Caves of Qud

Caves of Qud

Salt Shuffle Revival
50 Comments
Flurbel 16 Dec, 2024 @ 11:44am 
It worked on any other save. I think just having multiple starter decks breaks each one that was part of the group. I was able to open a different starter deck I found while I still had the broken stack of decks.
plaidman  [author] 16 Dec, 2024 @ 6:22am 
@Flurbel can you link me your player.log file for a session where you opened the menu to try to open the pack either here (through pastebin or something) or in the discord (@plaidman)
Flurbel 14 Dec, 2024 @ 3:30pm 
I can't open the starter deck. I can open it when I just start but I'm further into a run now and I bought two other starter decks off people. I decided to open it now but there is no open prompt.
devin 12 Dec, 2024 @ 1:57am 
removing my glasses in awe like laura dern in jurassic park
Hi_Voltg3 10 Dec, 2024 @ 5:07pm 
Another plaidman banger. Take my points. Live and drink, friend!
blackchakram 6 Dec, 2024 @ 2:56pm 
@plaidman
I've been using it in 1.0. Works great!
plaidman  [author] 6 Dec, 2024 @ 8:15am 
I haven't played Qud in a while, please let me know if this mod is misbehaving with the 1.0 update.
plaidman  [author] 2 Oct, 2024 @ 6:31pm 
Just added another update that would prevent a corner case where you could get a booster pack with <player> faction. Let me know if you see anything weird with it.
plaidman  [author] 25 Sep, 2024 @ 3:43pm 
I decided against literally dropping blood-stained cards, instead just reduced the number of cards in a dead creature's card pouch. Bloody cards would be fun thematically but having to inventory-manage them would be a nightmare.
Clarissa 25 Sep, 2024 @ 2:11pm 
The new colored pouches are dropping as intended, thanks again.
plaidman  [author] 25 Sep, 2024 @ 1:15pm 
Hmm yea I see what you mean. I guess to get around that I could make a lot of the cards be blood-stained and only drop a small set of the cards they were carrying.
Clarissa 25 Sep, 2024 @ 12:36pm 
And thanks for the prompt feature add!
Clarissa 25 Sep, 2024 @ 12:32pm 
I figured out what is happening: I was playing Salt Strider with mobs, thus generating cards on them, and then they were dying in scuffles with one another for me to loot later. What I was talking about was not the "pop rate" per se.

I don't know if I recommend doing anything to fix it. It lets your number of cards get out of hand very quickly if you play a lot of salt strider with mobs on maps where they aren't safe (or if you play with them and then kill them for their cards), but it makes intuitive sense that someone you played cards with should have cards... and I guess the notion of hunting people for their cards is hilarious, anyway.
plaidman  [author] 25 Sep, 2024 @ 12:30pm 
Thanks for the feedback Clarissa. Random pouch colors should be easy to do. I can do the same thing as Colors of Qud! In fact, it's already done.

About the card packs, I'm curious if others think they pop up too often too, I'd like to hear comments from others. Drop rate is really easy to adjust, and I would hate to flood inventories. For transparency, they take equal priority as other "trinket" items (crayons, chairs, trees, etc). Approximately 12% chance to drop whenever any trinket would drop.
Clarissa 24 Sep, 2024 @ 7:39pm 
I guess the pop rate isn't so bad, it's easy to get a theme or foil deck off the ground.

It would be nice if the card pouches popped in random colors to aid in collection sorting.
Clarissa 24 Sep, 2024 @ 3:41pm 
This is fantastic for a wanderer playthrough, running through the ruins and caves playing cards with everyone who would normally kill you.

The card pack pop rate seems a little high to me, I found like 40 cards worth in one rust well level. Made me feel silly for wishing for a booster box before setting out from Joppa.
Raptop 24 Sep, 2024 @ 2:52pm 
Bruh, i tried to escape cards games, but they keep coming, so... Lets go gambling!
plaidman  [author] 21 Sep, 2024 @ 7:11pm 
No worries, I'm glad it wasn't something harder to diagnose than that. =)
DisarmedSpy 21 Sep, 2024 @ 6:16pm 
It appears to have been that, I apologize. 😅 I'm usually so good at basic troubleshooting too LOL
plaidman  [author] 21 Sep, 2024 @ 4:37pm 
Spy I'm not able to reproduce the issue with the workshop version. Can you unsubscribe and resubscribe to ensure you have the latest version?
DisarmedSpy 21 Sep, 2024 @ 2:54pm 
Card pack still not showing in new Character inventory after update. I also disabled all other mods to be sure there wasn't some kind of conflict and nothing. I appreciate the speedy response and hopefully it can be resolved soon! :)
plaidman  [author] 21 Sep, 2024 @ 6:35am 
Good catch Spy, thanks for reporting that. It should be fixed now. You can wish for `ssr starter` to spawn one if you don't want to start another new character.

