Europa Universalis IV

Europa Universalis IV

HB - Silvertaped (Bitbucket)
34 Comments
Baligdur 26 Jun @ 4:03am 
When I form Xhaz as Zokka and get theocracy government, reform of tier 3, 6 and 10 are empty. It however only happen with Zokka not with other theocracies. Maybe is because he has unique 1-st tier reform ? I didn't happen without this mod so please update.
dmeyster 25 May @ 4:05am 
gitlbab roosts (harpies) got reworked, doesnt need fort anymore -> adjacment fort penalty need change once again
Anscylla  [author] 29 Nov, 2024 @ 7:49am 
Also now i've mostly focused on adjusting mil ideas, and they still need some balancing
Anscylla  [author] 29 Nov, 2024 @ 7:46am 
I've changed them in code so that whenever any MT needs naval ideas, it wouldn't be broken. These Naval are basically still Highseas, I just forgot to change their name and graphic >.<
Lemonz 29 Nov, 2024 @ 5:40am 
I like that you added back Naval ideas but for some reason the High Seas ideas is gone now. (I think it's called High Seas? It's the alternative to Amphibious).
dmeyster 15 Nov, 2024 @ 11:37pm 
wyvernheart mt gonna add another bunch of prov to exceptions for adjacent forts rule
Anscylla  [author] 14 Nov, 2024 @ 2:16am 
I forgot about 2nd file that somehow I thought i checked, but didn't, it's updated already
dmeyster 13 Nov, 2024 @ 2:34pm 
HB doesn't change monarchy gov reforms soooo there also idk what's wrong
-> few new got added on bb, thats all
Anscylla  [author] 13 Nov, 2024 @ 1:33pm 
I don't know why, but something is clearly off with artificers which are enabled after 1650, since, as you said, you can't pick any invention even though with the same mods, fresh game on nimscodd and everything works, meanwhile on my save, neither I can pick inventions, neither bot hierarchy. This might be due to being something fucked up with previous version of HB and these persisted in save, somehow. All in all, that needs more testing
Anscylla  [author] 13 Nov, 2024 @ 11:08am 
@Desomega
Artificery should work now(?) I've just checked if nimscodd can pick their invention on start and it works without problem BUT on my current campaign It seems that something else is broken, BUT im playing it with other 15 mods so narrowing it down to which one causes that, might take some time. If you are also using other mods just tell me which, that might help
Anscylla  [author] 13 Nov, 2024 @ 12:34am 
FML
reforms are fixed now and update is out
Anscylla  [author] 13 Nov, 2024 @ 12:20am 
@Desomega

I'll test that
Anscylla  [author] 13 Nov, 2024 @ 12:19am 
@dmeyster
That decision was triggered by event which itself wasn't checking if you are demonsterizing, though decision shouldn't be visible if you are not monstrous or in process of demonsterization so idk what happened there. Anyway i rewrote that

HB doesn't change monarchy gov reforms soooo there also idk what's wrong

I've also added deserts + coastal + all new 6 terrains which I didn't know existed lol
Desomega 12 Nov, 2024 @ 9:41pm 
So I was testing the different bitbucket versions to see how far up the pipeline I could get this to work, and it works mostly well all the way up to the most recent Insyaa branch, except for artificery. You can enter the menu, gain capacity, view inventions, research, etc. What you can't actually do is ever pick an invention to activate.

The only perceivable difference that I assume has to do with why this is occurring, is that in the decisions and policies tab UI there are of course the artificery capacity and the active invention counters. The capacity functions normally, but the active invention counter (which should be showing 0/7 at the start) instead shows *blank*/7, thus no actual way to ever enable an invention.

