RimWorld

RimWorld

E-Series
69 Comments
Nalzurin  [author] 4 Jul @ 4:39am 
Gamma is from the sonic universe and have animals as a power source and AI basis
perc20 3 Jul @ 11:13pm 
and chinchillas??
perc20 3 Jul @ 11:12pm 
why do hamsters come out of it when it dies?
Mjlk 28 May @ 6:44am 
There seems to be a slight Incompatibility between this mod and 'More Mechanitor Mechs 2.0'.
Tested on a clean mod list with only official Rimworld extensions, Harmony and these two mods.
Harmony loading in as the very first package. The Error Message stays the same wether i load this or 'More Mechanitor Mechs 2.0' last.
The bug seems to be in the compatibility patch for 'More Mechanitor Mechs 2.0', ironically.

Message:
[E-Series] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Mech_Bastion"]/mechEnabledWorkTypes) failed
file: .../Steam/steamapps/workshop/content/294100/3312423337/1.5/Compatabilities/MoreMechanitorMechs/Patches/Races_Mechanoids_Heavy.xml

Message2:
[E-Series] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Mech_Gamma"]/mechEnabledWorkTypes) failed
file: .../Steam/steamapps/workshop/content/294100/3312423337/1.5/Compatabilities/MoreMechanitorMechs/Patches/Races_Mechanoids_Heavy.xml
The Lord Pootis 3 Jan @ 9:15pm 
I too have the problem Apex is mentioning with M-102s spawning with other mechs but without any weapons at all.
Ranger Dimitri 11 Dec, 2024 @ 5:51am 
Thanks!
Nalzurin  [author] 11 Dec, 2024 @ 5:50am 
Spawn another advanced component to the stack, for some reason the game doesn't see 2 components as the correct amount, but when there are more then it works
Ranger Dimitri 10 Dec, 2024 @ 11:55pm 
So, what exact resources are needed to restore a bastion and gamma? I got to a site that has a bastion and I can't fix it even though I brought two advanced components. Do I need more? And if so how many? Also I spawned it in with Dev mode cause my story teller hasn't been generating such quests all that much.

And yes I do have my mechanitor there to fix it up. No I don't have an error log because it isn't spawning one in the log.
Unorthodox_fox 23 Nov, 2024 @ 3:41pm 
i removed the two mods more linkables, and even more linkables and it seems fixed
Apex 19 Nov, 2024 @ 1:22pm 
Is anyone getting M-102s spawning with mech raids and the other places normal mechs spawn but without any weapons? I can spawn the e102s and they are equipped but when I spawn m102s they are unarmed.
Unorthodox_fox 11 Nov, 2024 @ 9:41am 
i dont know why, i just removed the mod and it worked again (i have over 600 mods installed T-T) but when i try to move beds everything would freeze with the e-series enabled
CrackaJack 7 Oct, 2024 @ 1:19pm 
thx a lot!
Nalzurin  [author] 7 Oct, 2024 @ 12:47pm 
You can copy the code if you want
CrackaJack 6 Oct, 2024 @ 12:06pm 
@nalzurin can i use code from this mod without making it a requirement?
CrackaJack 6 Oct, 2024 @ 2:08am 
i had let my terminator inherit everything else it just didnt work with the wreckage building restoration, i think you overestimate my skills i just copy pasted your sh*t, changed a few numbers and the textures
Firetick7 5 Oct, 2024 @ 4:25pm 
Any plans to add the OR14 or the ATW-Huntsman?
Nalzurin  [author] 5 Oct, 2024 @ 3:59pm 
On top of that, it would also just act as a normal mechanoid, it will not have unlimited range like bastion and gamma, again its hard coded.