I also snuck in another update that allows weeps to play too. If they can be wardens, then they surely can play cards!
DisarmedSpy 21 Sep, 2024 @ 2:09am 
starter pack is not added to new character inventory
funerarium 20 Sep, 2024 @ 5:48am 
Thanks !
plaidman  [author] 19 Sep, 2024 @ 6:14pm 
Just posted a huge overhaul to how cards are generated. This will add new factions, new cards, and new opponents. Couple other smaller additions too (including foils). You can check the change notes for a full list.
funerarium 17 Sep, 2024 @ 1:34pm 
I can finally live my wildest spaghetti western sci-fi power fantasy........
plaidman  [author] 17 Sep, 2024 @ 9:44am 
Haha I didn't explicitly intend for it to work like that but I can't find a good reason to remove it. Enjoy your cards at the cost of some reputation and a piece of your humanity.
funerarium 17 Sep, 2024 @ 3:07am 
So, I may or may not just have lasered an old pilgrim in the desert after he beat my ass for the 10th time in a row. I was surprised to find on his corpse all the cards he played against me ! I don't know if this is intentional but I think if not you should be aware that it's a way the player can obtain cards "for free" (again it costed the life of an innocent farmer....), by killing his opponent after a loss and gaining 10 cards at once. Cheers ! the mod is an amazing add to the base game thanks again
plaidman  [author] 10 Sep, 2024 @ 8:47am 
small update to allow quitting a game early.
plaidman  [author] 9 Sep, 2024 @ 5:53am 
Luke I hesitate to make the cards too valuable - this is meant to be a collectible activity, not a new way to break the economy. As I mentioned earlier shiny cards and rare cards are in the plans, in which case I might increase sell values for those cards, but probably not much. I do have some ideas on using cards other than selling them, and I'm open to other suggestions in that regard.
Lukestealth 8 Sep, 2024 @ 7:38pm 
It'd be nice if cards sold at a higher value compared to their stats
plaidman  [author] 8 Sep, 2024 @ 6:51pm 
It's been a while but I just pushed an update that tweaks enemy AI a bit, and makes the generated cards a bit more interesting for some factions. There are other behind the scenes changes too, take a look at the change log if you're curious. More updates to come!
funerarium 4 Sep, 2024 @ 4:41am 
Card rarities/shiny cards would really awesome, looking forward to it ! good luck and thanks again
Tcgirl8 3 Sep, 2024 @ 3:12pm 
hell yea i love card games inside other games
plaidman  [author] 3 Sep, 2024 @ 2:10pm 
books on the discord helped me figure out that it might be previously generated cards that were the culprit. I just pushed another update that should protect the popup from color bleed from old cards. Please let me know if anybody sees any weird color bleed anywhere.
plaidman  [author] 3 Sep, 2024 @ 1:11pm 
Dusk I just pushed an update that changes how those labels are generated. Make sure your mod is updated then let me know if that changes anything for you.
Dusk the Umbreon 3 Sep, 2024 @ 8:17am 
@plaidman https://imgur.com/URtsFrX here ya go. You can see that the purple from the 1 includes both the period and the opening parenthesis.

If you're not able to replicate it, maybe it's some weird build difference between windows and linux?
plaidman  [author] 3 Sep, 2024 @ 5:57am 
Luke I might do something like that when I implement card rarities or shiny cards. Maybe some other incentive to play and get a wide variety of cards. I don't plan on this being an avenue to break the economy though, since there are already so many ways to do that.
plaidman  [author] 3 Sep, 2024 @ 5:11am 
Dusk I'm not seeing that issue. Can you link a screenshot?
Lukestealth 2 Sep, 2024 @ 9:17pm 
Superb mod. Only suggestion is to implement pricing based on card stats / rarity. With all of them selling for such a low amount, there's no weight to winning a game that connects it back to the main game of Qud. (Maybe winning/losing also grants reputation? Or some kind of betting system with drams/items?)
Dusk the Umbreon 2 Sep, 2024 @ 7:14pm 
Minor text bug - the purple color from the star stat carries over to the first parenthesis of the renown change from beating a card
plaidman  [author] 1 Sep, 2024 @ 5:56pm 
Good suggestion Dusk, I'll consider it. I deleted your comment because I don't want gameplay spoilers (even spoiler tagged) in the comments.
Blubberboy20 1 Sep, 2024 @ 4:17pm 
holy based
Milkman 31 Aug, 2024 @ 4:36pm 
Ohhh yeah, these are the types of mods I live for
Kinasin 31 Aug, 2024 @ 3:47pm 
GOING IN
plaidman  [author] 31 Aug, 2024 @ 2:27pm 
That bug should be fixed. Thanks again. I added a couple other small updates too, check the change notes if you're curious.
plaidman  [author] 31 Aug, 2024 @ 4:50am 
Thanks for the report Dusk. I'll look into that.
Szymon XII 31 Aug, 2024 @ 2:13am 
I smell Gwent
funerarium 31 Aug, 2024 @ 1:21am 
My magic player brain is magicking, thanks holyyyyy
Dusk the Umbreon 30 Aug, 2024 @ 9:13pm 
It seems that equipping your cards leaves them permanently equipped to your hand, and unable to be removed? It also seems like they overwrite each other when doing so