RimWorld

RimWorld

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Oni Xenotype
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Mod, 1.5, 1.6
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3.350 MB
17 Aug, 2024 @ 1:02pm
17 Jun @ 3:23am
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Oni Xenotype

Description
This mod adds a oni xenotype and its own faction.

This mod is fork biotech version of "Oni of the rim". Original HAR version is:

Oni of the Rim.






The mysterious horned humanoids known as Oni, found on some rim worlds, are often sought after by Glitterworlds for their beauty, treated as exotic pets. Even worse, some are kept as livestock for their horns, prized for both practical and decorative uses. Oni have little regard for clothing due to the discomfort it causes them. They possess the ability to spew dark flames, an inheritable gene passed down through generations. However, their dark fire is weak to light, thus their vulnerability to light makes them highly susceptible to being set ablaze.

Their true potential remains hidden from outsiders, guarded by ancient, secretive traditions. But when blessed by a shinigami, the latent hatred within them awakens, unleashing their inner power.

The main distinguishable features compared to other mods are new two fires and unique abilities using these fires.




Dark Fire: This fire is particularly dangerous when it attaches to a pawn, due to its unique ability to cause creatures to bleed. It cannot be extinguished by normal means, but it can be put out when there are light sources nearby. Fire torches, light stands, campfires—almost any source of light will suffice. However, aside from this, Dark Fire is considered a lesser form of fire because it vanishes automatically and spread interval is twice as rare as normal fire. This fire is primarily caused by the ability known as "Dark Fire Spew," but you can also create dark fire versions of incendiary shells and IED traps, both of which are made from Oni horn fragments.

Curse Fire: This fire has an insanely destructive mechanism compared to other types. It cannot be extinguished by any means other than sunlight, and the burns it causes are permanent. This fire can only be ignited by a single ability called "Amaterasu." Unlike other fires, Curse Fire does not spread, instead focusing intensely on a single point.

Kaigan Ability: There’s much to say about this ability, as it is incredibly powerful, as evidenced by the stats it provides. However, it comes with significant drawbacks when used continuously. First, the more you use it, the more a condition known as "Syarin Heat" will build up, leading to various symptoms affecting the eyes and even consciousness. Second, if you keep using it for about 50 seconds, the pawn's eyes will begin to scorch and take gradual damage. These side effects can be mitigated by closing their eyes by reusing the ability, so use with caution.

Oni Fragments: Oni fragments are a significant ingredient in this mod. You can collect them by waiting for Oni colonists to shed them, but it's much easier to kill an Oni, extract their horn, and break it into fragments.





































Compatibility:
Oni of the Rim by Tarojun has a compatibility patch, allowing these two mods to work together seamlessly.

Any mods which is modifying a certain method - I made a soooooo bad transpiler to make it work, (completely replace burning method with my own) so if there are some mods modifying this method, those will be incompatible.)
This is due to my lack of knowledge about c# coding, so I will fix later on.

Contributors:
Tarojun - Currently maintaining "Oni of the rim", and who gave me permission to make a fork.

According to original mod page:
Ameiro - Original artist, concept and author of the animal mod "oni".
MoriShep - Original author to convert the animal mod into a alien race mod.
Lucky - Joined the team to work on the textures for a period of time.
BlackMarket420 - Commissioned for the new guns and projectile textures.

Rimworld is owned by Ludeon Studios.

This mod:
This mod itself is made by just me.
Art in mod page and some of textures, XML, C#: me

Some of textures and coding, descriptions inherited from original mod is not my own of cource.

My goal is to create high-quality mods that stay true to the vanilla textures and systems without overcomplicating things. If you enjoy my work and want to support me, please consider donating—I’m hungry!
[buymeacoffee.com]
69 Comments
andre_watson04 13 Jul @ 2:29pm 
my pawn awakened her syaringan and the moment activated it, she instantly starting attack herself:steamsad:
TheRedPriest 15 Jun @ 1:04pm 
Huh, I have a pawn with the oni horn gene and the dark fire gene, but when clicking the dark fire ability nothing happens, am I missing something?
rivera.jose.m97 24 Apr @ 8:49am 
Also, im encountering Glitch where the oni horn is removed immediately upon starting melee combat 😢
rivera.jose.m97 23 Apr @ 1:10am 
Can you please update to not have the oniamine based products rely on medicine production? Itdoesnt really make sense at all and it ruins my medieval oni playthrough
Selen 3 Mar @ 6:40pm 
Nope, never happened.
Naru-Naru 3 Mar @ 11:03am 
Do anyone else has this issue where your oni just refuse to go to bed even when they're assigned to sleep schedule? Mine fell on the ground due to extreme exhaustion and I gave her 9 hours of sleep time which she then proceed to spend all of it on staring at a table for social relaxation
Selen 11 Feb @ 11:08am 
Randomly - nope, never happened to me.
Nanao-kun 11 Feb @ 11:06am 
Anyone else having their Oni randomly lose their horn?
xkp92110(orick) 2 Feb @ 6:03am 
I have same problem.
After syaringan transplant surgery that my oni xeno can't get syaringan hediff.

another oni xeno,she eat OX_OniDust_SyarinAwakening twice and get SyarinAwakening heidff x2.

kaigan doesn't work for her
it like nothing happened and get Syarinentropy.
what i missing?
Paprikahörnchen 31 Jan @ 2:45am 
Hello!
With this mod my FPS slows down extremely as soon as someone uses Dark Fire on my map :(