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I've been using it in 1.0. Works great!
I don't know if I recommend doing anything to fix it. It lets your number of cards get out of hand very quickly if you play a lot of salt strider with mobs on maps where they aren't safe (or if you play with them and then kill them for their cards), but it makes intuitive sense that someone you played cards with should have cards... and I guess the notion of hunting people for their cards is hilarious, anyway.
About the card packs, I'm curious if others think they pop up too often too, I'd like to hear comments from others. Drop rate is really easy to adjust, and I would hate to flood inventories. For transparency, they take equal priority as other "trinket" items (crayons, chairs, trees, etc). Approximately 12% chance to drop whenever any trinket would drop.
It would be nice if the card pouches popped in random colors to aid in collection sorting.
The card pack pop rate seems a little high to me, I found like 40 cards worth in one rust well level. Made me feel silly for wishing for a booster box before setting out from Joppa.
I also snuck in another update that allows weeps to play too. If they can be wardens, then they surely can play cards!
If you're not able to replicate it, maybe it's some weird build difference between windows and linux?