RimWorld

RimWorld

Oni Xenotype
69 Comments
andre_watson04 13 Jul @ 2:29pm 
my pawn awakened her syaringan and the moment activated it, she instantly starting attack herself:steamsad:
TheRedPriest 15 Jun @ 1:04pm 
Huh, I have a pawn with the oni horn gene and the dark fire gene, but when clicking the dark fire ability nothing happens, am I missing something?
rivera.jose.m97 24 Apr @ 8:49am 
Also, im encountering Glitch where the oni horn is removed immediately upon starting melee combat 😢
rivera.jose.m97 23 Apr @ 1:10am 
Can you please update to not have the oniamine based products rely on medicine production? Itdoesnt really make sense at all and it ruins my medieval oni playthrough
Selen 3 Mar @ 6:40pm 
Nope, never happened.
Naru-Naru 3 Mar @ 11:03am 
Do anyone else has this issue where your oni just refuse to go to bed even when they're assigned to sleep schedule? Mine fell on the ground due to extreme exhaustion and I gave her 9 hours of sleep time which she then proceed to spend all of it on staring at a table for social relaxation
Selen 11 Feb @ 11:08am 
Randomly - nope, never happened to me.
Nanao-kun 11 Feb @ 11:06am 
Anyone else having their Oni randomly lose their horn?
xkp92110(orick) 2 Feb @ 6:03am 
I have same problem.
After syaringan transplant surgery that my oni xeno can't get syaringan hediff.

another oni xeno,she eat OX_OniDust_SyarinAwakening twice and get SyarinAwakening heidff x2.

kaigan doesn't work for her
it like nothing happened and get Syarinentropy.
what i missing?
Paprikahörnchen 31 Jan @ 2:45am 
Hello!
With this mod my FPS slows down extremely as soon as someone uses Dark Fire on my map :(
Selen 15 Jan @ 10:14am 
Attempting to install Syarin Eye into any pawn, no matter if Oni or any other xenotype, just makes the eye disappear without any effect. How is it actually supposed to work?
Selen 12 Jan @ 9:34am 
Reporting in to anyone with the same issue: being a vampire (Scarless gene) eventually heals "lack of horn".
Selen 10 Jan @ 1:01am 
How do i heal Lack of Horn disease? One of my Wretches from Alpha Genes got Oni Horn gene, and now he has the disease stuck to him, seemingly permanently.
Selen 5 Jan @ 2:39pm 
Tribal oni backstories from THIS* mod i mean.
Selen 5 Jan @ 2:38pm 
@Tarojun
Yeah i was about to type that the description itself calls it a fork , ha-ha.

Well, if there's full compatibility of the original mod with all the DLCs then i'm out of ideas why tribal oni backstories don't give Natural Meditation Focus.
Tarojun 5 Jan @ 2:37pm 
Alright, actually took time to read fully through the description. That is absolute nonsense being a "fork" of the race mod. It is missing 90% of the actual content and compatibility patches (Including CE) from the race mod.
Tarojun 5 Jan @ 2:30pm 
@Selen
There is full compatibility with all DLCs in the race mod. This xenotype mod only took things relevant to making the xenotype from biotech, so that got overlooked.

Also, this is not a fork of the race mod. I never gave such permission to make a fork of it.
gabeczko 4 Jan @ 11:24am 
Great mod!
Selen 2 Jan @ 11:24pm 
Feathered Wrap recipe works now, thanks.

As for backstories - i wholeheartedly don't remember anymore if the original mod did that too. It's not that big of an issue, just breaking the immersion a little bit sometimes.
But what about Natural Medidation Focus for tribal backstories? Wiki says that "most tribal backstories give access to this focus", and that all children born in the New Tribe colony will have it.
Original mod author stated that he doesn't want to lock any content behind DLCs, so they probably never added any compatibility for Royalty and meditation, but this fork doesn't have to have the same limitations.
Selen 2 Jan @ 11:24pm 
Tested the update.

Empire is no longer hostile to new Oni tribe, thanks.
However, i've noticed that the scenario is giving us 5 pawns to take without any spares to chose from, where the usual tribal scenario gives us to chose 5 out of 8. It's not anything big, and it's extremely easy to fix with the editor, but i have to ask if this is intended, because some people like the limited amount to choise as opposed to no choice, and prefer not to roll colonists.

