RimWorld

RimWorld

Rim of Madness - Werewolves - Unofficial 1.5 Update
23 Comments
Latex Santa 20 Jul @ 12:00pm 
@ano0bis
Please let Torann from Rimworld of Magic when it's ready as well.
He might decide to still use it. JecsTools is kind of... necessary for a lot of complex mods.
Thanks for taking this project on, Godspeed.
luccarockey2408 19 Jul @ 12:42am 
any idea when it will be ready?
ano0bis  [author] 12 Jul @ 3:25am 
I need to finish my 1.6 jecstools port before bug-fixing this. Will prob be fix around the same time as the vamp mod tho this has less bugs so it might be fixed sooner.
HelleboreFlower 9 Jul @ 2:21am 
Like Lycan said, my pawns also get stuck with the overlay of the wolf form they transformed into even after they changed back.
Lycan Blackpaw 28 Jun @ 7:15pm 
Hey! So I've been messing around with this mod since I used to use Jecrell's mods all the time, and noticed something odd. Werewolves are deleting their apparel, and after transforming back, get stuck with what seems to be a "overlay" of the werewolf form they used. According to your description this seems to be a bug you fixed, but with just this mod loaded it seems to happen anyway.
Vlkejo I. 22 Apr @ 6:43am 
Could I ask if it is possible for a colonist to gain the werewolf cannon feature during the game?
chrisque1 22 Jan @ 6:23pm 
Any idea if it will work with JecsLite?
pickled-fox 18 Jan @ 8:38am 
hell yeah! always preferred the WOD style werewolves
chantzofdeth 15 Jan @ 4:17pm 
thank you for updating this mod. i love you <3
Fenrisúlfr 25 Dec, 2024 @ 5:13pm 
Could you please make the werewolf form disappear once the rage ends
dneylon 4 Dec, 2024 @ 9:45pm 
is it normal for bionics to get pulled out of the pawn ?
TC Factory 21 Oct, 2024 @ 3:06pm 
Okay i made a clean save with only the mod+its requierments as well as the DLC installed and the bug persists. In fact the weird bug with the werewolf model on top persists now permanently, drafting doesn't work anymore to remove it.
TC Factory 21 Oct, 2024 @ 2:30pm 
I think the mod has some bugs. For example, when my pawn reverts back to human form there is still a werewolf model ontop of the pawn - it disappears once you draft the pawn so it's nothing that can be avoided.
Also - because i don't think it always worked like that and might be a bug too but it could also be a feature?: Top clothing (shirts etc) and weapons get destroyed when shapeshifting. A workaround would be to just drop top equipment and the weapon beforehand but it can get a little bit annoying on the long run. I'm more convinced it is a bug as i am sure it used to un-equip and re-equip these things when reverting.
Of course it might also be a mod conflict, not sure how to check that though
BladeofSharpness 17 Oct, 2024 @ 1:11pm 
Hi, your other big mod Call of Cthulhu - Cosmic Horrors - Unofficial 1.5 Update is CE compatible, what about this one?
thibaut3000 2 Oct, 2024 @ 11:44am 
I can only have the Metis form when i try to build a pawn. Using genes or traits ends up the same
Lunar Nepneus 25 Sep, 2024 @ 6:00pm 
Are you using Rimpy? Could be a conflict or just bad load order depending on mod list
Learoyjenkins 25 Sep, 2024 @ 12:18pm 
Am I doing something wrong? It is always stuck at "8 days until next full moon"
Lunar Nepneus 3 Sep, 2024 @ 11:15am 
Thank you for updating.
Fireclawiswoot 1 Sep, 2024 @ 11:46am 
WOLFWERES!

This sounds...really f*ckin cool lol.
B4TD4DDY 1 Sep, 2024 @ 12:34am 
I shall pit these true Wolves against the manufactured breed of Lycans. Cursed Pentex.
Sky 31 Aug, 2024 @ 5:27pm 
he did this in 20 mins he said the elderthings was the hardest but now hes getting ready to post that.
chrisque1 31 Aug, 2024 @ 12:09am 
Epic update. Much better than the lycans :cozybethesda:
WhiteGlove 30 Aug, 2024 @ 11:09pm 
Thanks for updating this and Vampires! Two of my favorite mods finally available!