Sid Meier's Civilization V

Sid Meier's Civilization V

City Minimum Yields Fix
17 Comments
Boltte man 12 Jul, 2021 @ 1:31am 
> If it weren't so, I would add some lua that did destroy a city in a such a terrible place, then it would correctly simulate what happens in real life to settlements built in terrible areas :).

Can you do that? Would be funny to see the AI build atop a hilly desert biome with zero food and see their city destroyed the next turn because the city couldnt produce any food...
TofuSojo  [author] 5 May, 2017 @ 5:28pm 
@Stop Solo I recently used this on a few full games, had no issues.
Cringe Isekai Enjoyer 4 May, 2017 @ 6:52am 
it crashed my game somehow
TofuSojo  [author] 27 Mar, 2016 @ 9:59am 
@TheBrave What you are describing could be achieve by simply changing the Garden building to give 2f 2p. You can easily do this yourself in this mod's xml file using just Notepad. Enjoy.
TheBraveGallade 27 Mar, 2016 @ 4:08am 
maybe you can make a different mod... cities still get the 2food 2prod, but the underlying yeilds should still be added ONTO that. or maybe just nerf it to a 1food 1 prod bonus for the tile the city is on.
pupgar1212 19 Feb, 2016 @ 9:03pm 
i can see why you made this but... i can see why they left it that way, without it citys would be useless there and its more of a every city has this this and this no matter what
TofuSojo  [author] 13 May, 2015 @ 1:28pm 
3) I just tested it myself and Desert Folklore is still working normally. The issue is that in the unmodded game empty desert has no yields, and since this mod removes minimum city terrain yields, a city built there yields nothing. The game doesn't expect this and bugs out preventing the city hex from ever being worked even when it does get yields from Petra, Desert Folklore, etc later on. Regardless of what mods one uses, I recommend everyone use a mod that increases the base desert yield to 1 prod (as it was in all previous Civ games) anyway, and as a side benefit, that prevents this bug. You technically could also wait to build desert cities until you had something, like Desert Folklore, that buffs their yield.
TofuSojo  [author] 13 May, 2015 @ 1:28pm 
@BakedBread420
1) Founding a city has always removed the feature present (forest, swamp, flood plain, etc), so the food you were getting from building there was from the minimum city yields trait, which this mod is designed to remove. So, a city on flood plains was always a city on empty desert and shouldn't yield any food (but remember you still start with the +1 food from the new Gardens building). You probably never noticed this because unlike the other features, which immediately disappear on city founding, the flood plains graphic for some reason requires a game load to disappear. After founding a city you can mouse over the hex to see that it no longer says there is a flood plain there, with or without this mod on.

2) I don't know what you meant about the interaction with the Monarchy policy. In BNW, which I have, that policy has no interaction with any of this.
TofuSojo  [author] 17 Apr, 2015 @ 1:25pm 
@BabyCakes Yes, +25%. This mod doesn't change that. I'm not familiar with these Aztec cities.
BabyCakes 29 Mar, 2015 @ 7:19am 
Do cities get a defense bonus when built on hills?
Also how about being able to build aztec style mountain cities?
BakedBread420 13 Dec, 2014 @ 5:51pm 
The only issue I have is that settling my capital on flood plains makes it as if my capital is settled on empty desert. I don't get the gold from monarchy, and if the capital tile gets any other yield, like from desert folklore, I can't use it because the tile isn't worked.
Yamu Riamu 6 Dec, 2014 @ 2:18pm 
you hate snow
TofuSojo  [author] 8 Nov, 2014 @ 12:00am 
Version 2 is out! Remember, finish your current game before you click the Update button in your mods list.
Psychonaut4000 7 Nov, 2014 @ 5:45am 
Good mod. Interesting in that I now have to think where I place my first city
TofuSojo  [author] 6 Nov, 2014 @ 10:15am 
@Accessless A level 1 city that is starving just remains so until you get it more food, doesn't die or cause a crash. This is only even possible if you build one on Hills, Snow, or Desert and can't get even a single point of food more, which would only happen if your city only had featureless Hills, Snow, or Desert tiles around it. Basically this is a artificial situation the player would have to intentionally create. Your cities will be fine.

If it weren't so, I would add some lua that did destroy a city in a such a terrible place, then it would correctly simulate what happens in real life to settlements built in terrible areas :).
Accessless 6 Nov, 2014 @ 7:42am 
So what happens if a city with one population runs out of food? City is destroyed? Game crash? 0 Pop city?
jsnider193 24 Oct, 2014 @ 10:53pm 
hmm have to give a try as latest game hung on me so can start over .. as wait for mods to catch up on CIV:BE ..