RimWorld

RimWorld

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Rim of Madness - Werewolves - Unofficial 1.5 Update
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.288 MB
28 Aug, 2024 @ 8:14pm
9 Sep, 2024 @ 4:38pm
2 Change Notes ( view )

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Rim of Madness - Werewolves - Unofficial 1.5 Update

Description
Rim of Madness - Werewolves Unofficial 1.5 Update

Original mod by Jecrell, ported and updated to RimWorld 1.5.

As with Mlie's unofficially updated/ported mods, I do not claim ownership of this mod. Jecrell, is free to use this mod to update their own or request its removal. I also will not accept donations for this mod since I'm not the author.

Changes from original:
Added support for 1.5
Fixed pawn rendering for 1.5.
URL with jecrell discord replaced with mine since im maintaining this version.
Fixed apparel related werewolf bug and the crash it occasionally causes.

Original Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1115882219

Original Mod Description:

1.2.0.1 (11-02-2022)

Gameplay mod for RimWorld. Adds Werewolves to your game.

Watch Barky's impressions video to see some of the mod in action.
https://www.youtube.com/watch?v=ZH54IP3N47c

Languages:
English, Français (by Coyote2710), 한국어 (by totobrother)

Features:
  • 4 unlockable playable werewolf forms (and a hidden fifth type)
  • Adds moons to RimWorld with a custom moon cycle system.
  • Adds a neutral AI faction of Werewolves to interact with, or engage hostilities with to your peril.
  • Adds "silver treatment" system for colonies with machining tables to use against Werewolf damage immunity.

Startup Guide:
  • For a playable werewolf, you will need a colonist with the Werewolf (Unblooded) trait.
  • When the first full moon rises, they will go into a Werewolf fury. After they calm down, the werewolf will be able to make controlled transformations in the future for that form.
  • To unlock and level up forms, toggle the full moon fury icon to enable further random transformations during full moons.

Updates incorporated from Werewolves Continued by Mlie
  • Fixed compatiblity with Humanoid Alien Framework, thanks erdelf!
  • The issue with loading saves with an active moon-cycle should now be fixed, thanks lbmaian!
  • Added support for [SYR] Trait Value

Notes
Artwork for this mod was contributed by SpoonShortage and Xen.
Mod commissioned for Sarah Banks.

Questions / Comments / Bug Reports
Head to our Discord server -> https://discord.gg/AaVFA7V

Known Conflicts
Unknown.

Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell, Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell

========================
Changelog
========================
1.2.0.1 (11-02-2022)
========================
Fixes zoom graphics and removes a duplication bug

1.2.0.0 (10-30-2022)
========================
Updated for RimWorld 1.4. Added Werewolf genes for Biotech DLC owners as well

1.1.0.1 (07-19-2022)
========================
Fixed issue where werewolves did not return to human form after transformation when coupled with the Vampires mod

1.1.0.0 (06-23-2022)
========================
Added a scenario and scenario part for werewolf playthroughs to make them more immediately viable.

1.0.7.0 (07-31-2021)
========================
Updated Werewolves for RimWorld 1.3

# Changelog for RimofMadnessWerewolves

1.0.7.0 - Updated for 1.3


1.0.6.0 - Added support for [SYR] Trait Value


1.0.5.0 - Fixed pathing issues when trying to silver-treat weapons


1.0.4.0 - Refactored source-code, added Mooncycle-fix by lbmaian


1.0.3.0 - Added friendly factiongroup as guests


1.0.2.0 - Added 1.1 support


1.0.1.0 - Fixed compatibility with Humanoid Alien Framework


1.0.0.0 - First publish

23 Comments
Latex Santa 20 Jul @ 12:00pm 
@ano0bis
Please let Torann from Rimworld of Magic when it's ready as well.
He might decide to still use it. JecsTools is kind of... necessary for a lot of complex mods.
Thanks for taking this project on, Godspeed.
luccarockey2408 19 Jul @ 12:42am 
any idea when it will be ready?
ano0bis  [author] 12 Jul @ 3:25am 
I need to finish my 1.6 jecstools port before bug-fixing this. Will prob be fix around the same time as the vamp mod tho this has less bugs so it might be fixed sooner.
HelleboreFlower 9 Jul @ 2:21am 
Like Lycan said, my pawns also get stuck with the overlay of the wolf form they transformed into even after they changed back.
Lycan Blackpaw 28 Jun @ 7:15pm 
Hey! So I've been messing around with this mod since I used to use Jecrell's mods all the time, and noticed something odd. Werewolves are deleting their apparel, and after transforming back, get stuck with what seems to be a "overlay" of the werewolf form they used. According to your description this seems to be a bug you fixed, but with just this mod loaded it seems to happen anyway.
Vlkejo I. 22 Apr @ 6:43am 
Could I ask if it is possible for a colonist to gain the werewolf cannon feature during the game?
chrisque1 22 Jan @ 6:23pm 
Any idea if it will work with JecsLite?
pickled-fox 18 Jan @ 8:38am 
hell yeah! always preferred the WOD style werewolves
chantzofdeth 15 Jan @ 4:17pm 
thank you for updating this mod. i love you <3
Fenrisúlfr 25 Dec, 2024 @ 5:13pm 
Could you please make the werewolf form disappear once the rage ends