Total War: WARHAMMER III

Total War: WARHAMMER III

282 ratings
Oak of Ages for Immortal Empires
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overhaul
Tags: mod
File Size
Posted
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404.344 KB
21 Aug, 2024 @ 1:10pm
23 Aug, 2024 @ 7:50am
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Oak of Ages for Immortal Empires

Description
If you are like me you feel like the wood elves got screwed when Mortal Empires was converted into Immortal Empires. Creative assembly uses the same single siege map for all wood elf settlements and even turned the battle for the oak of ages into yet another boring siege battle on the same map.

To somewhat improve the Wood Elf experience and make it more lore friendly I have restored the Oak of Ages map for battles in this settlement for Immortal Empires.

The Oak is not a settlement, it is a tree and the dedicated map offers a much more enjoyable defensive battle that feel cinematic and significant for the wood elf faction.

Additionally I have restored the much superior garrisons for the Oak of Ages found in Mortal Empires.

Q&A
Is this a new map?
No, this mod is using vanilla assets already present in the Warhammer 3 battle mode to improve the Immortal Empires experience. The map is identical to the map used for the settlement in Mortal Empires from Warhammer 2.

Is IEE and OW supported?
Currently these campaign maps are NOT supported. My work and mods will focus on vanilla Immortal Empires for now.

Enjoy!

Credits:
Frodo45127 (for his map replacer script)

35 Comments
Suckston 24 Mar @ 1:51pm 
@Pied Piper, i agree, i think a good chunk of IEE enjoyers play it exclusively instead of immortal empires.
Pied Piper 5 Jan @ 1:40pm 
Disliked cus you explicitly decided against IEE support. What soul is modding this game and doesn't have IEE? 10/10 idea, 0/10 implementation. Please reconsider.
NEST-7 29 Nov, 2024 @ 3:26am 
Great, does it support multiplayer?
Vantal 25 Nov, 2024 @ 11:29am 
Subbed and really hope it works as I'm honestly sick of fighting the same battle over and over and over again with Wood Elves.
zebez 2 Oct, 2024 @ 11:15pm 
This is great thanks for making it. Unfortunately it seems to be a conflict with the mixer mod and the game crashes on loading screen.
Blyckert 27 Aug, 2024 @ 12:47pm 
Great idea, love to see some more variety in the maps.
Though you might want to throw on Map Replacer Framework as a requirement, it throws a BIG FAT SCRIPT ERROR if you don't have it
Novaspook  [author] 27 Aug, 2024 @ 9:13am 
I don't know if it works with SFO, in theory in should be compatible but maybe the mods conflict. Only one way to find out mate :-)
Xeonzs 26 Aug, 2024 @ 8:20pm 
Thank you for this, I can't understand why CA would break everything related to the Athel Loren and the Oak of Ages, been broken forever, even the spawn zones for the quest missions there.
AzoorFox 26 Aug, 2024 @ 3:29pm 
SFO COMPATIBLE???????????????????
Doctor Volture 26 Aug, 2024 @ 3:07pm 
Does this work with SFO? I feel like it would work fine but I don't understand modding