Space Engineers

Space Engineers

Not enough ratings
Properly Rebalanced Vanilla Weapons (1.206.032) Performance Friendly
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Modpack, Animation, Other
Tags: NoScripts
File Size
Posted
Updated
692.629 KB
30 Aug, 2024 @ 8:32pm
18 Jun @ 6:57pm
4 Change Notes ( view )

Subscribe to download
Properly Rebalanced Vanilla Weapons (1.206.032) Performance Friendly

In 1 collection by Jonathan Torres
Better Vanilla Weapons
8 items
Description
This mod brings more common sense to vanilla weapons; this is a conservative realistic rebalance, which aims to make the battles less arcade and more dangerous, more like real life...
Bullets, cannon projectiles and missiles now travel at realistic speeds, with the exception of the railgun's projectile speed, which I left at 2000 meters per second (vanilla), because it seems to be near the limit of the game engine; above that value it might not calculate properly, so, to be safe I left it at 2000. (Experimental railguns in real life are faster than that...)
Now, assault cannon, artillery cannon and railgun projectiles cause damage to voxels, and no longer they act like a glorified sniper rifle...
Now, because of the fire rate, gatling guns are TERRIFYING! Just like in real life...! And the warfare gatling gun has now a REAL purpose; instead of only being a cosmetic thing, now the warfare gatling gun has less fire rate (1800 rpm) and high accuracy, and meanwhile, the normal gatling gun has more fire rate (3600 rpm) and less accuracy.
Now, turrets have a higher detection range.
Now, flares no longer damage blocks, so now you can use them in your base without worrying about damaging your grids.
The damage of all weapon projectiles continues to be vanilla, except (kind of) the assault cannon, artillery cannon and railgun projectiles, which now also cause explosion damage, which allows them to damage voxels like missiles!
The explosion radius of missiles has been increased a bit, but nothing too out of the ordinary.
The welding time of weapons has been increased a bit, but nothing too out of the ordinary, and I couldn't put the technical information down into the description, because the description is already near its character limit.

Here are technical changes of this mod:

Pistols fire a red tracer of value: x="0.35" y="0.2" z="0.2"
Rifles and interior turret fire a red tracer of value: x="0.45" y="0.2" z="0.2"
Gatling guns fire a red tracer of value: x="0.60" y="0.3" z="0.3"
Autocannons fire a red tracer of value: x="0.9" y="0.3" z="0.3"

Pistols have a Projectile Trail Scale of: 0.2 (In vanilla it was 0.05)
Rifles and interior turret have a Projectile Trail Scale of: 0.3 (In vanilla it was 0.05)
Gatling guns have a Projectile Trail Scale of: 0.5 (In vanilla it was 0.1)
Autocannons have a Projectile Trail Scale of: 0.8 (In vanilla it was 0.5)

Interior turret has a maximum detection range of: 1000 meters (In vanilla it was 600)
Small gatling turret has a maximum detection range of: 1600 meters (In vanilla it was 600)
Large gatling turret has a maximum detection range of: 2000 meters (In vanilla it was 800)
Autocannon turret has a maximum detection range of: 1600 meters (In vanilla it was 600)
Small missile turret has a maximum detection range of: 1600 meters (In vanilla it was 600)
Large missile turret has a maximum detection range of: 2000 meters (In vanilla it was 800)
Small assault turret has a maximum detection range of: 1600 meters (In vanilla it was 600)
Large assault turret has a maximum detection range of: 2000 meters (In vanilla it was 800)
Artillery turret has a maximum detection range of: 3000 meters (In vanilla it was 800)
Small Turret controller has a maximum detection range of: 1600 meters (In vanilla it was 600)
Large Turret controller has a maximum detection range of: 3000 meters (In vanilla it was 800)

Pistols have a projectile range of: 1000 meters (In vanilla it was 250)
Rifles have a projectile range of: 3500 meters (In vanilla it was 800)
Gatling guns have a projectile range of: 3500 meters (In vanilla it was 800)
Autocannons have a projectile range of: 4000 meters (In vanilla it was 800)
Missile launchers have a projectile range of: 5000 meters (In vanilla it was 800)
Assault cannons have a projectile range of: 5500 meters (In vanilla it was 1400)
Small railgun has a projectile range of: 5500 meters (In vanilla it was 1400)
Artillery cannons have a projectile range of: 6000 meters (In vanilla it was 2000)
Large railgun has a projectile range of: 7000 meters (In vanilla it was 2000)

Pistols' recoil was not changed and continues to be 0.5.
Rifles' recoil was not changed and continues to be 1.5.
Gatling guns have a recoil of: 400 (In vanilla it was 200)
Autocannons have a recoil of: 1500 (In vanilla it was 1000)
Missile has no recoil and continues to be so.
Assault cannons have a recoil of: 100000 (In vanilla it was 50000)
Small railgun's recoil was not changed and continues to be 30000.
Artillery cannons have a recoil of: 200000 (In vanilla it was 150000)
Large railgun has a recoil of: 300000 (In vanilla it was 120000)

Fireworks' projectile travels at: 180 m/s and leaves the muzzle at 180 m/s (In vanilla it travels at 180 but leaves the muzzle at 60)
Pistols' projectile travels at: 370 m/s (In vanilla it was 300)
Rifles' projectile travels at: 910 m/s (In vanilla it was 300)
Gatling Guns' projectile travels at: 1219 m/s (In vanilla it was 400)
Autocannons' projectile travels at: 800 m/s (In vanilla it was 400)
Missile travels at: 1100 m/s but leaves the muzzle at 100 m/s with an acceleration of 200 m/s² (In vanilla it travels at 200, leaves the muzzle at 100 and has an acceleration of 600 m/s²)
Assault cannons' projectile travels at: 772 m/s (In vanilla it was 500)
Small railgun's projectile travels at: 2000 m/s (In vanilla it was 1000)
Artillery cannons' projectile travels at: 827 m/s (In vanilla it was 500)
Large railgun's projectile was not changed and continues to travel at 2000 m/s.

