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Kriegsmarine Aces v1.2.2 (Full Release Compatible)
   
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12 Aug, 2024 @ 5:38pm
18 Aug, 2024 @ 6:22pm
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Kriegsmarine Aces v1.2.2 (Full Release Compatible)

Description
!!!!!!Major Gameplay Rebalance Mod!!!!!

This mod is my attempt to re-balance the gameplay progression.

This Mod Includes my Historical Torpedo Failures and Real Discipline/Stress mods!!!!!

I have adjusted XP Gain, Reputation Gain, Renown Gain, and Medal Points for individual ship Kills, Missions, and Campaigns while increasing the requirements needed to complete Missions, Campaigns, Officer Level Up, and BDU Favors.

An example of the adjustments made for patrol missions:

Missions - Easy - Medium - Hard
Patrol Distance - 3125 - 6250 - 9375
Patrol Distance (Type IIA) - 1111 - 1666 - 2222
Patrol Distance (Type IID) - 1560 - 2340 - 3120
Additional Objective GRT - 18000 - 24000 - 30000
Patrol Budget Reward - 500 - 1000 - 2000
Patrol Reputation Reward - 0.25 - 0.5 - 1
Patrol Experience Reward - 100 - 200 - 300
Patrol GRT Budget Reward - 2000 - 4000 - 8000
Patrol GRT Reputation Reward - 1 - 2 - 3

Survivor Rewards have been greatly reduced.
I have adjusted prices/weights/stack sizes/food uses for items in the warehouse.
Beginning T1-Pi1 and T2-Pi1 torpedoes and all Deck and Flak gun ammo is free and storage amounts are increased for ammo.
Oxygen limit has been extended.
Kitchen and Cabinet space has been reduced.
Food items greatly vary by price/weight/stack limit/and uses...
Crew personalities have been adjusted to 90% chance Seawolf, 20% chance Anxious, 10% chance Weak.
BDU mission reassignments and random event chances have been modified.
Merchant Traffic Spawns have been reduced by 25% and hydrophone range has been reduced to 45km without a crewman assistant and 60km with a crewman assistant.

This mod aims to slow down the progression and rewards of the game by bringing rewards down through actual reward amount reductions, increased requirements to earn those rewards, and through reducing the encounters. This will be an entirely new experience and much slower gameplay so that you can savor the whole war.

Good Luck Kaleuns.
Popular Discussions View All (1)
2
7 Jan @ 11:04am
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[XIII]Opsec
48 Comments
hdsiding 23 Apr @ 2:33pm 
could it be that the amount of spare parts in the store has been reduced. becuase after every patrol im only able to buy one singlew spare part.
Kawira 20 Nov, 2024 @ 1:06am 
Long patrols for VII Type seem too long. Impossible to achieve in 1 go without returning to base in areas where there are no supply ships
goodmorningsunshine 28 Oct, 2024 @ 3:20am 
it seems food items are cheaper now, is that right?
Trihne 5 Sep, 2024 @ 5:34pm 
I think this has to be a mistake on decimals since the vanilla mag fail is 0.1
Trihne 5 Sep, 2024 @ 5:31pm 
I've been looking in the data sheets of both this and your torpedo mod, and there are difference. Is it intended?
I just wanted to mod your torpedo mod to include the prices of this mod
For exemple, for G7a Torpedo T1 - Pi1 in parameters, this mod gives MagneticExplosionFail = 0.03 while your torpedo mod gives MagneticExplosionFail = 0.3
[XIII]Opsec  [author] 19 Aug, 2024 @ 1:28pm 
I made the torpedoes cost based on pistol type, since my torpedo mod that's included is based around the pistol types
Drakken 19 Aug, 2024 @ 11:36am 
Plus, the fact that you have to balance the costs mean that every torpedo counts. Is it really worth going that that lone merchant through foul weather, if if means that you will have to purchase that torpedo again if you fire and miss?
Drakken 19 Aug, 2024 @ 11:14am 
I still think ammo and especially torpedoes should have a cost, because otherwise there's no incentives to pick T2s instead of T1s, who are more reliable despite the bubble trail.

There had no shortage of T1s in 1939, that is true, but it was still part of ordnance to have T2s because of these lack of bubble trail. Having a cost forces the player to choose which he would prefer - cheaper, but less reliable T2s, or more expensive T1s who leave bubbles but are more reliable.
[XIII]Opsec  [author] 17 Aug, 2024 @ 3:49pm 
Yes
Jedi21x 17 Aug, 2024 @ 4:16am 
Hi, does your mod require a new game?