Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Bungeling Raiders (Hostile A.I. Encounters)
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23.619 MB
23 Aug, 2024 @ 6:55pm
6 Jul @ 6:14am
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Bungeling Raiders (Hostile A.I. Encounters)

Description
This addon is now considered feature complete, therefore any future updates will primarily consist of bug fixes and minor improvements to the existing content.

DESCRIPTION


Various small corvettes, fast attack craft and even aircraft belonging to the Bungeling Empire have been spotted separating from their main fleet and then indiscriminately attacking the infrastructure and commercial shipping in and around the Sawyer Islands.

Rescue services are advised to try and steer clear of them wherever possible, whilst at the same time the Sawyer Islands Defence Forces have announced that they are offering a reward to any private military contractors and militia personnel for each hostile vessel that is sunk.



HOW TO USE
If you enable this addon with a new game then you will also find hostile aircraft patrolling the skies and vessels prowling the oceans, wreaking havoc at various points throughout the world. These enemies can be destroyed for a cash reward that varies depending on their size and capability.

In the addon menu you can choose how many hostiles you want to spawn in the world upon game start, along with what type and whether or not you want them to be marked on the map.

It is highly recommended that you use this with the Improved Civilian Traffic addon.

It is also strongly recommended that in the OFFICIAL tab that you disable the DLC WEAPONS AI addon, as this is meant to be played separately from the conquest game mode.

Don't forget to read the FAQ.



FEATURES
  • 100% Career mode friendly. This is completely separate from the conquest game mode, you can choose how many enemies spawn in the world along with their maximum size using a slider and you are free to attack or ignore them as you see fit.
  • Various hostile aircraft and vessels ranging in size from machinegun armed Boghammar style speedboats up to La Combattante II missile boats, corvettes and even attack submarines.
  • The option to start a new game with the map markers for the all the hostiles to be shown after a minute with their approximate location that fades in and out over time, or completely hidden and the distress calls of civilian traffic that are under attack being the only clue as to where to find them - for those looking for an extra challenge.
  • An option to exclude hostiles based on size, along with those that are armed with missiles from spawning, making things easier for players using older style creations (such as World War 2 era ships and aircraft) as well as those that just don't have chaff or CIWS.
  • All hostiles will explode upon taking a set amount of damage, or when they sink below a depth of 20m for ships and 100m for submarines, with the larger ships being designed to sink faster once they suffer from too much interior flooding.
  • Cash rewards for the destruction or sinking of each hostile you come across, with the larger ships and submarines being substantially more profitable than the smaller ones.
  • The hostiles will replenish their losses over time, the exact time between respawn attempts and the maximum amount of hostile vessels allowable in the game world can be chosen using sliders.
  • Performance friendly. The hostile aircraft and surface vessels have all been hollowed out, fitted with physics flooders and will only spawn into the game world when the player is within 2km, just like all the other AI vessels in the game due to the limit that's been hard coded by Geometa.
  • The hostile aircraft and surface vessels make use of microcontrollers which make them a little better at aiming than the default Weapons DLC conquest game mode AI, plus some of the larger vessels will even use chaff to try and spoof your missiles and FCR.
  • The AI won't waste their ammo (especially their precious missiles) on individual players themselves, only their vehicles. Trying to use one player as a decoy while another shoots at them from slightly further away inside a vehicle will not work.
  • The hostiles also have a rudimentary IFF system installed, which means that they'll focus primarily on the player and any other commercial shipping near them and will try to avoid locking onto and firing upon other Bungeling raiders.



A NOTE FROM THE AUTHOR
This very basic addon was created to fill a gap that existed in Stormworks and to show what's possible with low intensity combat that can be added more or less seamlessly to the career search and rescue game (One of the missed opportunities by the developers at Geometa that I talked about in my video from last year when I mentioned the lack of actual Coast Guard or Coastal Patrol missions).

My colleague Haiwei/Professor Sins and I have slowly added to and improved it over time to the point now where it's more or less feature complete, so anything else we add to it from now on will essentially be bonus material for all our amazing followers and subscribers.

With all that being said it's nothing particularly fancy or overly complex, it's merely a bunch of bloodthirsty NPCs that randomly roam around the map shooting at anything they come across that doesn't fly the flag of the dreaded Bungeling Empire.

Finally we now have something to use all those Jarr Marine, Segierian and Newquay Armed Forces creations to fight against, outside of the somewhat bare bones conquest game mode of course.



