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möchte ich trotzdem "Danke" für deine tolle Arbeit sagen.
Und ich hoffe du läßt dir noch viele andere tolle kleine Änderungen einfallen ...
Mach weiter so ...
UBOATSOP_TurnOnPump Version 2024.1.14.27
UBOATSOP_TurnOnRedLight Version 2024.1.14.19
UBOATSOP_LeavePortButton Version 2025.1.14.74
UBOATSOP_TurnOnCompressor Version 2024.1.14.18
Slot "Conning Tower" is defined for entity type "Type VIIB (Player)" in game data, but it's missing in the entity prefab.
System.NullReferenceException: Object reference not set to an instance of an object
at UBOATSOP_LeavePortButton.AddListeners () [0x00000] in <68a5d35045da4c4ea40ff4b3d54ce060>:0
System.NullReferenceException: Object reference not set to an instance of an object
at UBOATSOP_TurnOnRedLight.DoUpdate () [0x00000] in <a7d00320fedf4df5879802799e2d6394>:0
Sorry if my disclaimer is confusing, but I would rather err on the side of caution.
Does not require a new game. May disable achievements (I don't really know)..... Has anyone had any troubles loading this in a saved game??....2nd, what does it mean to "disable achievements"?
This sounds like a good quality of life mod, but I don't want to mess up where I'm at in the game
if I may ask, I would like a mod SOP called "Battle stations!" where, in case of alarm, each Officer would have his pre-assigned place. For example, this would be my typical stations:
- captain: attack periscope;
- deputy: TDC;
- hydrophonist: to hydrophone;
- radio operator: to radio;
- first engineer: to engines
- second engineer: to leveling planes;
- torpedo operator: to damage control.
Each position should be selectable via a mini excel sheet - or a text file - to be attached to the Mod.
> Version update; The captain is now mostly silent when giving lighting orders
Have a suggestion for another: could you make one so that they remove the flag out-of-port? Always find it annoying/unrealistic that a warship is openly flagging its allegiance like this, not to mention seeing it while submerged.
could you silent the captain's voice: "red light on/ white light on" when time compression is on?
Thanks.
I am not sure about your comment about dark weather, it's etiher/or, red light at night, normal light at day. Note that blue lights will be ignored if you look at the conditions.
Let's see if other people have the issue. Take a look at the code if you have any ideas, it's linked in the description.
I also found another minor bug; when you send your crew on vacation, and pass time, the day cycle very quickly, and the voice lines from light changes pile-up. The game plays them continuously for about a whole minute.
may I suggest a SOP to redirect which officers must go to every station during alarm? Now they are sometimes random, and I have to manually give *my* stations.
Example: torpedo man to the radio, Radioman to the Echo, 1st engineer to electric motor, 2nd engineer to planes, XO to watch for discipline, Commander to attack periscope.
Thank you.
https://steamhost.cn/steamcommunity_com/profiles/76561198016152260 Already been updated to release.
I guess this version could be the 'lite' version.
... and turning the light white at daytime?