May @ 12:02pm 
Ah, I'll check that out. Thanks! And thanks for providing this great implementation of Frosthaven! :D
Sebästschjin  [author] 26 May @ 11:11am 
Picture in picture mode might help with that (IIRC it's accessible in the right-click context menu when not hovering over an object).
Bohrnag 26 May @ 10:01am 
Is there some way I can easily see my two played cards without having to scroll between my play mat and the map tiles?
SeaGnome 25 May @ 7:08am 
On the Infuser Solo scenario, it isn't spawning the thing for the monster ability deck. Is there a way to do that manually?
Lythe 21 May @ 8:27pm 
Is there a way to undo unlocking a scenario on the flowchart? Someone mis-clicked and opened one up and we can't figure out how to reverse that.
Sebästschjin  [author] 5 May @ 10:18pm 
When you hover a deck of cards, you can press the number keys on the keyboard to take that many cards. E.g. if you press 3, you draw 3 cards. This also works for double digits. So pressing a high number (e.g. 33) will draw all available cards.
Aomame 5 May @ 3:35pm 
Is there a quick way to get cards from the discard pile back into your hand? A shortcut key or mouse modifier that I am missing? The only option I've found is to drag one card at a time.
Sebästschjin  [author] 1 Apr @ 12:51am 
The button you used to add the empty player mat is used to remove an unpacked character. Simply right-click it to pack up the character box. Then add it again.
Giant Space Hamster 31 Mar @ 11:48pm 
I don't understand the level-up procedure described in the mod instructions:

"To update your character’s max HP, attack modifier deck, or non-attack modifier perk reminders following a level-up or perk addition, just remove and re-add the character."

How is this done? I tried removing and replacing the empty box, the character sheet, and the overview card but none of them triggered an update.
FizzMan 21 Mar @ 1:14pm 
Hmmmmm seems as though the latest update broke my save XD

Is there anyway to revert to a previous version of this mod?

I cannot even currently pack my current campaign to roll over to the new version.
Nazbad 18 Mar @ 1:37pm 
Is there any way to 'roll' back unlocking a scenario? My group went on a mis-clicking frenzy and accidentally opened up a lot of options we need to rehide.
Merlith 9 Mar @ 5:58pm 
I see in the Discussions, as of January there is not a way to do it, but it's being worked on. Godspeed team, looking forward to it!
Merlith 9 Mar @ 5:57pm 
+1 to the people asking if it's possible to use Gloomhaven classes in this mod, or if there is a timeline for it. Playing with 5 people is a ton of fun but if we could use the old classes int his mod, that would be awesome. LOVE LOVE LOVE the team for putting this together, excited for more updates and an answer to the Gloomhaven class question!
sesspool 6 Mar @ 2:32pm 
Am I missing something regarding organizing of ability cards?

It would be nice to have something that lets me bench/hide unlocked cards I didn't bring with me - as well as hide/tuck ability cards I haven't unlocked. What I see is just all the upgrades in a pile and all the available cards start in my hand and I need to pick how I want to organize the cards I don't take.

I could be missing something, but if I'm not, are there any thoughts toward giving that a little quality of life?
Sebästschjin  [author] 2 Mar @ 11:57pm 
@mitsuk0
It's at the top left of the screen as a global UI element. There isn't a board for it right now.
Checkout https://gloomhaven-tts-enhanced.github.io/public-scripts/mod/latest/engine/interface/elementTracker.html
mitsuk0 2 Mar @ 9:05pm 
Am i completely blind.. cant find the element tracker
Phosphora 20 Feb @ 9:50pm 
I was able to find the fix on the Discord. I had to edit the GUID for the available items deck back to "items.unlocked" Thanks!
Enhanced  [author] 20 Feb @ 6:41am 
@Spooktacles
Could you elaborate on what you mean with choosing random cards? Also I never heard about the other problem you mentioned. Could you share some more info on that as well?
The best option for support is the Discord server as it's a lot easier and faster to share more info (like screenshots, videos, etc.) there.

@Phosphora
You'd need to share the save file you want to migrate for further anaylsis about what's wrong. It typically means there's some extra objects somewhere on the table where the mod doesn't expect them or treats them differently depending on where they are. Or objects are missing the mod expects to exist.
Spooktacles 18 Feb @ 3:46pm 
The mod is also now choosing random cards to play that I didn't place myself when I start a round. In addition, the quick menu sometimes stops working...no error messages of any kind, but the game is rapidly becoming unplayable.
Spooktacles 18 Feb @ 3:26pm 
I seem to be having an error where cards are losing all their text if they happen to be dragged into another player's area? No idea what's going on but it completely breaks the game, the cards are just erased and become two backsides with no text at all.
Phosphora 12 Feb @ 7:57am 
The Bundle Campaign for Export button gives an error message: Error in Script (Global) function <onExportCampaignClick>: chunk_4:(45263,22-80): attempt to index a nil value
Sebästschjin  [author] 11 Feb @ 11:06pm 
@jus a lil gal
On the bottom right of the map there's a button that can add additional stickers to the map.