Europa Universalis IV

Europa Universalis IV

Not enough ratings
HB - Silvertaped (Bitbucket)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
16.255 MB
24 Aug, 2024 @ 2:25pm
14 Dec, 2024 @ 10:30am
15 Change Notes ( view )

Subscribe to download
HB - Silvertaped (Bitbucket)

Description
Bitbucket compatibile version as of 14.12 04:00 GMT

new-master branch, last commit:
https://github.com/JayBean/Anbennar-PublicFork/commit/11302f25767efc0afe6e1fb2e4d08276e21b188c

I will update that version whenever I feel like it due to amount of changes each week that is happening.
This version is going to replace current, non bitbucket version, so if you have any suggestions for new additions or changes, feel free to write them down in comments
34 Comments
Baligdur 26 Jun @ 4:03am 
When I form Xhaz as Zokka and get theocracy government, reform of tier 3, 6 and 10 are empty. It however only happen with Zokka not with other theocracies. Maybe is because he has unique 1-st tier reform ? I didn't happen without this mod so please update.
dmeyster 25 May @ 4:05am 
gitlbab roosts (harpies) got reworked, doesnt need fort anymore -> adjacment fort penalty need change once again
Anscylla  [author] 29 Nov, 2024 @ 7:49am 
Also now i've mostly focused on adjusting mil ideas, and they still need some balancing
Anscylla  [author] 29 Nov, 2024 @ 7:46am 
I've changed them in code so that whenever any MT needs naval ideas, it wouldn't be broken. These Naval are basically still Highseas, I just forgot to change their name and graphic >.<
Lemonz 29 Nov, 2024 @ 5:40am 
I like that you added back Naval ideas but for some reason the High Seas ideas is gone now. (I think it's called High Seas? It's the alternative to Amphibious).
dmeyster 15 Nov, 2024 @ 11:37pm 
wyvernheart mt gonna add another bunch of prov to exceptions for adjacent forts rule
Anscylla  [author] 14 Nov, 2024 @ 2:16am 
I forgot about 2nd file that somehow I thought i checked, but didn't, it's updated already
dmeyster 13 Nov, 2024 @ 2:34pm 
HB doesn't change monarchy gov reforms soooo there also idk what's wrong
-> few new got added on bb, thats all
Anscylla  [author] 13 Nov, 2024 @ 1:33pm 
I don't know why, but something is clearly off with artificers which are enabled after 1650, since, as you said, you can't pick any invention even though with the same mods, fresh game on nimscodd and everything works, meanwhile on my save, neither I can pick inventions, neither bot hierarchy. This might be due to being something fucked up with previous version of HB and these persisted in save, somehow. All in all, that needs more testing
Anscylla  [author] 13 Nov, 2024 @ 11:08am 
@Desomega
Artificery should work now(?) I've just checked if nimscodd can pick their invention on start and it works without problem BUT on my current campaign It seems that something else is broken, BUT im playing it with other 15 mods so narrowing it down to which one causes that, might take some time. If you are also using other mods just tell me which, that might help