Well, you can try your hand at C# if you want it to work properly :)
CrackaJack 5 Oct, 2024 @ 10:06am 
hmm, what do i do now? everything works but its impossible to actually build the thing ingame o.O
CrackaJack 5 Oct, 2024 @ 5:43am 
dammit
Nalzurin  [author] 5 Oct, 2024 @ 5:24am 
nope, its hard coded with C#
CrackaJack 5 Oct, 2024 @ 3:07am 
question, im currently working on a terminator addon for this mod, but i cant seem to set the initial restoration cost via xml- is there any way?
CrackaJack 15 Sep, 2024 @ 9:50am 
thank you very much! awesome
CrackaJack 15 Sep, 2024 @ 9:50am 
not.. that i know of? :D but my modlist is kinda large, and the error mentions alpha memes
Nalzurin  [author] 15 Sep, 2024 @ 8:38am 
Meanwhile I added some checks to make sure this doesn't happen
Nalzurin  [author] 15 Sep, 2024 @ 8:26am 
Do you have any mods that patch handling and wardening to work with mechs? Because if its enabled in xml but the jobs are not patched in C# it will throw those errors.
CrackaJack 15 Sep, 2024 @ 8:07am 
CrackaJack 15 Sep, 2024 @ 8:07am 
uhm, maybe this is a conflict, but these guys try recruiting prisoners and fail with an error, they also try to train animals with the same result
Robo 5 Sep, 2024 @ 9:00am 
I never realized Bastion and Gamma were both robots in an E-Series lol thats funny
Nalzurin  [author] 5 Sep, 2024 @ 4:36am 
For bastion its 2 Advanced Components, for gamma its persona core
Krazyfan1 5 Sep, 2024 @ 1:43am 
what materials do you need to repair them?
I have steel and components, but theres no list of materials there, and like what Lance said, i can't command the mechanator to repair it.
Qucumber 1 Sep, 2024 @ 11:30pm 
What are the needed materials?
Aitor 25 Aug, 2024 @ 8:58pm 
Ok, somehow, when i was trying to locate the other mod that was triggering the error (deactivating ald mechanoid stuff, uninstalling and reinstalling, adding one at a time etc) the error is no more, it disappeared, good for me ig
Nalzurin  [author] 25 Aug, 2024 @ 1:36pm 
Are there any errors in the log when this happens? If so can you post the log with the error in the pastebin and put it here, ill take a look
If you're on windows the log file is located in:
Users\%USER%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
Tommy 25 Aug, 2024 @ 1:31pm 
This mod disabled dev mode things, just disabled the button from top and keybind (the page with all the option) When removed, it came back
Lance Hardwood 25 Aug, 2024 @ 6:10am 
all good, found the issue. thanks for your help
Nalzurin  [author] 25 Aug, 2024 @ 5:57am 
Are you talking about the wrecks or the mechanoids themselves? If wrecks, you need materials to repair them, if mechanoids they should be repairable as any other mech
Lance Hardwood 25 Aug, 2024 @ 5:35am 
my mechanitor can not repair the E-54 even if i click on it, and by the E-102 i cant even click on the Bot do force the repair. I can just destroy them, am i missing something? no mod error to be found
Nalzurin  [author] 25 Aug, 2024 @ 5:18am 
Okay, can you send me the modlist, ill check
Aitor 24 Aug, 2024 @ 5:11pm 
it only appears when i add it with the rest, but not when is alone, still the error disappears when i deactivate this
Nalzurin  [author] 24 Aug, 2024 @ 4:51pm 
And you're certain that its this mod that's causing it? It doesn't appear without it? Because from what you sent I don't exactly see anything that this mod could be doing
Aitor 24 Aug, 2024 @ 4:45pm 
maybe i have too many mods but im sure that this wasnt happening before the last fix
Aitor 24 Aug, 2024 @ 4:44pm 
System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
[Ref D393303D]
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.PatchAll () [0x0002b] in <3b78792ef97f40f1aa15f1eb99424ebf>:0
at AM.Core.<AddLateLoadEvents>b__27_1 () [0x0002f] in <3b78792ef97f40f1aa15f1eb99424ebf>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Core:<AddLateLoadEvents>b__27_1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1
Aitor 24 Aug, 2024 @ 4:44pm 
now im getting two at the start of the game: <color=#66ffb5>[MeleeAnim]</color> Exception in post-load event 'Apply final patches':
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Core:<AddLateLoadEvents>b__27_1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Nalzurin  [author] 24 Aug, 2024 @ 4:30pm 
Should be fixed now
Nalzurin  [author] 24 Aug, 2024 @ 4:11pm 
Okay, I see the problem, ill upload an update to fix it soon
DragonTree 24 Aug, 2024 @ 3:33pm 
Okay, I wrote the logs in the order they are. 1. When starting the game, 2. Debug action menu button, 3. Display settings button, 4. Debug log menu. Check it out. https://pastebin.com/uF91vje2
Nalzurin  [author] 24 Aug, 2024 @ 3:16pm 
You're sending me a duplicate error, you need to send me the original error, when the same error happens multiple times, the log wont display the full error on the successive ones, it will only display it on the first error
DragonTree 24 Aug, 2024 @ 2:41pm 
This is my first time using pastebin, so I don't know if I did it right. The condition for the log to appear is that when you activate the developer tool and press some buttons such as the action menu at the top, the debug log appears and does not open. The contents of the bug log are almost the same for each button. [Ref 3E0CD7D3] Only this part is slightly different. Here is the link: https://pastebin.com/bs60XFEZ
Nalzurin  [author] 24 Aug, 2024 @ 10:36am 
Can you go put the error in the pastebin and send it here? Ill take a look