Arma 3
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[COOP] Random Patrol Generator - Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.609 MB
17 Aug, 2024 @ 5:20am
29 May @ 12:52am
10 Change Notes ( view )

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[COOP] Random Patrol Generator - Altis

Description
RPG is a small project originally designed to be used on the server of the PataCompany, with the goal of offering a smooth and convenient COOP experience on ArmA3. It is an automated mission generator inspired by DynamicReconOps, TRGM2 and DirectAction, aiming to favor gameplay fluidity and semi-milsim fun.

This gamemode can be played with either one or two different player factions with joint objectives. Each mission will be different, from basic reconnaissance and information gathering, to urban conquest.





Main features include:
  • Varied objectives (VIP rescue, Ammo cache recovery, Defense, Take & Hold, HVT elimination, etc.),
  • Civilian interaction system,
  • Possibility for players to select a role (rifleman, grenadier, AT, pilot...) with subsequent impact on available equipment in the arsenal,
  • Custom respawn system,
  • Custom XP system (with cosmetic rank persisted between sessions),
  • Opfor reinforcements from both ground and air,
  • Opfor FOBs as optionnal objectives,
  • Intel management,
  • Support and vehicle shops for blufor,
  • Possibility to recruit civilians for the independent faction,
  • Potentially hostile civilians,
  • Blufor aircraft carrier,
  • Custom mission setup,
  • Custom scoreboard on mission's end,
  • Optional Ironman mode (persisted equipment between sessions with loss upon death).





(top secret IED feature included :p)


Supported factions:
  • Vanilla factions from the base game,
  • CUP,
  • UNSUNG,
  • IFA3,
  • RHS,
  • KORSAC,
  • AMF.

Additional maps have been ported and can be found on the following drive rather than on different workshop entries:
Maps[drive.google.com]






It is highly recommand to play with LAMBS_Danger , VCOM and ACE3 for optimal gameplay and enemy AI experience.

Missions are automatically generated and will be different every time.
Factions and equipment restrictions are manually implemented.

Initially designed for a more milsim-oriented experience, the respawn system is limited, with respawns on objective accomplishment and RTB. Meant to encourage players to take the game more seriously and not play recklessly, it remains possible to also set a respawn timer for a more casual experience (recommended respawn time for a semi-milsim setting is 10-20 minutes).


Github here :)[github.com]
Popular Discussions View All (3)
6
25 Jan @ 5:22am
Command Bar Doesn't always show
Bobby Bodega
3
25 Jan @ 5:22am
Local Host Admin Menu
Bobby Bodega
2
5 Jul @ 7:46am
Bug Report
Bobby Bodega
30 Comments
Patapignouf  [author] 31 Jul @ 9:22am 
@$10 Ketchup Packet, good news, i think i've fixed this bug. It will be available soon on the next release.
$10 Ketchup Packet 30 Jul @ 11:07am 
I have the same issue as @Lowskool. I can't seem to fix it. No mods.
Patapignouf  [author] 26 Jul @ 10:38pm 
@Lowskool, there is a parameter to skip the full faction parsing. You can enable it before starting the scenario in the parameters menu. The only time I saw infinite faction generation is with all RHS mods + 3CB.
Lowskool 13 Jul @ 1:45pm 
Hello,
the mission gets stuck at the startup at the stage "genrating factions databases". I tried it with and without mods but it will not proceed. Any idea what I can do?
Dr. Fluffy Kitty MD 7 Jul @ 6:19pm 
So this isnt showing up for me under the Scenarios menu. The only one I see is "RPG Tanoa". same with all the others actually. Any thoughts?
Phire 21 May @ 7:48am 
My Ace doesn't have it fullstop which is issue, and the mission won't let me start without it.
Patapignouf  [author] 12 May @ 2:20pm 
You can disable G force on ACE settings directly
Phire 12 May @ 12:33pm 
Could you turn off the requiment for Ace G forces? I have enjoyed this, but with the problem of needing G forces, it means I can't use some of my cut down ace mods, which I prefer.
Green Heart 5 Feb @ 12:49pm 
Cant use drones (there is no connect button)
Johnny Mnumonic 5 Feb @ 5:31am 
@Pata This is a drowning effect and it is in all of the missions upon spawn and will not come off. All mods are unloaded and the effect still remains.