RimWorld

RimWorld

100 ratings
E-Series
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
5.234 MB
19 Aug, 2024 @ 10:58am
20 Jun @ 2:06pm
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
E-Series

Description
Enlist new mechanoids to defend your colony!

Lore-Friendly and with Vanilla-esque art.

Find remnants of these units and service them back to working order; Also includes a mechanoid variant to fight!

They are very unique in that you do not acquire them by gestating them, instead they have a very low chance to generate as junk on base map, or through a quest that will direct you to a tile with the junk. You will need a mechanitor as well as some repair materials to restore them to working order.

Both mechanoids have zero bandwith cost and can be commanded at any range.

Bastion is very hardy and can take a lot of punishment. Has an ability that turns itinto a stationary turret with high firerate. Also has a self-repair ability with a cooldown.

Gamma is less suited for open confrontation because he sacrifices armor for mobility, comes equpped with a built-in jump pack that allows it to jump in and out of danger. Comes with a gun that has very high armor penetration, specifically designed to engage mechanoids and other heavily armored objects. Similarly to Bastion, has a self-repair ability with a cooldown.

CE compatible, blessed be!

Credits
Commissioned by Harvy
XML and C#: Nalzurin
Art: Kalmin (Discord: kalmin_real_one)
Original code: Sl4vP0weR
69 Comments
Nalzurin  [author] 4 Jul @ 4:39am 
Gamma is from the sonic universe and have animals as a power source and AI basis
perc20 3 Jul @ 11:13pm 
and chinchillas??
perc20 3 Jul @ 11:12pm 
why do hamsters come out of it when it dies?
Mjlk 28 May @ 6:44am 
There seems to be a slight Incompatibility between this mod and 'More Mechanitor Mechs 2.0'.
Tested on a clean mod list with only official Rimworld extensions, Harmony and these two mods.
Harmony loading in as the very first package. The Error Message stays the same wether i load this or 'More Mechanitor Mechs 2.0' last.
The bug seems to be in the compatibility patch for 'More Mechanitor Mechs 2.0', ironically.

Message:
[E-Series] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Mech_Bastion"]/mechEnabledWorkTypes) failed
file: .../Steam/steamapps/workshop/content/294100/3312423337/1.5/Compatabilities/MoreMechanitorMechs/Patches/Races_Mechanoids_Heavy.xml

Message2:
[E-Series] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Mech_Gamma"]/mechEnabledWorkTypes) failed
file: .../Steam/steamapps/workshop/content/294100/3312423337/1.5/Compatabilities/MoreMechanitorMechs/Patches/Races_Mechanoids_Heavy.xml
The Lord Pootis 3 Jan @ 9:15pm 
I too have the problem Apex is mentioning with M-102s spawning with other mechs but without any weapons at all.
Ranger Dimitri 11 Dec, 2024 @ 5:51am 
Thanks!
Nalzurin  [author] 11 Dec, 2024 @ 5:50am 
Spawn another advanced component to the stack, for some reason the game doesn't see 2 components as the correct amount, but when there are more then it works
Ranger Dimitri 10 Dec, 2024 @ 11:55pm 
So, what exact resources are needed to restore a bastion and gamma? I got to a site that has a bastion and I can't fix it even though I brought two advanced components. Do I need more? And if so how many? Also I spawned it in with Dev mode cause my story teller hasn't been generating such quests all that much.

And yes I do have my mechanitor there to fix it up. No I don't have an error log because it isn't spawning one in the log.
Unorthodox_fox 23 Nov, 2024 @ 3:41pm 
i removed the two mods more linkables, and even more linkables and it seems fixed
Apex 19 Nov, 2024 @ 1:22pm 
Is anyone getting M-102s spawning with mech raids and the other places normal mechs spawn but without any weapons? I can spawn the e102s and they are equipped but when I spawn m102s they are unarmed.