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Amalgamation: Rook (Primary spec)
   
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23 Aug, 2024 @ 8:00am
23 Aug, 2024 @ 9:07pm
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Amalgamation: Rook (Primary spec)

Description
Special thanks to those in the credits who made this mod possible.

Mod Information:
In a new addition to the ever expanding collection of add-on specs for the Amalgamation Class mod.

I present the Rook, a revival of an older class idea of similar names that I've had a few times that weren't great due to my inexperience in creating class mods.

As a spec this is an Assault Rifle and SMG (if not changing Amalgamation's feature of allowing anyone to use an SMG) user that is all about one single thing: suppression upon single targets.

Theme wise these are Rookies who weaponize their initially subpar aim to their own advantage, a different take on the Infantry of base Amalgamation.

Rook abilities: Squaddie, Suppression: Fire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim. Corporal/Sergeant, Decks 2/3: Disabling Suppression: Disable weapons when you suppress enemies. Terrifying Suppression: Enemies might panic when you suppress them. Trial By Fire: Permanently gain +1 Aim and +1 Will at the start of each mission. Lieutenant/Captain, Decks 4/5: Accurate Reaction: Increases accuracy with all reaction fire. (Default by 15 aim) Lockdown: Gain a bonus to hit against enemies who attempt to move when suppressed. (Default by 15 aim) Mayhem: Gain bonus damage against enemies who attempt to move when suppressed. (Default 25%) Major, Nimble Hands: As a free action, reload your weapon. Can be used every 3 turns. Colonel/Brigadier, Decks 7/8: Burning Suppression: Suppression abilities additionally burn enemies. Poisoning Suppression: Suppression abilities additionally poison enemies. Coincidental Hit: Missed Attacks with automatic weapons inflict bleeding. (Note: Starts at 1 damage per turn, stacks on repeated miss intensify this effect by 1.)

"Deadput, what's the balance of this mod. Or...the lack of it?":
Good question, it's got some strengths for sure but it is not grossly overpowered since despite all the benefits your getting with reaction fire.

It's still just reaction fire with an Assault Rifle, in addition to several perks only working with the suppression ability, there are aim boosting abilities but the overall stat gain is slightly lower then the base mod's Infantry.

In addition I've excluded several other specs, including those in secondary/tertiary slots that give access to cannons. You'll take your stock issue Assault Rifle and like it Rook!

Mod Install instructions and compatibility:
Make sure to install this mod after any of the required mods.
All the listed DLC as well as it's mods are hard requirements.


Issues:
Outside of potential other mods that might address this, Burning and Poisoning suppression do not give a notification that their effects get applied, the perks functionally work however. This is not something I can change myself since the perks come from another mod.

You can equip the Boltcaster by default on them and use it in basic, but it sure ain't gonna work with suppression for obvious reasons. But hey, you...yeah you that guy, knock yourself out by being that one person who goes: "Yeah I'm the one person who gives my Rook's the Boltcaster, it's a good trick."

Credits:
Thanks to many, especially those from the MEME server:

FearTheBunnies - For being my main guidance and advice on the project.

Neaye/MrCloista/XpanD/Harehnoth/Stukov - For being additional sources of advice on the Rook during it's development in addition to suggesting the exclusions for this spec.

Mitzruti/Favid/Kiruka/DerBK - For the perks that inspired me to create this Class Spec and the perks themselves as well.

RustyDios - For parts of the thumbnail from my old Phalanx class mod that I've repurposed for this mod's thumbnail.

TeP - For the base images used for the thumbnail image, co-author of Amalgamation and additional feedback.

h4ilstorm - For the base Amalgamation mod which makes this all possible, and additional feedback.

And most of all:
ChristopherOdd - For being the guiding light that drives my passion for Xcom after all this time in addition to bringing so much joy and entertainment to me and others over the years.

This 50'th mod of mine is dedicated to you my friend, I extend this to the Odd server in general and my fellow Producers on that team even those that have already been mentioned in the credits. Working with you all has given me fond memories I will not forget anytime soon.
12 Comments
Deadput  [author] 4 Sep, 2024 @ 12:21pm 
Lol indeed! On one hand a little bit of a shame it's not entirely reliable as a guaranteed effect.

On the other hand it could be a bit much in regards to balance.
Gardelain 3 Sep, 2024 @ 11:52pm 
Got some more time on the Rook and confirm it was just one massive XCOM moment. Terrifying suppression does work! It just took mine about 15+ suppressions to trigger it! :D
Deadput  [author] 3 Sep, 2024 @ 4:59pm 
Yeah I didn't see it in the F1 menu really either, but I had it trigger so it was indeed there.
Gardelain 3 Sep, 2024 @ 3:30pm 
I may just be getting unlucky then. I've used suppression a good number of times and haven't seen it happen just yet and not seeing it's information in the soldier info/F1 in a fight had me worried. I'll give it a little longer before pulling the trigger on the respec. Thanks either way, been enjoying the class otherwise!
Deadput  [author] 3 Sep, 2024 @ 3:22pm 
It's not guaranteed unlike the other suppression effects.

It's only a chance to happen but won't always happen, part of why I added it as an early perk.

Having tested it myself it did work for me, if another mod for whatever reason made it exclusive to a certain weapon type then that's an interaction I'm not aware of.
Gardelain 2 Sep, 2024 @ 11:31pm 
I got Terrifying Suppression on my Rook, but it doesn't seem to be applying it on the battlefield and it's not showing up on the soldier info. Do you know if there any known incompatibilities that might be interfering with it? I'm assuming it's something on my end, just not sure if it was a common problem or if I should go ahead and reroll the Rook skills with the console.
Deadput  [author] 23 Aug, 2024 @ 9:06pm 
Good question, I know there is a console command to fix soldiers who get stuck Amalgamation classes due to this and I presumed that was the one.

I do know it can be fixed, that's for sure. Bunnies or Cloista would know for sure since I recall them helping somebody who had that issue when one of Cloista's classes was updated.
XpanD 23 Aug, 2024 @ 11:31am 
Does Rebuild work there? Does it just do a fully random roll if the original class is no longer there? Might've known that at one point, but that is good to know again.

Alternative for those who want to stay a bit closer to the original roll: Run "CountSpecs" to get the internal spec names, followed by a "RandomizeSoldierSpecs PRIMARYSPEC SECONDARYSPEC TERTIARYSPEC" with one or more slots replaced with "any". (this requires my Amalgamation Console Helper, hope this isn't too shameless!)
Deadput  [author] 23 Aug, 2024 @ 9:57am 
As a note, I might update the mod with more exclusions in a day or two.

Keep that in mind, if you roll a class combo that gets turned invalid use this console command to rebuild that specific soldier while in their ability section like in the screenshot.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370543410
Soul 23 Aug, 2024 @ 9:55am 
Man suddenly ton of amalgamation mods coming out,I was about to start a campaign trying that,so its great!