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Higher fire rate = higher chance to hit rockets.
However, I have not yet verified the compatibility with the Contact Pack DLC, as it added new DLC cosmetic weapon versions.
B. The speed at which this game triggers bugs increases the probability in turn. Starting from 200, the probability of failing to hit the target gradually increases with every increase of 200 in speed. This is evident from 1200 onwards. 2000 is the limit. But it's not the maximum speed of ammunition. I set 80000.
C. You forgot to modify the walking distance of the shells in this game. You increased the range without increasing the accuracy. The accuracy will be very low at a distance of 2000 meters. The dispersal distance can cover a red ship.
A. This description is quite lengthy. You have modified the range of the ammunition and the range of the turret AI automatic shooting.
B. 2000 is not the maximum speed of this game engine..
C. A machine gun with a maximum range of 2000 should not have a range of 3500. It will cause a certain CPU burden. It should be less than 500
D. Do not reduce the firing speed of the machine gun turret. If the shooting density is too low, it will not be able to intercept shooting stars. The goalkeeper system also has a firing rate of 4000.
E。 You changed the color of the bullet trajectory.