Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

62 ratings
Asteroid Refinery
   
Award
Favorite
Favorited
Unfavorite
Tags: Wonders
File Size
Posted
Updated
505.302 KB
25 Oct, 2014 @ 9:11pm
25 Oct, 2014 @ 9:39pm
2 Change Notes ( view )

Subscribe to download
Asteroid Refinery

Description
This mod adds the Asteroid Refinery wonder, which is available with Ballistics and provides +1 of each Strategic Resource except Xenomass and a boost to Orbital Unit production.


Asteroid mining as an idea has been around for a while--it's mentioned in a few pieces of early science fiction, and is often alluded to in more recent works. The Solar System, however, doesn't seem to have very good asteroids for mining--but asteroid mining sounded like a fun wonder concept for Beyond Earth, so I've chosen to pretend that Alpha Centauri (and the other systems you can colonize) feature asteroids rich in mineral bounty.

In reality, asteroid mining is more suited to construction in space than the one-planet scenario of Beyond Earth--one of the main advantages is not so much the availability of rare materials as the availability of mass that you don't have to drag out of Earth's orbit. With the right infrastructure, it might be possible to extract raw materials, refine them, and assemble spaceships that have never felt Earth's gravitational pull.


Cost: 300 Production
Required Tech: Ballistics
Effects: +10% Production for Orbital units and +1 each of Titanium, Petroleum, Geothermal, Floatstone, and Firaxite. +4 Production.

Any and all suggestions as to balance or lack thereof are welcome, as are questions, comments, and general feedback. Overpowered? Underpowered? Does the wonder splash zoom in the wrong way? Advice on lore and the tone of the Civilopedia article is particularly welcome. If you have questions about modding, that's fine too.

If anyone knows how to make audio quotes work for custom wonders, I'll buy you a Civ 5 DLC of your choice. (DLC only, expansions not included)

Download from Dropbox: https://www.dropbox.com/s/82thmspvyjfouu2/Asteroid%20Refinery%20%28v%203%29.civbemod?dl=0

Credits:

Splash artwork - Asteroid Mining Station by Bulska
http://bulska.deviantart.com/art/Asteroid-Mining-Station-81274435

Sterkhov for the wonderful DDS Unpacker

whoward69 for Wonder-construction guides

Firaxis for creating Beyond Earth and its wonderful-but-unfinished SDK
21 Comments
Doctor G 30 Sep, 2019 @ 10:07pm 
in science fiction this works great, you did a good job

however,

1st, the rocket that goes up with the Sat is still chemically powered

2nd in reality. it is a non-effective engineering nightmare costing 100s of billions of dollars for the most basic rock past mars to come to earth. you can not mine cost effective remotely , you can not build cheap robots of plastic for space. Every robot has survive space and mining , most mining equipment has to be serviced every 8 to 48 hours in reality.

at most, in the future, they will put "mass" in front of the orbit path of the space rock and tug it to earth


if you want to do something more realistic , put in a scrapyard recycle plant, aluminum 92% to 98% of it can be recycle for a fraction of electric power.
QUASAR 23 Apr, 2016 @ 10:12am 
Thankyou for the mod. The asteroids in another system might have useful materials that may not be in abundance on the ground. Or might be harder tto get to than just mining the resources from asteroids.
Meiji 22 Feb, 2015 @ 12:31am 
Can we have an alternate download link please???
Venusaisha 19 Feb, 2015 @ 4:55pm 
if overpowered so what let it maxium overdive into a mad mad world war seven or somthing 8)
Mack 22 Dec, 2014 @ 8:57pm 
Cool mod! Subbed. Also wanted to note that asteroid mining may soon become a reality in our own solar system, there are thousands of near-Earth asteroids that we could possibly harvest for resources.
Kuroneko 13 Dec, 2014 @ 1:42pm 
If Firaxis had spent some more time on the art for the wonder completion screen, this game would have bene way better.
Peregrine 1 Nov, 2014 @ 8:39pm 
very nice, but WAY overpowered. I think it would be more ballenced if it was:
Cost: 1000 Production (Instead of 300. Such a powerful wonder needs to cost more)
Effects: +10% Production for Orbital units and +2 each of Titanium, Geothermal. (Oil on asteroids makes no sense (they need life matter IRL), and floatstone and firaxite dont feel like they belong on an ateroid either)
+2 production.
Right now, it is like 3 wonders combined into 1 with a very cheap production cost.
Great idea nonetheless! I really want to be able to use it
Ingus Wraith 1 Nov, 2014 @ 4:48am 
Any chance of a direct install link?
Хлопчик 29 Oct, 2014 @ 12:19pm 
veryyyyyy niceeeeeeeeee!!!!!!!!!!!!!!
_insertnamehere_  [author] 28 Oct, 2014 @ 9:57pm 
@total_solopsist: Thanks! I'll probably write something into the Civilopedia article about artificially producing hydrocarbons.

@shadowreaper5: Petroleum could be artificially produced, as @total_solipsist mentions. I goofed on the geothermal, though; I'd been under the impression that it represented resources extracted from the planet, which would be readily found in asteroids, rather than geothermal energy.

@That One Guy and @AngryEngineer: Coming soon! I have everything figured out for the conversion to orbital wonder except for getting the player who launched the orbital in LUA in order to give her the resources.