Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Third option: Player A wants to trade item to Player B (right click on player B to trade)
Player A performs an animation where they hand over the item
Player B can then press the interaction command 'F' or right click Player A to accept the trade
It's kinda like in Sea of Thieves where you can hold right click while holding an item and it will hand it over in front of you and other players can hold the interaction command to take the item
Bonus Option: Why not add a "sneaky" trade where two players very close to each other can trade sneaky (without the hand over animation) so like using a contextual window or else and then a light animation would play to show that they are passing over an item but discretly.
It could work only on items under a certain weight
First one being relying on a receiving action (with a progress bar as other actions), it would allow the triggering of an animation for both players, and the receiver can cancel the action with escape.
The second option is that both players need to stand still during the transaction. If the receiver moves, the transaction is canceled.
I don't want to add a UI component as it would basically become the regular trade feature, so these two options seems to be quite fitting.
@stuller11, that's hilarious, but I understand your frustration haha. What I suggested above might actually help you, but someone's gonna be mad they have to keep their junk to themselves haha
Like a confirmation pop up where you can accept or decline the item sent?
@IDerFingerl, I don't know, never had this issue before and you're the first one mentionning it, I'll look into it. Are you playing with other mods that adds NPCs or alters zombies in some ways? If so, does that happen when clicking on an npc/zombie?
Is the server a server that allows cracked clients?
If you look at the previous comments, you’ll see an exchange between nimaTorreto and me. Maybe you can try to see if you have more elements to add that could help me figuring it out?
...
...
Needless to say, thank you.
Glad you like it!
Mods=give-item;errorMagnifier;EQUIPMENT_UI;INVENTORY_TETRIS
So, just like you, Inventory Tetris loads after my mod.
Is your server locally hosted? Can you see anything in the server-console.txt, coop-console.txt or console.txt? Does your friend has an error of any sort? Does it work if he's the one giving you an item?
would you consider adding a simple, optional (maybe tied to the pvp safety status of the server) consent query on the receiver's end?
"John Doe gives you a Broom. Take it?"
"Y / N'