Crusader Kings III

Crusader Kings III

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Early Medieval Tribals
   
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File Size
Posted
Updated
125.217 KB
12 Aug, 2024 @ 6:10am
8 May @ 3:26am
3 Change Notes ( view )

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Early Medieval Tribals

In 2 collections by ACE
ACE's CK3 Playset
50 items
ACE's Rebalancing Mods
7 items
Description
This mod enables the Early Medieval Era for tribal rulers. Nothing more, nothing less.


Background & Description
Ever wanted to play tribal for another era? Well, now you can. If you want the AI to stay tribal for longer as well I recommend playing this mod with Restricted AI Faith Conversions, as that mod makes tribal rulers stay around longer by changing the conditions for when they can convert to reformed religions (which they otherwise do REALLY early).



Feature
    Early Medieval Era is now available to Tribal Rulers



Overwrites the following:

*culture_era_early_medieval (Note: Doesn't touch innovations)



[discord.gg]
3 Comments
Mechero 27 Nov, 2024 @ 12:42am 
Love this mod, have been using it for months.

With the new 1178 start date I noticed that most of the tribal cultures still don't even have all the tribal era innovations complete. Would you be able to make a mod to make the tribal cultures more balanced/realistic for this start date?
ACE  [author] 10 Oct, 2024 @ 4:40am 
That's because that's the 1.12 value and since I hadn't uploaded the update yet.
MRKripo 10 Oct, 2024 @ 4:40am 
They changed Longbow maa_upgrade damage from 8 to 10 in last patch I think