Space Engineers

Space Engineers

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Build and Repair Auto Queue
   
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72.585 KB
29 Aug, 2024 @ 7:43pm
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Build and Repair Auto Queue

Description
This a fixed version of the following script for Build and Repair
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=867822734

Put the script into a programmable block.
To configure the scipt itself you do the following:

Putting all build and repair systems (that should be able to queue) into a group named "BuildAndRepairGroup1", and put all assemblers that should use for queuing into a second group called "AssemblerGroup1", if you like to display some status information on a panel, just place a text panel and name it "BuildAndRepairGroup1StatusPanel" and that's it.

for more complex setup instructions
3 Comments
Harry Spotter 25 Jun @ 12:10pm 
Yes i still have the problem on my torch server even with this fixed version
Kevin Starwaster 28 Apr @ 5:27pm 
BaR Group 0 (04/28/2025 20:25:25):

Caught exception during execution of script:Unable to cast object of type 'Sandbox.Game.Screens.Terminal.Controls.MyTerminalControlProperty`2[SpaceEngineers.Game.Entities.Blocks.MyShipWelder,System.Collections.Generic.List`1[VRage.Game.ModAPI.Ingame.IMySlimBlock]]' to type 'VRage.Scripting.MemorySafeTypes.MemorySafeList`1[VRage.Game.ModAPI.Ingame.IMySlimBlock]'.
at Program.RepairSystemHandler.PossibleTargets()
at Program.BuildAndRepairSystemQueuingGroupData.DisplayWeldTargets(DisplayDefinition settings, StatusAndLogDisplay display)
at Program.BuildAndRepairSystemQueuingGroupData.RefreshDisplay(Double elapsedTime)
at Program.BuildAndRepairAutoQueuing.RefreshDisplays()
at Program.BuildAndRepairAutoQueuing.Handle()
at Program.Main(String arg)
at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.
Kevin Starwaster 24 Mar @ 6:04am 
What exactly is this supposed to fix in the original script?