Victoria 3

Victoria 3

210 ratings
Historical MP Series
9
3
3
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
91.640 MB
6 Sep, 2024 @ 3:42pm
13 Jul @ 9:56am
35 Change Notes ( view )

Subscribe to download
Historical MP Series

Description
About


Historical Multiplayer Series (HMPS) for Victoria 3 is a vanilla based mod with the goal of creating interesting and competitive multiplayer games by increasing the challenge and replicating notable historical dynamics and trends of the period.

Economic growth is less straightforward while there are now different requirements for growth. Nations that are too strong in vanilla such as Austria and China have been weakened to represent historic dynamics. Flavor that improves game health has been added to create more dynamic games, such as the European Potato Blight of 1844 or the Hungarian Revolt. Game mechanics that were too easy or ahistorical, such as culture acceptance, have been adjusted to reflect the reality of the time.

This mod is also not supposed to have every country equally viable. Some countries are worse than others and, in an MP game, will never realistically catch up to the great powers economically (though you can get close to catching up militarily). This is intended to represent historical dynamics rather than having an arcade-style game where countries differ only in their flavor and flag. Furthermore, the greater difficulty means there is a much greater skill impact on developmental speed.

While the mod works fine and is enjoyable in single player, the design is entirely with MP in mind.

This mod is only in English. Other languages are not officially supported. Currently, China and India are NOT balanced or suitable for MP.

To restore pause, play, and speed keybindings for SP use:
HMPS Keybinds Restored

Main Features and changes
  • Flavor and rebalancing done on almost every significant nation
  • Complete law, institution, and ideological trait rework
  • Discrimination matters
  • Qualifications matters
  • Wars now take much longer.
  • Economies of scale now increase slower but max out at a higher level
  • Events and journal entries that hamper economic progress and simulate recessions
  • Improved infamy mechanics
  • A variety of QoL improvements for UI and playability and which remove poorly made events
  • Scramble for Africa rework to improve colonization speed and have it happen later in game, includes event to vote for Congo
  • New diplomatic options such as grants and infamy transfer
  • Host nation options (so far: change infamy, money, add a university)
  • Reworked decrees
  • Navies require fuel
  • PM adjustments, oil rebalanced for qualification changes and certain good production like meat is buffed
  • Open market is far harsher
  • Major powers cannot be subjects and subjects cannot have interests
  • Tech rebalancing, some bad techs are merged, MAPI is now spread out to more techs
  • Bad states (New England for instance) are combined to be more fun for MP
  • Much more! The (mostly) full list of changes is in the changelog on the Github.

Discord
We play on Sundays most weeks. This is also where we work on the mod. If you find a bug, please report it here. If you have a mod that you think could fit into HMPS, please let us know!
HMPScord[discord.gg]

Noob Traps, Tips, and Meta:
  • If you fully occupy a nation, their war exhaustion will tick down rapidly.
  • You get a small fraction of qualifications for unaccepted cultures, so it is typically not worth heavily industrializing places whose culture you do not accept
  • You get machinists at 25% Education Level and engineers at 60% Education Level (We renamed literacy to Education Level to be more accurate)
  • You should always make sure you have enough Universities for your Education Level - you will likely start at around half of your cap
  • Getting public education ASAP is critical, though any education reform is better than none.
  • Authority is more useful and authoritarianism has been buffed. Always use all your authority.
  • Use the high pop assimilation option in the game rules for improved performance

Suggested Game Rules
https://pastebin.com/7VvPYTam

Other:
Github for Victoria 3 HMPS, which has the current development version:
Vic3 HMPS GitHub[github.com]

Victoria 3 HMPS is the followup to HMPS for Victoria 2, which can be found here:
Vic2 HMPS[github.com]

Mod Credit:
We have integrated these mods into HMPS, check them out!
164 Comments
Wombatwiththongs 19 Jul @ 9:08pm 
Why does germany always annex all of Austria by like 1850
Malygos 17 Jul @ 11:26pm 
My friend group plans to try this mod out, but there are only four of us, so obviously the AI will be running the majority of the countries. I did some observation games and noticed that the AI always deletes all of its universities fairly early in the campaign. I'm not sure if this is intentional or not, but I just wanted to let you guys know.
Muse 13 Jul @ 8:02pm 
Needlessly tagged with total conversion when it isn't one
Maximusvk 13 Jul @ 9:55am 
good,. thanks :)
dr ッ  [author] 12 Jul @ 7:42pm 
keybinds mod is dead and no longer needed
Antor Seax 12 Jul @ 7:28pm 
What happened to the keybinds mod?
1940's BMW 8 Jul @ 10:34pm 
Is it just me or is navy completely bugged for me, every time my ships enter a battle they insta break
Gracchus  [author] 7 Jul @ 6:35pm 
if you're the same marl karx then hello old friend :)
Gracchus  [author] 7 Jul @ 6:27pm 
@marl karx weren't you in our old vic2 server?
Marl Karx 7 Jul @ 2:20pm 
I think you guys might have put Inner Morroco in two colonial regions at once, as it's impossible to colonize the last bit of it