Caves of Qud

Caves of Qud

58 ratings
Salt Shuffle Revival
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Character: Conversation
Type: Script
File Size
Posted
Updated
49.764 KB
30 Aug, 2024 @ 5:36pm
2 Oct, 2024 @ 4:58pm
13 Change Notes ( view )

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Salt Shuffle Revival

Description
A collectible card game? In MY traditional roguelike??

Yes! This is the revival of the premier CCG minigame from the great mind of Nalathni. So unwrap your starter deck and jump into the newly revived collectible card game craze that's re-sweeping Qud! Everyone's playing it! (Seriously, Ctesiphus will still kick your butt at cards.)



Notes
This mod is safe to install at any point in your run, and should work with mods that edit/add factions or add new creatures. New game characters will receive a starter pack which can be opened to receive 12 cards. If you install this mod in the middle of a run, you will have to find booster packs around the world, or you can wish for ssr starter to create a new starter pack.

If you want to uninstall the mod, you can use the keybind. That will remove all SSR items from your inventory and prevent any errors from showing the next time you start the game. If you uninstall the mod without the keybind, you will get an error the next time you load your game, but the game will work perfectly fine and it will not error after that, however the cards in your inventory will be inert and will still not work even if you reinstall the mod.

If you wish to see the source code for this mod, you can find it on my github page[github.com].

Thanks
  • Nalathni for the original code and game mechanics for this crazy cool mod.
  • books, Sol and other helpful and patient modders in the discord.
  • Many other devs who have shared their code through their mods, which I have referenced while making this mod.
  • Of course the Qud devs for making a great game and opened it up to modding.
Popular Discussions View All (1)
4
1
31 Aug, 2024 @ 4:52am
PINNED: Spoilered Game Rules, Strategies, and Wishes
plaidman
50 Comments
Flurbel 16 Dec, 2024 @ 11:44am 
It worked on any other save. I think just having multiple starter decks breaks each one that was part of the group. I was able to open a different starter deck I found while I still had the broken stack of decks.
plaidman  [author] 16 Dec, 2024 @ 6:22am 
@Flurbel can you link me your player.log file for a session where you opened the menu to try to open the pack either here (through pastebin or something) or in the discord (@plaidman)
Flurbel 14 Dec, 2024 @ 3:30pm 
I can't open the starter deck. I can open it when I just start but I'm further into a run now and I bought two other starter decks off people. I decided to open it now but there is no open prompt.
devin 12 Dec, 2024 @ 1:57am 
removing my glasses in awe like laura dern in jurassic park
Hi_Voltg3 10 Dec, 2024 @ 5:07pm 
Another plaidman banger. Take my points. Live and drink, friend!
blackchakram 6 Dec, 2024 @ 2:56pm 
@plaidman
I've been using it in 1.0. Works great!
plaidman  [author] 6 Dec, 2024 @ 8:15am 
I haven't played Qud in a while, please let me know if this mod is misbehaving with the 1.0 update.
plaidman  [author] 2 Oct, 2024 @ 6:31pm 
Just added another update that would prevent a corner case where you could get a booster pack with <player> faction. Let me know if you see anything weird with it.
plaidman  [author] 25 Sep, 2024 @ 3:43pm 
I decided against literally dropping blood-stained cards, instead just reduced the number of cards in a dead creature's card pouch. Bloody cards would be fun thematically but having to inventory-manage them would be a nightmare.
Clarissa 25 Sep, 2024 @ 2:11pm 
The new colored pouches are dropping as intended, thanks again.