The description of Featherleaf Plant still copies Smokeleaf Plant, saying that it could be rolled into joints at the crafting spot, which is not a thing.
Eclair  [author] 31 Dec, 2024 @ 3:49pm 
@Selen Thx. It should be fixed now. As for backstories, Idk. It shouldn't probably be normal pawn as you said. And I borrowed entire things from the original mod about backstories, and I won't change its properties.
Selen 29 Dec, 2024 @ 9:26am 
Attempting to make Feathered Oni Wrap at either Crafting Spot or Oni Crafting Spot just deletes the materials and nothing gets produced. Haven't tried at the Clothing Bench yet.
Selen 29 Dec, 2024 @ 4:43am 
The description of the Featherleaf Plant states it could be rolled into a smoke joint at a crafting spot, but Smokeleaf Joint recipe does not allow Featherleaf Plants, and neither regular crafting spot nor Oni crafting spot have an option for a Featherleaf Joint. Is this a mistake or i am missing something?
Selen 26 Dec, 2024 @ 6:35pm 
@Tarojun
Shame. I don't really want to use HAR since the release of biotech, doesn't feel right to me anymore.

Due to how FactionDefs are named this mod makes Empire permanently hostile to your faction if you start with any of the Oni scenarios, is this intended? I had to manually include oni player tribe into the list of exclusions in the game files.

I've met some non-oni pawns in the world with oni backstories. Is it intended? The description of someone without claws "struggling to do things with their claws" doesn't seem right.

None of the oni tribal backstories give natural meditation focus. Is this intended? I thought all or almost all tribal backstories are supposed to give natural meditation focus.
Tarojun 26 Dec, 2024 @ 4:18pm 
@Selen
They won't have that because they're not the real Oni race. This xenotype expansion's gimmick is having its own eyes related mechanic. Although nothing stopping you from using Oni of the Rim race mod and have an Oni get this xenotype.

@KΞNTΛR
Moyo got their own xenotype stuff built into their race mod if I recall, or at least was worked on last I checked.
I let someone else make this new xenotype variation as they had an idea to use the Oni assets for it.
KΞNTΛR 26 Dec, 2024 @ 10:33am 
How I wish someone would do the same with the Moyo Mod. :steamsad:
Selen 26 Dec, 2024 @ 6:04am 
I really loved Oni's yellow-black eyes that stare deep into your sould from the original mod. Is it possible to somehow include them in the art as a togglable option, perhaps?
xkp92110(orick) 25 Dec, 2024 @ 6:59am 
thx for answer:P
i find OX_OniDust_SyarinAwakening.
it's move to recipe list bottom.
i get another problem now.
oni xeno have kaigan and amaterasu now.
but kaigan doesn't work for me.
click kaigan and get 2 sec Syarin heat (safe) hediff.
it just act like nothing happened
Eclair  [author] 23 Dec, 2024 @ 10:20pm 
@xkp92110(orick) OX_OniDust_SyarinAwakening's recipe will be unlocked by the research. And you know, with oni of the rim, OX_OniDust_SyarinAwakening is the one that gives pawn two abilities, kaigan and amaterasu. So try it by using it please.
xkp92110(orick) 22 Dec, 2024 @ 3:36am 
thx for update.
Update remove OniDust_SyarinAwakening recipe.
i remove ShinigamiBlessing hediff by character editor.
And oni xeno eat OniDust_ShinigamiBlessing again.
but he can't onidust. (right click onidust show it's can't eat because he's a human)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3389327896
Eclair  [author] 21 Dec, 2024 @ 8:09pm 
@xkp92110(orick) sorry I don't usually play with oni of the rim, so I forgot to change the hediff.
Latest changes should fix it.
Tarojun 20 Dec, 2024 @ 4:25pm 
This is NOT a biotech version of the Oni of the Rim. They borrowed assets of that race mod and used their own twists to make something new.

