Total War: WARHAMMER III

Total War: WARHAMMER III

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Mixu's Mousillon SFO Submod
   
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613.579 KB
15 Aug, 2024 @ 10:37am
30 Jan @ 7:47am
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Mixu's Mousillon SFO Submod

Description
Mixu's Mousillon SFO Submod by Gabe

Hear ye, wanderer, as you step into the cursed swamps of Mousillon, a land where the air is thick with decay and the earth itself groans under the weight of ancient curses.




First Rite: Prepare the Altar
• A myriad of arcane structures, newly risen from the depths of the mire.
• A research tree extended beyond mortal comprehension, delving into forgotten knowledge.
• Over a hundred new traits, woven into the very essence of your lords and heroes, each one a mark of power or curse.
• The balance of SFO’s might, intertwined with these cursed lands, reshaping building chains and recruitment to your will.
• All this, sealed with the unmistakable quality of GabeSky’s hand, as expected by those who dare to walk this path.

Second Rite: Invoke the Dark Patrons
• Offer thanks to Venris and his circle of conjurers, whose Grimhammer reshaped the world into the dark mirror it is today. Without their vision, this ritual would be but a shadow of its true potential.
• Offer thanks to Mixu for aligning the constellations and thinning the veil.
• Offer thanks to Sokitas for providing the sacrifices.
• Lastly, offer thanks to your doubts.

Third Rite: Purify the Tools
• Before proceeding, cleanse your ritual space. Download Prop Joe/Shazbot’s Mod Manager to check for corrupted artifacts and conflicting energies.
• Renew your focus by unsubscribing and resubscribing to all the necessary components.
• Let not your load order be altered by mortal hands—trust in the Mod Manager's default path.

Fourth Rite: Summon the Spirits
• Should trouble arise, do not wail to the void. Instead, seek me out in the SFO Discord, and invoke @Gabesky in the submods channel. There, the spirits may aid you in your quest.

Now, step forth, and let the dark magic of Mousillon guide your hand.
12 Comments
nab 10 Feb @ 1:42am 
None of the lord red skills affect SFO's Spirit Hosts.
Murderin' Jim 31 Jan @ 9:54pm 
Hey, love this mod. Seem to have encountered a glitch though; I loaded a save and now I can't recruit any vampire lords (the tab for them doesn't even come up)
Chara H Dreemurr 17 Nov, 2024 @ 7:21pm 
Hello, sorry to bother you with that question. I'm not really sure about the order of mod load.

Is it Mixu then SFO, then Mixu mousillon and then Mixu SFO mousillon ?
GabeSky  [author] 30 Oct, 2024 @ 7:03pm 
Added in Vampiric Encamp stance. Added Blood Warriors to Mixu's knight unit sets.
LimeUser 25 Oct, 2024 @ 6:42am 
Hopefully last post, they need the vampiric encamp stance as they currently have none
LimeUser 25 Oct, 2024 @ 3:40am 
The amorphus and blood of merovech appears to not work, i've posted about this on the main mod also
LimeUser 25 Oct, 2024 @ 1:23am 
The SFO blood dragon warriors get no buffs from tech or skills.
They're not really cavalry but should either get the same bonuses as blood dragon knights or grave guard.
They fall behind quite heavily otherwise
GabeSky  [author] 30 Sep, 2024 @ 7:45pm 
Added correct unit set for rite
СБУ Гнидько 17 Sep, 2024 @ 2:23am 
Rite "Balefull Blinding" give frenzy only silvanian variant of grave guard, not bretonnian.

Can be obtained by reviving dead Black Grail Knights before the level 3 is full.

One time a Khorne hero spawned for me from an event.
Orlando Obsidian 16 Aug, 2024 @ 4:06am 
@buffalo
resub, this mod does not crash anything or it must be something else in your list, tested it with 300+ other mods and it works fine.

@cat-nine
the difference is, that the other one is just a tempfix of an old tempfix, from which the original wasn't well balanced in terms of unit stats imho. this one has been newly made from scratch from an experienced sfo submodder.