X4: Foundations

X4: Foundations

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Builders Can Haul
   
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14 Aug, 2024 @ 8:26am
14 Aug, 2024 @ 10:31am
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Builders Can Haul

In 1 collection by Ram
Ram's X4 Mods
22 items
Description
Adds storage capacity to all builders, scaled to their travel speed with Heron E as baseline.
All builders have 200 drone capacity.

Ships built before installing the mod might not be effected by the changes.

Heron E is a Teladi L Freighter used as the baseline.
Builder cargo capacity is scaled against:
1. Their own travel speed
2. Cargo capacity of the Heron E relative to the average builder cost.

In the first image: The normal cargo capacity of a Heron E is 62,000. It is multiplied against the average cost of a builder in this table to more easily compare the ships.

In the second image: The "time per route", "throughput per ship", and "cost per m³/s" columns are theoretical based on the formula from QSNA.

In the third image: A comparison of this mod and my two optional patches which offer different scaling.
"Cost Scaled" is the Cost-Equal Throughput mod.
"Throughput Scaled" is the Equal Throughput mod.

NPC faction ships are effected, but they never attempt to use the storage space of builders.
The drone capacity greatly reduces the chance for NPC ships to have insufficient drones, and allows the player to use more building and cargo drones without compromising either.

Intended to be used for hauling construction material to my 100x Production Module stations, but also useful for other purposes such as Terraforming.

Goes well together with this mod:
5x Cargo Drone Capacity

Part of my Builders Can Haul collection:
Builders Can Haul
Builders Can Haul (Cost-Equal Throughput Scaling)
Builders Can Haul (Equal Throughput Scaling)
Builders Can Haul (Universal Storage)
13 Comments
Brutallica 17 May @ 3:37am 
YES DUDE!!! Elephant cargo, perfect for my Split/Terran fleet, now i can look cool! :D
Ram  [author] 23 Apr @ 2:08pm 
@Marcus:
This mod simply allows builders to haul. It does not change ship logic in any way. If you assign the builder to the station, it should automatically follow the order like other ships assigned to the station.
Marcus 23 Apr @ 1:30pm 
Does the builder not automatically use the resources its hauling when building a new station?
Ram  [author] 20 Dec, 2024 @ 9:52am 
Ah, thanks for letting me know. ❤️
Yogs 20 Dec, 2024 @ 1:17am 
I worked it out. Its not a mod conflict. Ships created in the universe before the mod is installed dont update to the new values. New ships do.
Ram  [author] 19 Dec, 2024 @ 11:54am 
@Yogs:
It does work. Maybe a conflict with another mod.
Yogs 18 Dec, 2024 @ 11:12pm 
Does this work on 7.1? I have it installed but my Mammoth only has 50m3 storage.
Ram  [author] 12 Dec, 2024 @ 10:38am 
@maximumcool:
I'm not certain if the solution in the Nexus post actually works because I don't use VRO. I updated the Nexus instructions.
maximumcool 12 Dec, 2024 @ 9:13am 
I wish I could get this to work :( I guess the problem is VRO. I tried the solution you posted on Nexus but either it doesn't work or I'm not implementing it correctly. Your directions about where to paste the line in the content.xml file was rather confusing to me. Maybe include a screenshot?
Ram  [author] 20 Nov, 2024 @ 2:23pm 
@KLS:
Try the solution on Neuxs. [www.nexusmods.com]