Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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National Resettlement Wild West
   
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File Size
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Updated
1.099 GB
17 Aug, 2024 @ 11:57am
5 Mar @ 2:44am
143 Change Notes ( view )

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National Resettlement Wild West

In 2 collections by T600_Mod
T600_Mod Made Old Mods
32 items
National Building's Collection By T600_MOD
44 items
Description
National Resettlement "Wild West

Update
fixed School Football staduium Building



Added 200 Meter Rail Distribution Office , Old one was small

Added 2 Vehicle Scrap Yard's 1 With Rail
Smaller Than Vanilla


A Complete Remodel Retexture Resettlement, All Along the same Rough Floor Plan And Blue Print.

All Buildings Have The Same Values As Before However you will notice a 19th Century Feel As opposed to the before Cold War Vibe Of Buildings . All Buildings Now Show In mods.

A Complete Starter Pack For Starting Small Settlements To Grow Into City's

85 Buildings Currently Maintained Textured And Tested

Realistic Construction Costs With Cranes Mostly Wood

Cheap High Density Housing

Cheap Water/ Sewage Infrastructure , With Truck Dropoff/ Pickup For Starting
With Trucks For Sewage and Water No Piping Required

No research Needed for Housing Or Power Plants/ Power Producing Heating Plants

Perfect for early Realistic or Island Start

Denser then ever Housing Flats A non Collision*Fits 150-300-450/59 Housing Quality
Housing with Parking Fits 450-900-1350/85 Housing Quality

"Underground" Rail Distribution Office 8 Train With VAST Cargo Wagon Capacity

Monuments
Gold Star Monument 2000 Meter
Silver Star Monument 1000 meter


Think cold war military bases

*tourism Hotel 2.5 stars -200 Guests no research needed
*Restaurant
*Kindergarten -600 Pupils
*School - 600 Pupils
*Tech College - 600 Pupils
*Hospital 800 Patients 10 slot
*Police Station 10 slot Large Workforce

Student Dorms 150/300/450 Capacity /59 Quality
Orphanage
Market
Pub
Prison
City Hall
Alley Bus Station 3 Slot 200 Person Non Collision
Vehicle Repair Yard - Large Radius, Small Sized
Rail Construction Office 4 Slot/ Underground
Rail Depo/ Underground
Rail Distribution Office 8 Slot/ Underground, HUGE Cargo wagon Capacity
Gas Station Rail/no Rail
Grand Monuments-REBALANCED
Water Treatment Plant, Small Sized, High Capacity
Sewage Treatment Plant, Small Sized, High Capacity
Tourism Tennis, 300 Guest 5 Star Attraction -Does not close in winter
School Football Team, 200 Guest 5 Star Attraction -Does not close in winter
Container Loading's/Unloading's
+more
----------------------------------------------------------------------------
Added

Tiny Party HQ

Small sized following

Water Division Pump

Sewage Concentrator Pump

Electrical Transformer

Heli Bus Stop

Heli Construction Office

Heli Fire station

Heli Hospital


-----------------------------------------------------------------------------
ADDED

Wood Power Plant
Wood Heating Plant
Gas Heating Plant
Tiny Heat Exchange
------------------------------------------------------------------------------
2 Tiny Gas Powered Heating

2 Tiny-Small Gas Power Plant Power Plant

Water Well, Substation, And Tower, all with truck Pickup drop-offs

Church /ReModeled

2 Very Low quality High Density Cheap Housing To Start Faster then Before With No electricity or heating requirements

Sight Tower/Remodeled

Radio station <-(low build cost)

TV station <-(low build cost)

Wood Barn <-(low Housing quality and build cost)

Wood Longhouse <-(low Housing quality and build cost)

Wood Apartment <-(low Housing quality and build cost)

--------------------------------------------------------------------------------
Settlement Storage

