Conquest of Elysium 5

Conquest of Elysium 5

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Death Guard Legion
   
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2.278 MB
30 Aug, 2024 @ 3:01am
23 Mar @ 1:36pm
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Death Guard Legion

In 3 collections by Vorochi
Vorochi Warhammer 40k Mods
17 items
Vorochi Warhammer Mods (Music versions)
11 items
Vorochi Multiplayer 40k Mods
11 items
Description
Search Tags: Warhammer 40k, Horus Heresy, Death Guard, Chaos Space Marines, Nurgle, Daemons

A mod adding the Death Guard Legion to Conquest of Elysium. At least somewhat intended to be played alongside, or against, my other Warhammer mods (Thousand Sons, Tyranids, Cadian Guard)

The mechanics of the Legion mostly involve the spreading of plagues to settlements, and the cultivating of freespawn from that. They have far easier access to Astartes than their Thousand Sons counterparts, though they are certainly not cheap, regardless. The troops of the Legion are durable, indomitable warriors, spreading poison and plague among their foes- but also a slow, plodding force that takes its time to kill. The Legion collects hands for the summoning of Plaguebearers as well as the arming of certain Plague Marines, and collects fungus for the summoning of more beastly Daemons.

Todo List:
- Sprites and stats for Spoilpox Scrivener and Sloppity Bilepiper
- Sprites and stats for the Foetid Virions

The Plague Wars Cometh
Major update- Mortarion has turned his rotten gaze upon Elysium, as has Typhus the Traveler, lord of the Plague Fleets. With their arrival come the terminator elite of the Death Guard, Blightlords and Deathshroud, as well as the daemon princes of the Plague God.

Daemon and Spawn sprites provided by Sombre. They can be found in the Warhammer Fantasy mod for Dominions 6, found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3082462648&searchtext=warhammer

Though nobody in particular asked, I recently opened a Ko-Fi account- in case anyone wants to financially support my work, or to commission sprites and the like for their own projects:
https://ko-fi.com/vorochi

Discord server for this mod pack, intended for community discussion, multiplayer game hosting, as well as general news updates about the mods:
https://discord.gg/fE6sF89n44
Popular Discussions View All (2)
0
10 Nov, 2024 @ 6:15pm
Bug Reports
Vorochi
0
10 Nov, 2024 @ 6:15pm
Suggestions
Vorochi
79 Comments
Keansor 23 May @ 10:36pm 
Huh, fascinating. Ah well, I'll live. Mod's plenty fun anyways!
Vorochi  [author] 23 May @ 7:14pm 
There isn’t really any workaround to avoid this while still having the gnarlmaws spread.
Vorochi  [author] 23 May @ 7:13pm 
For whatever reason, making a unit a noncombatant makes all events ignore them.
They briefly were, but it made all of the tree spawns not happen at all.
Keansor 23 May @ 6:36pm 
Is there a way to make the Glutted Plagueflies noncombatants like the raven spies from necromancers, where they get eliminated by just moving over them? They tend to bloat my combat reports every turn and make me waste time trying to figure out which ones are actual battles because of their current status.
Vorochi  [author] 10 May @ 11:47pm 
Their current status is after about half a dozen nerfs, mostly to spawnrates of the trees and the units they make
fabian 10 May @ 11:43pm 
Gnarlmaws: you did a real good job with that mechanic: powerful, thematic and due to the (unreliable and) expensive summoning of the great unclean one very balanced and some what late game-ish
fabian 10 May @ 11:22pm 
Thank you
Vorochi  [author] 10 May @ 11:21pm 
The ritual may only be cast by Great Unclean Ones
fabian 10 May @ 11:04pm 
For those Gnarlmaws: I cannot find the ritual for that?. Or is that something that works passivyl like the pox/ nurgle rot?
Vorochi  [author] 10 May @ 9:19am 
That's already what the Gnarlmaws are for. It would be redundant to also make a terrain version.