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To wrap it up, all these are actually possible. You can also use radar-guided weaponary like it is in this addon, you don't really need actual gunners. I mean this basically turns it into From The Depths now that I think about it lol.
(Part 2, end)
As for AI Drivers, there was a self driving add-on, I believe "Gorilla Auto Pilot" or something as such, but I don't know if it works in water/air, I think it might only work for land navigation.
(Part 1, character limit)
With regards to addons/mods that gives you AI companions that can help you attack enemy vehicles 'etc' then the best one I've seen so far is probably the PvE Gunners 2 addon by A_S_T.
As far as I'm aware no one has been able to code in any AI companions that can help you during rescue missions or be commanded to control any vehicles for you.
The AI is so shockingly bad in Stormworks that any infantry that are added to the ships would most likely get swept overboard whenever the seas get rough and end up being more trouble than they're worth.
The good news is that Zizo has mentioned in the past that he was eventually going to add proper combat missions that feature all the cool stuff you're waiting for, but in the meantime feel free to check out the land combat missions done by A_S_T, as they feature infantry at various locations in the world:
https://steamhost.cn/steamcommunity_com/id/the_droid/myworkshopfiles/?appid=573090
Well, thanks for the replies, and for the mod of course. Thanks to your mod I was able to appreciate the potential of many helicopters and planes from other players.
Too bad the game without mods is very raw and uninteresting.
It is definitely possible though as during my playthroughs I've frequently sunk even those corvette sized enemy ships at ranges over 10km using those anti-ship missiles from the Perseus fast attack craft or a torpedo fired by one of the subs on the workshop, especially if the warhead is big enough to exceed the target's HP and if more than one of them is launched.
It's very frustrating to lose sight of enemy vehicles while flying a fighter jet.
I understand correctly, judging by the description some measures were made so that it was impossible to destroy enemy equipment 20 km away from it, but if it doesn't load, does the missile hit the target? And can an enemy ship sink at all if I'm out of its rendering radius? I have repeatedly noticed that hitting the ship with missiles, reloading and returning to the area of its rendering it immediately sinks.
Maybe one day the devs will add the option in the settings menu to increase the AI vehicle render distance or let people mod it themselves, as right now it could probably safely be increased to around 4-5km for most players with little impact to performance - especially if they're in the middle of the ocean.
(also u should try make a military coastguard addon that will respond to these)
Running the Bungeling Raiders addon at the same time as the conquest mode has been known to slow the game down considerably for some players, especially during the mid-to-late stages of the conquest game when there's a lot more going on around the map.
None of my testers have reported any problems since the v1.42.2 patch either.
I know that there's issues with the Steam Workshop not reliably updating it's content for games recently, so that might be a contributing factor?
I'm surprised you're asking me this question though, as this is something you could have easily found out for yourself after a couple of minutes of testing it out in-game? ;)
A copy of the previous version of this addon has been saved just in case Geometa release a patch to fix this bug in the near future and the axis revert back to their original settings.
Unfortunately this addon has been broken due to some changes the Devs have made to the AI Gunners in a recent patch and we're currently looking into it. Sadly our most experienced coder is away at university at the moment so this may take a little time.
The worse case scenario is that if we can't fix it via coding then we can always go back to using the old versions of the vehicles with the Fire Control Radar that makes the enemies attack everything indiscriminately.
It was a fairly quick and simple change to make - but don't forget that having both of those marker options turned off will mean you will actively need to hunt down the Bungeling Raiders using only your own radar, sonar, eyes 'etc' and will make it more likely that you'll run into one of them by surprise during one of the game's search and rescue missions or while you're delivering cargo.... Unless that's exactly the kind of excitement you were looking for, of course. Hehehe. ;)
looking forward to you adding this feature then! Keep up the good work!!
Then
Delete or comment out using --[[ and ]]-- everything from line 1186 to line 1217, which is the function that tracks victim vehicles on the map.
That should pretty much achieve the same thing without breaking anything.... Hopefully. ;)
Also, just noticed that you're also utilizing a laser IFF, right on mate
I've just updated the addon a few hours ago so that the Bungeling ships now make use of the actual flags that came out in patch v1.14.0 instead of those old blocks swaying around on pivots.
I've just used the plain blood red flag for now but might mod in a textured one at a later date if I've got the time.
I've also made a few changes to the helicopters so the dumb A.I. pilots should be a little better at strafing, both with guns and rockets and hopefully be a little less likely to flip over, lose control and crash during combat.
Maybe in the future if they ever come back, or another coder joins the team we'll be able to add groups or convoys 'etc' but unfortunately right now it just isn't feasible.
I've also added the option to exclude non-submarine vehicles that are armed with torpedoes in the options, the ability to select a minimum as well as maximum vessel size now along a few other tweaks that you can find in the change log.