X4: Foundations

X4: Foundations

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Builders Can Haul (Cost-Equal Throughput Scaling)
   
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20 Aug, 2024 @ 9:41pm
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Builders Can Haul (Cost-Equal Throughput Scaling)

In 1 collection by Ram
Ram's X4 Mods
22 items
Description
Builders can haul, with cargo scaled to equalize throughput per cost.

This is an optional patch which replaces the values of the original mod with a different scaling. Choose the scaling which you prefer.

Do not use Cost-Equal and Equal scaling together.
Choose one or stick with the original.

Builders have exactly equal theoretical throughput as the cost equivalent quantity of Heron.
Throughput is equal to vanilla per cost, but much higher per ship.
This effectively compresses Herons into fewer Builders.
For example, Kyushu has 6x the throughput as Heron, but also costs 6x more.
Therefore, you could replace 60 Herons with 10 Kyushu for the same cost and with no loss in throughput.
This compression reduces traffic, and likely improves simulation performance.

The scaling is similar to the original, except it is exactly scaled to the cost of each ship rather than the average.
It better addresses the outliers, such as the Kyushu (expensive) and Walrus (slow), but also effects the other ships.

The first image is the stats used in this mod.
The second image is a comparison between the original mod, this mod, and the other scaled patch.

Part of my Builders Can Haul collection:
Builders Can Haul
Builders Can Haul (Cost-Equal Throughput Scaling)
Builders Can Haul (Equal Throughput Scaling)
Builders Can Haul (Universal Storage)