Unsure whether it's a gfx file issue, or interface file issue, but I imagine it is one of those. Hope any of that information helps figure it out before that next update!
Anscylla  [author] 11 Nov, 2024 @ 4:33am 
Sooo from yesterdays dev diary we know that new anbennar update is scheduled to 13 december, soo probably the same day or next, I will replace current "normal" version with current bitbucket version [End of Public Service Announcement]
dmeyster 6 Nov, 2024 @ 2:02pm 
also this comes from old homebrew probably, but why AIG_rural_industries (extra build slot in rough terrain) doesnt affect deserts?
dmeyster 6 Nov, 2024 @ 1:59pm 
homebrew.policy.127 = {
monarch_power = ADM

potential = {
has_idea_group = AIG_infrastructure_ideas
has_idea_group = AIG_magocratic_ideas
}
allow = {
full_idea_group = AIG_imperial_ideas
full_idea_group = AIG_magocratic_ideas
}
potential and allow are different, also both imperial and magocratic are diplo ideas
dmeyster 5 Nov, 2024 @ 10:34am 
common/governments miss
winged_menkaunswt_reform
t1 for monarchies
(it seems there is no
gnoll_gnollish_monarchy
plutocratic_reform_cant_convert
naleni_thalassocracy_reform
aswell)

ofc its understandable bb version updates very often, still worth to report i think
dmeyster 3 Nov, 2024 @ 1:59am 
that decision gets enabled if u already finished demonstrization lol
Anscylla  [author] 1 Nov, 2024 @ 3:05pm 
I'll update that version soonish(?) Recently I wasn't paying much attention to anbennar related stuff since I try to get everything back together with myslef BUTT I might have some better time in near future
dmeyster 1 Nov, 2024 @ 9:17am 
homebrew_demonsterization_dec gets enabled even if u didnt start demonstrization (requires full monstrous idea group)
Whall 28 Oct, 2024 @ 2:42pm 
Playing as Nimscodd (Republic), Goverment Reform Tier 4 is empty
Anscylla  [author] 10 Oct, 2024 @ 3:14am 
I forgor, I've updated normal HB >.<
dmeyster 9 Oct, 2024 @ 10:34pm 
darn it sounded like u uploaded fix here to steam, but mod was updated 3 days ago last time O; time to fix file on my end again
Anscylla  [author] 9 Oct, 2024 @ 4:45pm 
I've just added all harpy roosts to exceptions + following prov groups

hold_province
white_walls
wall_of_yanshen
surakes_bulwari_borders
castanorians_citadels_including_new_from_mt
trade_node_provinces
porcelain_cities

+ some other from escann etc

I guess you want these provinces to be fortified anyway

as for MT related stuff, I try to play as much as I can to find stuff that way, since by just opening countries and reading MT's i could miss certainly a lot of stuff
dmeyster 9 Oct, 2024 @ 9:35am 
also harpy roosts can suffer due inability to move roosts made by ai (roosts need fort to work -> can lead to adjacent_fort_penalty )
dmeyster 9 Oct, 2024 @ 9:28am 
there is several other province groups that say smth about walls also
Anbennar-PublicFork\map\provincegroup.txt
dmeyster 9 Oct, 2024 @ 9:25am 
F35_black_walls_of_bulwar
dmeyster 9 Oct, 2024 @ 9:24am 
do not think its included in here yet, azkabar got another full wall of forts on its border (adjacent_fort_penalty once again need editing)
surakes_bulwari_borders = {
680 519 534 650 676 3263 643 2915 2922 4376 2913 566 2908
}
Anscylla  [author] 7 Oct, 2024 @ 12:14pm 
Yup. I've just found it funny, that it appeared just now
dmeyster 7 Oct, 2024 @ 12:07pm 
maybe years dunno, still pointing out to the bug
Anscylla  [author] 7 Oct, 2024 @ 11:49am 
"monsrtous_ideas_bonus" that was there for years lol
dmeyster 7 Oct, 2024 @ 10:19am 
monstrous ideas idea cost discount miss localisation when u hover over idea cost ("monstrous_idea_bonus")
AmyClaraRose 25 Aug, 2024 @ 2:26am 
<3