UBOAT
55 ratings
[DEPRECATED] UBOAT SOP: Turn On Red Light
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
361.714 KB
31 Aug, 2024 @ 9:34pm
22 Feb @ 7:16pm
7 Change Notes ( view )

Subscribe to download
[DEPRECATED] UBOAT SOP: Turn On Red Light

Description
THIS MOD HAS BEEN DEPRECATED SINCE VERSION 2025.1 PATCH 11

From 2025.1 Patch 11 patch notes:
- Added a new mechanic with standing orders for the crew, allowing automation of certain tasks. These orders can be toggled on and off in the "Crew" screen under the "Boat" tab. Currently, there are three available standing orders:
---- Air compressor management: When active, the crew will power on the air compressors whenever the reserves are not full.
---- Lighting management: The crew switches to red lights at night, blue lights during a silent run, and normal lights in all other cases.
---- Main exterior hatch management: The crew closes the hatch during rain and rough seas and opens it in all other conditions to improve ventilation.

------------------------------------

UBOAT Standard Operating Procedures (SOP)
Turn On Red Light

Part of the UBOAT Standard Operating Procedures (SOP) collection.

This mod will have a crewman turn on the red light under the following conditions:
  • The boat is not alarmed
  • It is night time
  • The boat has normal lighting (will not switch if blue)
  • The boat will switch to white lights during the daytime if the red lights are on (not blue)

Does not require a new game. May disable achievements (I don't really know)

Debugging

Before reporting a bug, please make sure of the following:

  • The mod is enabled
  • You have read the conditions under which the mod will work
  • You have checked that no other mods may be interfering
  • You have checked in the file %USERPROFILE%\AppData\LocalLow\Deep Water Studio\UBOAT\output_log.txt that there is a line that reads 'UBOATSOP_TurnOnRedLight Version 2025.1.10.27'

Source Code

Source code is available on Github, here: https://github.com/Andargor/UBOATSOP

NOTE: Any mods on github that have not been released in the Steam Workshop are WORKS IN PROGRESS and may break your game. USE AT YOUR OWN RISK
50 Comments
marLeo 17 Jul @ 2:08pm 
Thanks for this mod. It was really nice, when the mechanic wasn't in the base game.
PriLLi 23 Feb @ 9:33pm 
Da man diesen Mod nun nicht mehr braucht,
möchte ich trotzdem "Danke" für deine tolle Arbeit sagen.
Und ich hoffe du läßt dir noch viele andere tolle kleine Änderungen einfallen ...
Mach weiter so ... :steamthumbsup:
andargor  [author] 23 Feb @ 7:21am 
@Royal Raven Confirmed! I will mark this mod as deprecated
Royal Raven 23 Feb @ 7:05am 
Sounds like this and Compressor mod, was added to base game.
andargor  [author] 22 Feb @ 7:17pm 
UPDATE: Skipper is now silenced when at highest time compression, hopefully that will alleviate the annoyance factor
andargor  [author] 17 Feb @ 4:30pm 
@Mongoloid I have no plans for that, but the source code is available for any one willing to make a variant (link in description)
Mongoloid 17 Feb @ 10:27am 
Any plans to make this compatible with the Realistic Lighting Mod?
andargor  [author] 16 Feb @ 6:49am 
@CottonCuddle If only I knew how, I would silence the captain when at high compression. Right now, I interrupt him if I can but can't always catch him, it was worse before. If anyone can look at my code and indicate how to silence the captain, let me know (link in description)
CottonCuddle 16 Feb @ 2:34am 
I keep getting that audio 'Night Lights!' repetitive command in audio. Every minute it says 'Night lights'. How do i stop the crew repeating that over and over and over? :(
Zero 16 Feb @ 1:34am 
This works on 2025.1