Stranded: Alien Dawn

Stranded: Alien Dawn

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Zombies
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Tags: Gameplay
File Size
Posted
Updated
636.107 KB
29 Aug, 2024 @ 5:21pm
8 Dec, 2024 @ 2:18am
15 Change Notes ( view )
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Zombies

Description
A mod to add zombies to the Crash Landing Scenario (separate, vanilla Crash Landing is unchanged).

Currently adds 4 new zombie minions and 2 new zombie bosses.

Special thanks to Svetlio on the Stranded AD Discord for supporting me with work on the SAD common library as well as general modding help.

Notes:
Currently in Beta, so expect bugs

Known Bugs:
Zombie attacks show "Search Party Landed" and "Consortium Attack" messages
Zombies attack animals

Changelog:
Version .02
Zombie pathfinding no longer lets them open doors, climb ladders
Fixed lua error when using the pulse rifle, zombies should get stunned now.
Zombie Lich FX appear twice

Version .03
Fixed Zombie Weapons dropping on scavenging

Version .04
Fixed Zombies fighting with knives after reviving
Code Cleanup
Redid Storybits and SpawnDefs for Scenario
Separated fast and slow zombie classes
Made changes to Zombie Unarmed attacks

Version 1.0
Added Icons for Zombies

Version 1.1
Fixed certain zombie weapons still being available on salvaging.

Version 1.2
Fixed Zombie Lich FX appearing twice. Roaming zombies now inhabit the land, be careful not to get caught off guard while in the wilderness.

Version 1.3
Fixed Zombie attacks not spawning due to certain EventProgress values.

Version 1.4
Fixed pathfinding (again).Fixed Zombie targetting to focus on humans rather than buildings.

Version 1.5
Added Crash Landing expedition events to Crash Landing Zombies. This may now allow endgame completion.

Version 1.6
Added support for Nyx moon. There are now 4 different visual varieties of Zombie to encounter.

Version 2.0
Added Zombie specific health conditions, including zombification (Healing Balm is important!). Zombies now spawn after initial game start. New Zombie boss for EventProgress over 700. Fixed Orbital Radio Research to be included in Zombie Scenario.



Version: 2.00-713
30 Comments
Nubyplays  [author] 19 Jun @ 4:54am 
@Tac0man12 Thanks for the love. Not sure if I'll add any cooking stuff related to the zombies (work on the mod is done for now) but who knows what I may do in the future (especially if Paradox begin more work on the game). As for attacking, your best bet is drafting survivors and using ctrl+right click to attack move.

@Muppethero It should show up as Zombie Infection (severe) under Health Conditions in the Health tab, assuming it's the infection. There is a permanent debuff that can happen due to Lich Zombies that is similar to the lightning strike debuff. For a more in-depth discussion on the issue, join the official Stranded Alien Dawn Discord, go to present-your-mod and then the Zombies post and feel free to @ me there.
Tac0man12 18 Jun @ 7:07pm 
Nubyplays I have a few things to say
1. I love the mod a lot.
2. I really want new cooking stuff.
3. Please make it easier to attack the zombies, I struggle with the "Hunt" key, and I have to use a first person mod to make it easier. Thank you :prospectorthumb:
Muppethero 18 Jun @ 6:17pm 
Thanks for responding? are you on discord? Might be easier. It was not giving me a name of what was wrong in the condition state. It just told me "Condition cant be treated" or something along those lines. I even bumped up my healer to Skill 10 and tried the "cure all" cheat command.
Nubyplays  [author] 18 Jun @ 2:02am 
@muppethero Are you trying to heal the Zombie Infection (mild) or (moderate)? Those are the only stages when the Zombie Infection can be healed, either with Healing Balm or a Medical Kit. By the (severe) stage, there is only a 10% chance for it to expire without them turning.
Muppethero 17 Jun @ 3:29pm 
I am having trouble healing. I have healing balm but does not seem to do anything.
Flin Fredstone 1 May @ 6:33pm 
Yeah it's okay. I have a cold room up rather quickly anyways. Zombies are usually not my thing but your mod adds another challenge. It's not just the attack waves but also the random herds that spawn as zombies. Neat :-D
Nubyplays  [author] 1 May @ 5:36pm 
@Flin Fredstone I think drying racks can only dry raw red meat. Can still cook meals with the human meat though.
Flin Fredstone 25 Apr @ 1:01am 
I don't know if it's asked before but could i play as a responsible cannibal and put the human meat on the drying rack ? i would hate to see such prime meat go to waste.
Nubyplays  [author] 18 Apr @ 7:34am 
@GKAZMIERCZAK Hello, happy you're loving the mod. These are great ideas, and abandoned buildings with zombies spawning from them (imagine like the Shrieker nests) is definitely an idea I'd love to implement. Unfortunately it seems like it would require some level of map editing, since the way the game implements new nests/space debris crashes is by pretty much copy and pasting a part of a map that has all of those potential spawns onto the current played map. There is a mod that allows map editing, but I haven't put in the work to figure it out (doing the mod as it is now was probably at least 100 hours of work). I can't rule it out, but for the moment I'm taking a break from working on the mod.
Tac0man12 17 Apr @ 8:23pm 
Also I belive you could make abandon buildings!