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I just wanted to mod your torpedo mod to include the prices of this mod
For exemple, for G7a Torpedo T1 - Pi1 in parameters, this mod gives MagneticExplosionFail = 0.03 while your torpedo mod gives MagneticExplosionFail = 0.3
There had no shortage of T1s in 1939, that is true, but it was still part of ordnance to have T2s because of these lack of bubble trail. Having a cost forces the player to choose which he would prefer - cheaper, but less reliable T2s, or more expensive T1s who leave bubbles but are more reliable.
Can you expand the description of the mod? It is not clear what other mods can be installed and which cannot.
Once I finish balancing everything, I'll post a full list of changes.
I haven't messed with emblems yet.
This gives you variety as far as how long items will last once moved to your kitchen, and if you're going to be out on a long Patrol with high fatigue you need to be careful not to go through all your food items so that you still have variety to keep morale up.
However, having to use food variety to combat discipline loss if you want to keep discipline at 100% you will go through food alot faster.
If you allow discipline to go down, you could have those long patrols.
This is just my opinion though! Maybe some would prefer one mod that covers everything