RimWorld

RimWorld

2,096 ratings
Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5, 1.6
File Size
Posted
Updated
24.613 MB
14 Aug, 2024 @ 7:36am
10 Jul @ 5:27am
17 Change Notes ( view )

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Vanilla Factions Expanded - Insectoids 2

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
1,864 Comments
CrispyCthulhu 12 hours ago 
I would love to make a Hive grav ship. Too bad creep doesn't work on gravship floors
HEIDRUN 11 Jul @ 2:07pm 
any plans for making creep or hive buildings on spaceships?
The Doom Slayer 11 Jul @ 7:53am 
mind updating the mod page to show the new stuff chears
Droider 10 Jul @ 2:23pm 
it takes a long time, you can change it in settings
Gidwelion 10 Jul @ 1:10pm 
the creeper is not creepin. does it take time for it to spread or is it instantenious ? does temperature play a role ? i dont see any visual terrain changes after the megascarabs built it and im unable to place any hive buildings
LordBeef21 10 Jul @ 8:26am 
I played the New Squad Scenario and all of the transport pods landed on top of each other, killing everyone xD. I'm on 1.6. Is this new?
vortexhelios320 10 Jul @ 7:11am 
@123 Not directly, I killed them and let the hive generate new ones and they have been working ever since. The only things I can think happened were either something got confused when hypothermic slowdown downed them, or maybe because the hive area wasn't set yet when they were first spawned. Either way I have not had that issue again.
123 9 Jul @ 7:43pm 
@vortexhelios320 did you ever find a solution I'm having a similar issue where they are just wandering around and not mining anything
Droider 9 Jul @ 5:44pm 
am i dumb or was this mod at one point 1.6 compatible
dinosaur 9 Jul @ 4:42pm 
Does Han Helldiver add a red flashing effect? Is there a way to turn it off?