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RimWorld

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[SYR] Thrumkin Continued++
   
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Mod, 1.5, 1.6
File Size
Posted
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2.124 MB
30 Apr @ 7:07pm
11 Jul @ 11:52am
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[SYR] Thrumkin Continued++

Description
The 1.5 continued version, does NOT use biotech genes
Sans Original 1.5 Update Here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307995997
Syrchalis' original mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017359567

I fixed some missing bits and bobs that were missed by Sans when they updated it for 1.5. Cleared up what issues I saw people having in their comments section and re-posted. I do not, at this time, claim any of this mod, but if you find issues let me know and I'll see what I can do. Thank you. Now Updated for 1.6!

Adds a humanoid thrumbo race.
The Thrumkin are a neolithic race that inhabits different planets, having been captured and brought along for the ride due to their rarity and beauty.

A large, graceful humanoid creature, with long white fur, a large sharp horn and short simple tail. Their striking resemblance to Thrumbos gave them their name and leaves no doubt to where this race might have originated from.

While generally peaceful they make excellent melee fighters, thanks to their resilent hide and razor sharp horn. Thrumkin live in harmony with nature and know more about plants and animals than most advanced cultures, at least on the planet they are living on.

They are not particularly skilled when it comes to building tools and using them, neither are their structures more than simple protection from the elements.

Requires Humanoid Alien Framework loaded before this
Harvest Yield Patch is not required, but highly recommended, otherwise some aspects of the race won't work as I intended them to.

Advantages:
- Durable, taking 20% less damage from all sources
- Can craft crossbows, a slow but accurate medieval weapon
- Powerful melee attack using their horns
- Bonuses to plants and animals
- Resistant against the cold
- Cannot get several annoying traits (Creepy Breathing, Abrasive, Gourmet, Annoying Voice)
- Can be sheared regularly for thrumbo fur
- Good negotiators
- Good with general labor
- Higher foraged nutrition in caravans
- Can eat wood
- High carrying capacity

Disadvantages:
- Chance to get lower quality when crafting/building/scultping
- Care about thrumbos and what you do to them
- Bad handling of guns
- Bad traders
- Gain very little benefit from eating meat
- Have a generally higher appetite
- Get sad when their horn is stolen (=amputated)

Additional feature: Menardy
Menardy is a unique female thrumkin that spawns regularly (not always!) as faction leader for the thrumkin tribe. She has a unique visual appearance and extremely desirable traits and stats (still somewhat randomized). She can be captured and recruited.
Popular Discussions View All (3)
0
1 May @ 4:45pm
PINNED: Bugs
ElTwoFour
0
1 May @ 4:43pm
PINNED: Suggestions
ElTwoFour
25 Comments
DerpyCharizard 11 Jul @ 7:21pm 
:Roland:
ElTwoFour  [author] 11 Jul @ 11:54am 
Updated for 1.6. NOTE: there is some code issues involving plants. I did not see any game breaking issues with it so I let it go out. I'll work on getting that fixed.

Let me know if you notice anything wrong. Thank you!
ElTwoFour  [author] 29 Jun @ 12:14pm 
Yes, assuming the original Mod Author does not return to do so themselves, I intend to update this for 1.6 as well.
Avian 29 Jun @ 11:56am 
Will you update this for 1.6? This is one of my favorite mods and I'd love to see it continued
ElTwoFour  [author] 31 May @ 9:52am 
@Blub-Blub I'm a submarine, uh... Thats... Is this supposed to be in reference to the Mantodeans Continued mod? Cause that definitely shouldn't happen with Thrumkin... Can you give me more information and submit it to the Bugs discussion please. (A hugs lib report would be useful if you have one.)
Blub-Blub I'm a submarine 30 May @ 3:46pm 
getting several errors all along the line of

Could not resolve cross-reference to Verse.ThingDef named L24_Manto_ChemicalRefinery (wanter=fixedBillGiverDefs)

Any idea about a fix?
ElTwoFour  [author] 18 May @ 6:33pm 
@Severus Akanis, You're very welcome! Let me know if you find any issues! (I'm aware the steel and enhanced horns aren't properly showing atm. >.>) They seem like they were a well loved race and I'm happy I was able to bring them back.
Severus Akanis 18 May @ 4:49pm 
I would have to thank you for going in and fixing these guys, I have been so hesitant on adding them into my playthrough because of the issues the other one had but I'm happy thats no longer the case here.

Thak you for your work, accidental or not I'm gonna be happy having them back in my game.
ElTwoFour  [author] 14 May @ 9:25pm 
@HolySigmar, I haven't been able to reproduce this effect. Can you share more details in the "Bugs" discussion?
HolySigmar 12 May @ 3:36am 
could be a myriad of other mods causing an issue but only my thrumkin colonist is having an issue where there are no options for them when drafted, not even undraft