Arma 3
38 ratings
[SPE] From This Day
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.391 MB
4 Sep, 2024 @ 7:29am
14 Oct, 2024 @ 5:32am
4 Change Notes ( view )
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[SPE] From This Day

Description
D+0, half hour separate from the landing on Utah Beach. Help the main assault of Easy Company at Brecourt Manor, neutralizing German's key position in the area of Le Grand Chemin.

If you enjoyed the mission, remember to leave a like. It means more visibility and will help other players to find this scenario and, maybe, enjoy them too.

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Recommended mods:
Sim Anims 44: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3291349306
Cinematic Lens Flare: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878502647
BlastCore Murr Edition: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257686620
JSRS Soundmod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=861133494
Enhanced Soundscape: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=825179978
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Additional credits:
R3vo: Dialogs script.
Brian Hates Games (AKA Simcardo) beta testing.

Tags:
Normandy; DDay; D-Day; Overlord; Airborne; 101st; 82nd; Brecourt Manor; Assault; Story; Singleplayer.
10 Comments
SickFarce 18 Jun @ 9:06am 
Great mission! Thanks.
Frost  [author] 13 Sep, 2024 @ 6:53am 
Thank you Nomad. I'm taking a break from editing, but something will come for sure in the future.
Nomad | 白夜叉 13 Sep, 2024 @ 6:08am 
Need more of this stuff. Really great!
Komodo 8 Sep, 2024 @ 3:43am 
yeah i forgot about that SPE module too lol
onestar 7 Sep, 2024 @ 7:53am 
I haven't done playing yet, but just the "intro" part itself was so well done, lots of animations, good atmosphere, world building. Good job!
onestar 7 Sep, 2024 @ 7:53am 
Oh, yeah, that also makes sense. Didn't know there was a module for that haha
Frost  [author] 7 Sep, 2024 @ 7:51am 
Actually I was thinking to something even simpler. Using SPE-Vehicles Waypoints. Quite dumb on my side, but it is the only solution I didn't try lol
onestar 7 Sep, 2024 @ 7:48am 
There is a script version that requires no mods, only a script in the mission. The code itself is on the second page (the download link is dead) https://forums.bohemia.net/forums/topic/226608-simple-convoy-script-release/
Frost  [author] 7 Sep, 2024 @ 7:40am 
Thanks man! Btw the convoy behaviour is already set as you suggested. I will not add Better Convoy, since I usually prefer to reduce mods count to bare minimum, but I have already in mind another solution. I'll try to implement it during next week.
Komodo 7 Sep, 2024 @ 6:35am 
another banger Frost, loved the pacing and overall missions

Note:
-In the last objective the convoy did not stick to the road, only the halftrack did (typical arma AI)
Maybe try setting their speed to something really slow and set driver as CARELESS. If not i think the mod "Better Convoy" may help with that

ty Frost, love the SPE missions, appreciate it