Settlement Sewage And Water Treatment Plants Tiny and Large 4 Buildings

Sewer and Water with Piping And Drive ins for permanent fixtures

Tiny Settlement Gas Powerplant For Small Towns 200 MWH 20 Person

Settlement Container Unpacking/Packing All resources
Fixed! NOW stack Containers


If you can think of anything else Tell me I will try to make it

Other Notable Mods Similar

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3211300425&searchtext=ore+refine

<-----For Aluminium, AL/Oxide, Plastic, Iron, Coal, Mechanical Component, Production

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3211505031&searchtext=Advanced+Industry

<-----For Electronic Component Mechanical Component, Electronic Production

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3312056823&searchtext=

<------- Store Everything Many Warehouses With Rail Sizes+ Container Loading/Unloading "Small" Containers For Meat And Oil + General/Open Cargo

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3312109961&searchtext=

<----- For Rail Transfers, Storages, And Conveyers For Oil ,Dry Bulk, Aggregates'


120 Comments
T600_Mod  [author] 8 Jul @ 9:54am 
Yes I do Appreciate that Igi_PL I am just bogged down IRL, Thank you very much comrade
Igi_PL 22 Jun @ 6:28am 
Hi T600_Mod.

I know how to fix it. I'm just letting you know what I found in the logs while working on my mod so you can fix it, generally.

Thanks for your reply.
T600_Mod  [author] 21 Jun @ 8:03pm 
Yes Igi_PL

I can look into it when did it come up? i have not played since before the new dlc.

I can also tell you how to fix it go to workshop.ini in the mod go through the list and delete building adds 10 24 26 27 66 67 that will fix everything. but removes those buildings. for the sound files take that out of the building text,

Sorry I am traveling right now and do not have time for it today.
Igi_PL 19 Jun @ 1:26pm 
Hi.

Can you fix the bugs associated with this mod?

C3D_SOUNDMANAGER::Initialize fopen(\steamapps\workshop\content\784150\3311084886\66)
C3D_SOUNDMANAGER::Initialize fopen(\steamapps\workshop\content\784150\3311084886\67)
Failed to open \steamapps\workshop\content\784150\3311084886\10\building.ini
Failed to open \steamapps\workshop\content\784150\3311084886\24\building.ini
Failed to open \steamapps\workshop\content\784150\3311084886\26\building.ini
Failed to open \steamapps\workshop\content\784150\3311084886\27\building.ini

In the "workshopconfig.ini" file:

after the "$ADD_CUSTOM_SOUNDS2D" and "$ADD_CUSTOM_SOUNDS3D" parameters you specified directories (66 and 67), not the names of the sound configuration files;

after the "$OBJECT_BUILDING" parameters you provided non-existent directories (10, 24, 26 and 27).
T600_Mod  [author] 24 Feb @ 9:56pm 
also I use Satilite data so Real world Locations On oceans Lakes or rivers Would Help If you have ideas
T600_Mod  [author] 24 Feb @ 9:55pm 
Yeah I mean First you start off with a non populated release that and then populate it if you like it
Thomas 24 Feb @ 9:40pm 
No problem. Not populated is better for early starts. I am waiting for early start DLC now. Would be nice to have some map with long distance between customs. Thank you, T_600.
T600_Mod  [author] 24 Feb @ 9:06pm 
Thomas Sure I can Make A map like that populated or not or both, I need time though have to fix this mod first
Thomas 24 Feb @ 6:17pm 
Hi, T_600.
Can you make another map, please?Mostly flat with river from East to West . Soviet border on South , North and East side. NATO border on West side. Move borders to the edge of the map, so we have more land. Give us only 1 big customs on East and 1 big custom on West border with some rock area for gravel production close to customs .
Resources as you wish ,but workable for realistic start.
Different trees from North to South. Like pine/ mix forest/poplar/ bushes.
With so many maps around here in workshop we don't have anything like this. Thank you.
hunter 23 Feb @ 9:47pm 
Great. Thank you.