Arma 3
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Global Flashpoint 2035 - Core WIP
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Data Type: Mod
File Size
Posted
Updated
575.708 MB
4 Sep, 2024 @ 12:11pm
2 Apr @ 1:29pm
40 Change Notes ( view )
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Global Flashpoint 2035 - Core WIP

Description
Disclaimer - Current version does have lots of removed content that will be fixed and returned in time.

Some stuff made just now, some is pretty old. This is why the quality and mat may differ. Hopefully I will update the stuff for being the same level. Requers Aegis/Atlas/WS.
I will add new/ported vehicles/variants, gear, weapons and uniforms for expansion of 2035.

Note that this is some gear, headgear, weapons and uniforms, not a faction just now.

Global Flashpoint 2035 is my personal touch/extension to the 2035 Armaverse universe(As I see it) as a companion for Aegis/Atlas mods.

Currently this does have:
-G3 variants(called Sabet as Iranian copy export weapon)
-AK-203 versions, including ones with GP30 and GP46
-MG3
-AK308 (rechambered vanilla AK-12 with custom mag)
-SCAR 6.5 (rechambered Aegis SCAR with some minor changes using Promet Mag)
-RPK74

-CSAT Temperate Fatigue variants(Regular pants with fleece jacket)

-ACH helmet with and without covers variants(called Old Combat Helmet)
-IHPS helmet(called LICH)
-PASGT helmet in cover(called Sturdy helmet)
-Indian Patka helmet variants

-Basic vest (cheap generic plate carrier variant)
-Some Atlas LBV variations
-Atlas Type 27 Plate Carrier with different layout
-Low Profile Vest variants

License

G3 and MG3 are made out of NiArms open-source stuff.
All stuff is APL-SA, just write me to get p3ds or rvmats.

Known bugs:
-Bad reload animations for MG3
-Might be issues with lods.
-Might be issues at all, its somewhat WIP package


Big thanks to:
I_am_bad_internet(RU) for the frontkit I did use on AK-203.
Avery for SCAR model, which I did use for getting 6.5 variant.
Aegis discord for inspo.
Polpox for Ghoul reload anim.
Locke for some art pics with Northies.
Hazel_AL for mod icon/logo.
Ravenholme for config help and testing.
Foxtonnes for camo templates used some gear and uniforms.
Jaime for textures and materials for substance painter, also KZS top model used as jacket with Gora Fatigues and CSAT pants.
Axle for SCAR 6.5 and Type 24 reload anim sound, suggestions on soundsets and help with weights and ACE compability.
Seb for OCP camo template, used for covers.
Omicron for bug reports.
Toadie2k for open-source stuff that made possible doing that Sabet series of rifles and MG3.
Bohemia for A2 mlods which I did use to do few helmets.
59 Comments
mrkillerovsky 12 Jun @ 7:25am 
I think the UGL_F with scope = private error, that Oleg has described, is still in the mod.

Just mentioning it, since it has been a few updates and I'm not sure if you have fixed it and something else broke, or not.
Lukin  [author] 4 May @ 3:56am 
@whirly <3
whirly 4 May @ 12:39am 
Seriously underrated mod!
Lukin  [author] 3 Apr @ 4:45am 
@lizardbolo should be fixed now, thanks for the bug report :)
lizardbolo 2 Apr @ 12:01pm 
@Lukin: Thanks for the update. Just a head s up, the Type 98 rifles have black graphics muzzle artifacts while firing in third person view.
Best Regards.
Oleg Grindstone 22 Feb @ 10:05am 
@Lukin No problem, thanks for the great work on this lil companion mod for Aegis!
Lukin  [author] 22 Feb @ 9:37am 
@Oleg Grindstone thanks you. It seems its unusable line in mg3 config. I didn't personally get this ever, but hopefully deleting it will fix the issue. Be sure to comment after the next update release. Thank you for the help once again!
Oleg Grindstone 22 Feb @ 9:08am 
@Lukin
-Deleting just G3: error persists
-Deleting just AK-203: error persists
-Deleting both and error still persists.

I restored and started to delete the other content one by one and oddly enough, it seems just removing the MG3 removes the error.
Lukin  [author] 22 Feb @ 8:58am 
@Oleg Grindstone try deleting either g3 or ak203 pbo and check if that UGL_F error pops out. Tell me the feedback which pbo causes it
Lukin  [author] 22 Feb @ 8:54am 
@Oleg Grindstone
Thanks, I will fix with the next update