RimWorld

RimWorld

2,185 ratings
Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5, 1.6
File Size
Posted
Updated
24.611 MB
14 Aug, 2024 @ 7:36am
30 Jul @ 12:24am
22 Change Notes ( view )

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Vanilla Factions Expanded - Insectoids 2

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
1,971 Comments
WabbaCat 3 hours ago 
sooooo.... anyone know what was in todays update?
Chimbo 3 hours ago 
It seems like Megapedes don't have immunity to Creep's movement penalty, just a heads up.
Guinea 5 hours ago 
Question: Are pherocores supposed to be obtainable from traders? I feel like it cheapens the entire thing, considering the intended pathways are fighting powerful bosses/raiding colonies.
DisgracedDairy 14 hours ago 
Can we get something like a hive insect jelly storage structure? My storage room is running out of space for it and I think it'd probably look nice to have insectoid constructed storage inside of insect hives. Kind of weird it doesn't exist already, honestly.
zilla5k5 21 hours ago 
My creepers are not spreading creep beyond the original 4 patches directly beneath it. Why not do?
ItsKairoKay 29 Jul @ 11:43am 
Is there any insectoid added by this mod that has enough minimum temperature to endure space more comfortably, asking cause i like my organic lifters and tunnelers. if there isn't any i just want to know whats the highest min temp for a worker insectoid in any of these genelines
Bulby 29 Jul @ 10:58am 
@WorldPhoenix At least for the Black Hive it might be intentional since they get their own creep and other jelly structures
DeanZuo 29 Jul @ 8:09am 
bugs sometime went wild, and then I can't control them, wild worker also do not work at all.
WorldPhoenix 29 Jul @ 1:58am 
I'm getting an issue with this mod where any modded insects are being slowed down by the creep and jellyfloors. The basegame ones are fine, but any from this mod (as well as the black hive insects from Alpha Animals) are being slowed. I'm not getting any errors, so I was wondering if this was an issue with the mod or some obscure mod compatibility problem I'm missing. I'm not using any other mods that specifically change insectoids (to my knowledge), so I'm not sure what could be interfering.
Gravenwitch 28 Jul @ 11:13pm 
Is there any chance your team would consider a quest mod / scenario that pits you against the bugs in a manner similar to the new gravship scenario pitting you against mechanoids? The storyteller helps, but I have always wanted to experience the insect / mech wars we hear about in the lore primer.

The 1.5 VFE Mechanoids had an interesting interpretation of this with the invasion mechanic. Possible something like this utilizing the infestation system, with nests growing their territory. The player could root out nests, seek bosses in their own domain, etc.