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Third option: Player A wants to trade item to Player B (right click on player B to trade)
Player A performs an animation where they hand over the item
Player B can then press the interaction command 'F' or right click Player A to accept the trade
It's kinda like in Sea of Thieves where you can hold right click while holding an item and it will hand it over in front of you and other players can hold the interaction command to take the item
Bonus Option: Why not add a "sneaky" trade where two players very close to each other can trade sneaky (without the hand over animation) so like using a contextual window or else and then a light animation would play to show that they are passing over an item but discretly.
It could work only on items under a certain weight
First one being relying on a receiving action (with a progress bar as other actions), it would allow the triggering of an animation for both players, and the receiver can cancel the action with escape.
The second option is that both players need to stand still during the transaction. If the receiver moves, the transaction is canceled.
I don't want to add a UI component as it would basically become the regular trade feature, so these two options seems to be quite fitting.
@stuller11, that's hilarious, but I understand your frustration haha. What I suggested above might actually help you, but someone's gonna be mad they have to keep their junk to themselves haha
Like a confirmation pop up where you can accept or decline the item sent?