Normal pistol continues to have a fire rate of 450 rpm.
Fully automatic pistol has a fire rate of: 1400 rpm (In vanilla it was 1000)
Elite pistol continues to have a fire rate of 450 rpm.
Normal rifle has a fire rate of: 700 rpm (In vanilla it was 450)
Precision rifle continues to have a fire rate of 300 rpm.
Rapid rifle has a fire rate of: 970 rpm (In vanilla it was 550)
Elite rifle has a fire rate of: 800 rpm (In vanilla it was 600)
Interior turret has a fire rate of: 970 rpm (In vanilla it was 600)
Warfare gatling gun has a fire rate of: 1800 rpm (In vanilla it was 700)
Gatling guns and gatling turrets have a fire rate of: 3600 rpm (In vanilla it was 700)

Warfare gatling gun has a precision of: 0.1 (In vanilla it was 0.15)
Small gatling turret has a precision of: 0.5 (In vanilla it was 0.3)
Gatling gun has a precision of: 0.4 (In vanilla it was 0.15)
Large gatling turret continues to have a precision of 0.3.
Autocannon turret has a precision of: 0.08 (In vanilla it was 0.25)
Autocannon has a precision of: 0.05 (In vanilla it was 0.15)
Small assault turret continues to have a precision of 0.5.
Small assault cannon has a precision of: 0.03 (In vanilla it was 0.2)
Large assault turret continues to have a precision of 0.35.
Artillery cannon has a precision of: 0.05 (In vanilla it was 0.15)
Artillery turret continues to have a precision of 0.3.

Missile has an explosion radius of 7 but continues to have the vanilla explosion damage of 500. (In vanilla the explosion radius was 4)
Assault cannons continue to have an explosion radius of 2 but have an explosion damage of 200. (In vanilla the explosion damage was 0, and that is why it couldn't destroy voxels in vanilla, but now it can!)
Artillery cannons continue to have an explosion radius of 3 but have an explosion damage of 300. (In vanilla the explosion damage was 0, and that is why it also couldn't destroy voxels in vanilla, but now it can!)
Large railgun has an explosion radius of 15 and an explosion damage of 3000. (In vanilla the explosion radius was 1 and the explosion damage was 0, and that is why it also couldn't destroy voxels in vanilla, but now it can!)
Small railgun has an explosion radius of 4 and an explosion damage of 400. (In vanilla the explosion radius was 0 and the explosion damage was also 0, and that is why it also couldn't destroy voxels in vanilla, but now it can!)
12 Comments
acoirac7 28 Jun @ 2:49pm 
OOOH okay I see, I do miss the extreme ranges though, those seemed kinda cool to play with
Vizinix 23 Dec, 2024 @ 12:02pm 
Extremely good mod. The Gatling Gun is terrifying.
Jonathan Torres  [author] 25 Nov, 2024 @ 4:23am 
Rooster: Yes, it does. But there is still a chance for the rocket to go through.
Higher fire rate = higher chance to hit rockets.
Rooster 24 Nov, 2024 @ 5:27pm 
Does this make gatlings actually hit rockets now?
Jonathan Torres  [author] 25 Oct, 2024 @ 1:55pm 
ariesfighter15: The mod has been updated, it is now compatible with Contact Pack DLC. Enjoy.
Jonathan Torres  [author] 14 Oct, 2024 @ 7:11pm 
ariesfighter15: Thank you for your kindness. I have the intention to purchase the Contact Pack DLC just because of the new turrets, so I may update this mod again for the new turrets.
ariesfighter15 14 Oct, 2024 @ 6:50pm 
I hope that you will add the new weapons soon. I'm loving this mod of yours.
Jonathan Torres  [author] 14 Oct, 2024 @ 6:03pm 
This mod has been updated for the game's version 1.205.023.
However, I have not yet verified the compatibility with the Contact Pack DLC, as it added new DLC cosmetic weapon versions.
人族狙击手 2 Oct, 2024 @ 10:30pm 
A. The maximum bullet shooting speed for this game is approximately 10000. American AAgun 4000
B. The speed at which this game triggers bugs increases the probability in turn. Starting from 200, the probability of failing to hit the target gradually increases with every increase of 200 in speed. This is evident from 1200 onwards. 2000 is the limit. But it's not the maximum speed of ammunition. I set 80000.
C. You forgot to modify the walking distance of the shells in this game. You increased the range without increasing the accuracy. The accuracy will be very low at a distance of 2000 meters. The dispersal distance can cover a red ship.
人族狙击手 2 Oct, 2024 @ 10:21pm 
LOOK THIS IS GOOD.
A. This description is quite lengthy. You have modified the range of the ammunition and the range of the turret AI automatic shooting.
B. 2000 is not the maximum speed of this game engine..
C. A machine gun with a maximum range of 2000 should not have a range of 3500. It will cause a certain CPU burden. It should be less than 500
D. Do not reduce the firing speed of the machine gun turret. If the shooting density is too low, it will not be able to intercept shooting stars. The goalkeeper system also has a firing rate of 4000.
E。 You changed the color of the bullet trajectory.