Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you do that? Would be funny to see the AI build atop a hilly desert biome with zero food and see their city destroyed the next turn because the city couldnt produce any food...
1) Founding a city has always removed the feature present (forest, swamp, flood plain, etc), so the food you were getting from building there was from the minimum city yields trait, which this mod is designed to remove. So, a city on flood plains was always a city on empty desert and shouldn't yield any food (but remember you still start with the +1 food from the new Gardens building). You probably never noticed this because unlike the other features, which immediately disappear on city founding, the flood plains graphic for some reason requires a game load to disappear. After founding a city you can mouse over the hex to see that it no longer says there is a flood plain there, with or without this mod on.
2) I don't know what you meant about the interaction with the Monarchy policy. In BNW, which I have, that policy has no interaction with any of this.
Also how about being able to build aztec style mountain cities?