I've fiddled around using these guys, and it felt nothing like the Oni, and had to play just like regular humans but wit handicaps to crafting and research, which made them even worse than the Oni in those departments.
Guguyugnamagonomognoyugo Kitedan 20 Dec, 2024 @ 6:08am 
I actually asked Tarojun back in June about porting/making a Biotech Xenotype of Oni of the Rim, but after they refused I gave up on the idea... I'm glad that they changed their mind, as Oni of the Rim was/is my absolute FAVORITE!

Thank you for your amazing work. Looking forward to playing Rimworld with my favorite, if highly flamable, onis!
xkp92110(orick) 20 Dec, 2024 @ 5:36am 
i finish step 5.
my oni xeno have shinigami's blessing now.
he still have dark fire.
where can i get curse fire and kaigan skill

or i eat wrong dust?
i eat OniDust_SyarinAwakening and get shinigami's blessing.
need i eat OniDust_ShinigamiBlessing?
Eclair  [author] 12 Dec, 2024 @ 2:34pm 
@Zoe, the Bad Wolf none, sadly.

@Creux no, as long as someone makes it.
Zoe, the Bad Wolf 9 Nov, 2024 @ 8:09pm 
Is there a way to break the shinigami's blessing and return a colonist to a social life?
Creux 5 Nov, 2024 @ 7:41pm 
compatible with facial animations?
Tarojun 21 Oct, 2024 @ 2:38pm 
This is not a biotech port of Oni of the Rim. They are a different thing that just happens to borrow that mod's assets to make something new.
RaRaRazuri 21 Oct, 2024 @ 11:31am 
One of my favorite race mods back in the day, thanks for porting them to Biotech!
SÅGÅ 8 Oct, 2024 @ 7:34pm 
Going through the files, it looks like the 2 male hair styles from OotR old didn't get ported to the Ox Hairs used by the new.
SÅGÅ 8 Oct, 2024 @ 7:24pm 
Xenotype'd Oni Male's are only spawning with the bald hairstyle.
Eclair  [author] 25 Sep, 2024 @ 4:27am 
@Marcus Aurelius Antoninus
Attacking with their horn doesn't necessarily increase the chances of losing it.

@TheRedPriest
I'll look into it.
TheRedPriest 24 Sep, 2024 @ 12:32am 
I have noticed the horn can be removed and reimplanted, but its currently set to replace:
Head, Skull, Brain, Eye, Ear, Nose, Jaw. Meaning that having anything bionic on your face makes you illegible to get the horn. Could you please have it so it has the install site: head, but no the replace: head?
Asep_Hejo 21 Sep, 2024 @ 6:35pm 
and if the horn is important, why the heck my oni colonist keep using it to attack enemies which makes them loss their horn
Asep_Hejo 21 Sep, 2024 @ 1:20am 
is there any way to regrow the horn?
Tarojun 8 Sep, 2024 @ 6:56pm 
@[JdG] Pejman
It wasn't the race mod problem, it was an old method in HAR that dealt with custom thoughts back in 1.0. And potentially the one custom thoughtworker def in the race mod that got immediately removed for 1.5 because it brought nothing to the gameplay overall.

@Draganaur
Use the main Oni of the Rim race mod alongside this Biotech expansion mod to get the new Blessings mechanic that bring out the different attributes that changes up what the Oni becomes more specialised in.
[JdG] Pejman 8 Sep, 2024 @ 4:09pm 
It was in the dubs bad mods list for a really long time until it was more or less abandonned iirc. If I had to guess it would probably have been needs and resource production mechanics that probably ticked way more than needed.
Draganaur 8 Sep, 2024 @ 1:43pm 
Any chance of seeing more types of Oni? Like a more physical one maybe with two horns or something like that?
Eclair  [author] 7 Sep, 2024 @ 3:09pm 
@Bosh I can do easily as for that but I don't like messing like there is already similar spawning item system(oni horn fragments), despite that adding one more thing to this mod sounds... too much complicated for me.
Sorry, I like simple asap.

@[JdG] Pejman Really? What kinds of factor was affecting to performance so much? If you can tell me that by dubs performance analyzer, I can tell whether that factor is inherited or not.
[JdG] Pejman 6 Sep, 2024 @ 3:17pm 
I remember oni of the rims as a mod with a huge performance impact. Is this the case still with this mod ?