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They briefly were, but it made all of the tree spawns not happen at all.
- Greater Daemons are already always a ritual, unless you’re referring to heralds
- I’m not making it tier 3, as I don’t want to make the additional sprites required. Adding new units is the hardest part of making these factions, as the sprites are quite time consuming, and space marines in particular burn me out very quickly. Also, Death Guard don’t really have a higher rank to use, besides named characters and maybe daemon princes.
- the fly swarms roaming is a necessary part of how certain events are structured. The intent was to make a more powerful version of Lord of the Forest, which turned out to only be doable via the roaming flies and trees as spawn markers.
I put 3 AI nids on one team, 2 Mech on my team and a solo deathguard on its own in a dark ages map.
Lost horrifically. Every tile on the map had flies, which backline and capture everything.
Every tile is either an ambush or a fight making your armies crawl around the map.
My suggestions... At minimum prevent the fly swarms from roaming. You can up the fly spawn dramatically, but having them just buzz around is pure cancer.
I'd remove all random roaming period, especially from the early game. Being able to capture resource tiles passively is way to powerful.
Keep the demons the way they are in terms of strength and numbers, but I'd make those greater demons a ritual.
Lock the Great Unclean One behind 2 levels of mastery research similar to the Vanilla casters and flesh out the ritual roster so he is not accessible immediately.
Make the main hero have 3 AP as well but keep battle slow.
The trees only show up once a Great Unclean One has been summoned, which is roughly equivalent in cost to most of the vanilla gods.
The 'decay' access is through virtue of their spell schools.
The freespawn has been increased by a very very small amount recently, from a previously unusable number. I don't find most of it to be useful aside from a meatshield, until an Unclean One provides the trees.
They >>fully<< own the world a dozen turns in, and have infinite commanders and an army in each forest. They can be shot, but the plague flies are a little too tanky.
I recommend slowing down the freespawn dramatically, and making it a ritual to start a new plague host or something. Make it more akin to the Troll Mother for summoning flies and those damn trees.
As it stands now, vanilla factions don't stand a chance in hell, and pushing into their territory is impossible because you can't catch all their commanders who roam around.
The higher MR on the Daemons (set the way it is because it is Nurgle's holy number) mainly comes up in regards to debuffs, and a handful of bespoke Thousand Sons spells. While I probably can tweak it, a lot of the effects, IE charm, are things that the Daemons are immune to regardless, for flavor reasons.
Spawn are due for a nerf, as the Thousand Sons ones recently were, I just haven't gotten around to it- I'm quite busy developing the next set of classes, as well as in my actual game development work. The faction's most recent changes were thanks to the feedback of a friend of mine who is frankly much better at CoE than I am, following a few 2v2 games done for testing purposes.