Arma 3
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[COOP] Random Patrol Generator - Livonia
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Livonia
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.609 MB
17 Aug, 2024 @ 5:22am
29 May @ 12:53am
10 Change Notes ( view )

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[COOP] Random Patrol Generator - Livonia

Description
RPG is a small project originally designed to be used on the server of the PataCompany, with the goal of offering a smooth and convenient COOP experience on ArmA3. It is an automated mission generator inspired by DynamicReconOps, TRGM2 and DirectAction, aiming to favor gameplay fluidity and semi-milsim fun.

This gamemode can be played with either one or two different player factions with joint objectives. Each mission will be different, from basic reconnaissance and information gathering, to urban conquest.





Main features include:
  • Varied objectives (VIP rescue, Ammo cache recovery, Defense, Take & Hold, HVT elimination, etc.),
  • Civilian interaction system,
  • Possibility for players to select a role (rifleman, grenadier, AT, pilot...) with subsequent impact on available equipment in the arsenal,
  • Custom respawn system,
  • Custom XP system (with cosmetic rank persisted between sessions),
  • Opfor reinforcements from both ground and air,
  • Opfor FOBs as optionnal objectives,
  • Intel management,
  • Support and vehicle shops for blufor,
  • Possibility to recruit civilians for the independent faction,
  • Potentially hostile civilians,
  • Blufor aircraft carrier,
  • Custom mission setup,
  • Custom scoreboard on mission's end,
  • Optional Ironman mode (persisted equipment between sessions with loss upon death).





(top secret IED feature included :p)


Supported factions:
  • Vanilla factions from the base game,
  • CUP,
  • UNSUNG,
  • IFA3,
  • RHS,
  • KORSAC,
  • AMF.

Additional maps have been ported and can be found on the following drive rather than on different workshop entries:
Maps[drive.google.com]






It is highly recommand to play with LAMBS_Danger , VCOM and ACE3 for optimal gameplay and enemy AI experience.

Missions are automatically generated and will be different every time.
Factions and equipment restrictions are manually implemented.

Initially designed for a more milsim-oriented experience, the respawn system is limited, with respawns on objective accomplishment and RTB. Meant to encourage players to take the game more seriously and not play recklessly, it remains possible to also set a respawn timer for a more casual experience (recommended respawn time for a semi-milsim setting is 10-20 minutes).


Github here :)[github.com]