RimWorld

RimWorld

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[SYR] Thrumkin Continued+
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
2.577 MB
12 Aug, 2024 @ 2:18pm
1 Change Note ( view )

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[SYR] Thrumkin Continued+

Description
The 1.5 continued version, does NOT use biotech genes
OG mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017359567


Adds a humanoid thrumbo race.
The Thrumkin are a neolithic race that inhabits different planets, having been captured and brought along for the ride due to their rarity and beauty.

A large, graceful humanoid creature, with long white fur, a large sharp horn and short simple tail. Their striking resemblance to Thrumbos gave them their name and leaves no doubt to where this race might have originated from.

While generally peaceful they make excellent melee fighters, thanks to their resilent hide and razor sharp horn. Thrumkin live in harmony with nature and know more about plants and animals than most advanced cultures, at least on the planet they are living on.

They are not particularly skilled when it comes to building tools and using them, neither are their structures more than simple protection from the elements.

Requires Humanoid Alien Framework loaded before this
Harvest Yield Patch is not required, but highly recommended, otherwise some aspects of the race won't work as I intended them to.

Advantages:
- Durable, taking 20% less damage from all sources
- Can craft crossbows, a slow but accurate medieval weapon
- Powerful melee attack using their horns
- Bonuses to plants and animals
- Resistant against the cold
- Cannot get several annoying traits (Creepy Breathing, Abrasive, Gourmet, Annoying Voice)
- Can be sheared regularly for thrumbo fur
- Good negotiators
- Good with general labor
- Higher foraged nutrition in caravans
- Can eat wood
- High carrying capacity

Disadvantages:
- Chance to get lower quality when crafting/building/scultping
- Care about thrumbos and what you do to them
- Bad handling of guns
- Bad traders
- Gain very little benefit from eating meat
- Have a generally higher appetite
- Get sad when their horn is stolen (=amputated)

Additional feature: Menardy
Menardy is a unique female thrumkin that spawns regularly (not always!) as faction leader for the thrumkin tribe. She has a unique visual appearance and extremely desirable traits and stats (still somewhat randomized). She can be captured and recruited.
20 Comments
ElTwoFour 30 Apr @ 7:13pm 
Updated Sans update for 1.5 here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473578822

Tried to fix the issues I saw reported here.

You all have @DerpyCharizard to thank for it. He (accidentally) got me to look at what was wrong and I kinda went off from there on my own.
DerpyCharizard 21 Apr @ 8:45pm 
correction: *Not gonna be fixed
DerpyCharizard 21 Apr @ 8:45pm 
Checking other mods and HAR, I feel like this is something that has to do with the blood def, which is a new thing that's needed for HAR races now. Like you said, it's gonna be fixed so... I might just put them in for myself and see how that works
Typh 18 Jan @ 1:23pm 
Sadly, I don't think this will be getting fixed.
ItsDam0n 29 Dec, 2024 @ 10:23pm 
Having the same medical issue , I sadly went insane with a colony with 7 Thrumkin. I hear the notification sound in my sleep, when I am at work, if I go out with friends...I am fully healed...I am fully healed...I am healthy
Typh 18 Dec, 2024 @ 8:48pm 
These havea medical issue, every time they get hurt, they only gain hedriffs and no injuries. It keeps spamming that they are fully healed.
ImperialForce9 17 Dec, 2024 @ 12:25am 
How to get Thrumkin tribes to spawn? In the 'Factions' part of the Create world section, I don't see any way to add Thrumkin tribes
Pumpkin Pie 26 Nov, 2024 @ 10:16am 
where is thumbkin? where is thumbkin? here i am!!! :sectoid:
Jet 24 Oct, 2024 @ 10:52pm 
oh no theres medical issue?!
M&M Chocolate Donut 3 Oct, 2024 @ 7:03am 
and don't get me started on when there's a prisoner, every tick of wound healing you get "[blank] is fully healed.