KNOWN ISSUES
  • There's a bug that exists where some vessels will go ablaze and refuse to sink, even when the fire has completely damaged all of the blocks on the ship, sadly this seems to exist in the base game, is a known bug in Stormworks and unfortunately it's not something we can fix on our end. Thankfully from what I've seen the ships still register damage taken so they will still explode and reward the player with cash if you shoot at them enough.
  • Enemy helicopters will sometimes over-steer, glitch out then flip over and crash whilst performing an attack run, sadly this is hard-coded behaviour, all we can do is try to limit its occurrence by reducing the AI's control sensitivity but this doesn't always seem to work.
  • Sea monsters such as the Kraken and Megalodon will sometimes attack and even destroy the hostile ships if enabled. This is unavoidable but the smarter players out there may be able to use this to their advantage.
  • Whenever one of the roaming civilian NPC vehicles takes a huge amount of damage and is instantly deleted from the game world, an error message will come up on the console and sometimes all the other civilian traffic will stop moving.
    Unfortunately this is a bug with Geometa's default AI scripts in Stormworks and is not actually caused by this addon, therefore it is recommended that you disable the official Default AI and Default AI Aircraft and use the Improved Civilian Traffic addon instead.



CREDITS
A full list of credits for everything contained in this addon can be found here.
Popular Discussions View All (4)
0
6 Sep, 2024 @ 4:06am
Current Vehicle Roster
Captain Robertson
367 Comments
Captain Robertson  [author] 14 Jul @ 3:46am 
Glad to hear that old addon from MrNJersey still works. I'll let the two of you add each other as friends and continue any further discussion regarding NPC companions in private, because as per the FAQ I like to keep this comments section on the topic of this addon as much as possible.
Arelium 13 Jul @ 9:03pm 
You could always use an autopilot system with radar target location & loiter around point stuff. You could also use sensors to detect terrain and go around it, or more simply, use a waypoint-to-waypoint autopilot.

To wrap it up, all these are actually possible. You can also use radar-guided weaponary like it is in this addon, you don't really need actual gunners. I mean this basically turns it into From The Depths now that I think about it lol.

(Part 2, end)
Arelium 13 Jul @ 9:03pm 
NJ's Rescue Addon can be used to call in rescue helicopters & boats which are not stupid and won't crash into the water/terrain, they'll take some money from you depending on rescue type and for the boat, it'll come near you and stop moving until you've sat in a seat and take you to the GPS location you enter if i remember correctly, and the helicopter will hover near you, lower a harness for you to get in and the same GPS thing.

As for AI Drivers, there was a self driving add-on, I believe "Gorilla Auto Pilot" or something as such, but I don't know if it works in water/air, I think it might only work for land navigation.

(Part 1, character limit)
Captain Robertson  [author] 13 Jul @ 4:41pm 
@shapunzel23 - Both this and the Improved Civilian Traffic addon were updated last week and I replied to that Arelium person a few days ago, so yes I'm still active but as mentioned above, this addon is considered more or less feature complete and will only be getting bug fixes going forward.

With regards to addons/mods that gives you AI companions that can help you attack enemy vehicles 'etc' then the best one I've seen so far is probably the PvE Gunners 2 addon by A_S_T.
As far as I'm aware no one has been able to code in any AI companions that can help you during rescue missions or be commanded to control any vehicles for you.
shapunzel23 13 Jul @ 3:06pm 
i wonder i dont know if the author is still active on this type of stuff but i have no idea if this exists at the moment but if it doesnt wouldnt it be cool to have friendly Ai companions that you could perhaps sail with like ships making a fleet and/or perhaps an ai rescue force say your ship sinks you could call on them to rescue you as a sort of roleplay or for extra fun aspect i wouldve made this myself if i could but i can barely make a decent looking ship in stormworks so yeah
Arelium 10 Jul @ 5:27pm 
Yea I did but I was expecting some kind of equilivient for it. Is it possible to use it with the Stormworks' AI to still get that Conquest part? I am trying to have a playthrough like From The Depths, where you can both face patrols and enemy bases. In the description, you said that we shouldn't with the Stormworks' regular AI and I was wondering why, does it break the addon or is it just because it's better that way?
Captain Robertson  [author] 10 Jul @ 8:50am 
@Arelium - Please read the description and FAQ carefully, this addon is NOT and has never been a conquest type game mode.
Arelium 9 Jul @ 3:32pm 
Do AI no longer capture bases with this addon? Is there no equilivient?
Captain Robertson  [author] 5 Jul @ 7:44pm 
@Banjo - There's no plans on adding any extra ships at this point, although you can kind of already simulate the enemies being pirates by restricting the vessel size to small, that way they should only spawn with armed speedboats.
Banjo 5 Jul @ 6:13pm 
Any chance we'll see a pirate version someday? I've always wanted simple pirate attacks in this game, and this definitely is the right concept. Just swap the militaristic boats for simple pirate vessels, and my dream Stormworks would be reality.