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Extensive Info Overhaul for TedJam-LWOTC
   
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2.281 MB
16 Aug, 2024 @ 6:13am
20 Jul @ 2:38am
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Extensive Info Overhaul for TedJam-LWOTC

Description
This is a REPLACEMENT for EIO if you are using Teds Mod Jam (Which is a replacement for MJ) and its collection.
REPLACEMENT, so disable the old one.

Why the hell does this exist ?! Well because of load order shenanigans on Steam - mods will overwrite each other based on the date they got published, this is the reason why you often see such reuploads on the workshop so mods can affect other mods.

This version now has diverding contents, but you are playing with Tedjam so nothing out of the ordinary.

Original has all the information about this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2987474837
13 Comments
Mrvecz  [author] 11 Apr @ 4:46pm 
People tend to use Filtered Menus for that if they struggle with late game weapon aquisition
Aiolia 11 Apr @ 2:40pm 
Are there any mod to sort the monstruous mess which is the build menu ? I am at the last tier, I spend too much time finding the weapon I need to build each time
Alexandr 11 Dec, 2024 @ 11:12pm 
Once you have NP++, ctrl-shift-f to bring up Find in Files, input the workshop folder (X:\SteamLibrary\steamapps\workshop\content\268500 or thereabouts) and do a subfolder search for *.int and it should only look through the English localization .int files. Then it's just knocking out each coloration in block replacement actions, since each is a different <font color> tag and all.
Alexandr 11 Dec, 2024 @ 11:08pm 
@Gerishnakov If you have/use/want Notepad++, you can use that to find every instance of the font color tags and purge them out. You could even do so in about... 30 seconds flat and make the function a macro that can be re-run at will. It's all pretty easy. I could whip up the instruction set if you want.
Denis 2101 19 Oct, 2024 @ 4:04am 
Mrvecz, is it possible to replace damage values with substitute tags?

Example:
Deals 7-11 damage, +5 critical damage

Replace with a similar one:
Deals <weapon:DamageRange> damage, + <weapon:CriticalDamage> critical damage
Gerishnakov 5 Sep, 2024 @ 3:43am 
@Mrvecz No worries, thanks for the responses!
Mrvecz  [author] 4 Sep, 2024 @ 10:08pm 
You would have to nuke localization lines relegated about it (if you open the mods folder and XComGame int)
And delete lines from 2961 to 3432, it would remove it from research, but there are two problems, other recolors are scattered everywhere and other mods, like Requiem Legion uses recoloured text as well for its content.

And the biggest problem is that if you would spend hours deleting this stuff, if i ever update this mod (which is very likely as to correct wrong information/adding new one/integrating new localization for new supported mods), it will reset the moment mod loader boots up with new update.

I am sorry but there isnt much more i can do about this.
Gerishnakov 4 Sep, 2024 @ 5:31pm 
Is there a way to turn that off? I appreciate the effort but, yeah, my brain can't handle it!
Mrvecz  [author] 4 Sep, 2024 @ 3:12pm 
They are lumped together if they share common tech path, like BU upgrades are all orange, weapon tiers have coresponding color as they have in the engineering (magnetic = blue, laser = red).
Autopsies are all green etc...
It was done for easier recognition from colors alone and to link these things with the engineering.
Gerishnakov 4 Sep, 2024 @ 2:38pm 
As someone who is colourblind, I have no idea why certain techs have different colours. It's just confusing.