Crusader Kings III

Crusader Kings III

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For the Peace of the Realm
   
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File Size
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310.926 KB
6 Sep, 2024 @ 8:53pm
29 Apr @ 11:04am
37 Change Notes ( view )

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For the Peace of the Realm

In 2 collections by Mightus
ECCOM - Extraordinarly Compatible Collection of Mods
27 items
AGOT: Age of the Petty Kings - Recommended Playset
11 items
Description
The purpose of this mod is to fix immersion breaking wars within the realm. What I mean by "immersion breaking", are situations where, for example, your landed heir is getting attacked by your other vassals without any repercussions. Perhaps there already are similar mods, but I wanted to make something simpler.

The key features of this mod are:
- You can demand any vassal in any position on the feudal ladder to end the war on white peace; with two highest crown authority levels, vassals that refuse will be branded as traitors, susceptible to imprisonment; however you can't intervene if the receiving side is your ally.
- You can also ask your vassals to surrender to their (internal) enemy at the cost of tyranny (also, this feature seems to be broken in vanilla, so the mod fixes it in a way)
- Vassals that are imprisoned by you are forced to accept your demands to end wars.
- Now AI can also demand vassals to end their internal wars, but you can disable it via game rule.

Compatibility:
The mod should be quite heavily compatible with others, unless other mod in your playlist does similar things (like "More Interactive Vassals" mod, for example), it should work; if there are some minor incompatibility issues I recommend putting my mod near the bottom of the playlist, because although not a lot of files are overwritten, there are quite a few "moving parts" that have to interact with each other. But don't worry the mod should work fine on already started saves, so you can change the order in the playlist if something doesn't work, and try again. The only thing you will lose by launching the mod on an already started playthrough, would be an ability to change optional game rules.

If you want a reference what kind of mods should work, you can check out my custom mod list, it should be visible around to top of this page.
I've also tested compatibility with:
- AGOT mod, and it indeed is compatible (at least as of writing this).
- "More Interactive Vassals" mod, and it should be compatible, as long as you disable "Liege Intervention" and "Vassal Aggression" game rules.

Technical Stuff:
To go more in depth for those that know about modding:
- the only fully overwritten file is "vassal_interaction_events.txt"
- it also overwrites character interaction to stop vassal war.

I spent stupid amount of time making such simple mod, so I hope you enjoy it, lol.
18 Comments
Mightus  [author] 11 Mar @ 4:11am 
I am not 100% sure, but I think it should work
Dlinktp 10 Mar @ 4:50pm 
Can I install this mid save?
Mightus  [author] 6 Mar @ 3:35am 
I honestly have no idea what VLDL means, lol
Skard4Lyfe 5 Mar @ 10:12pm 
Lowkey VLDL reference in title?
Mightus  [author] 28 Jan @ 4:34am 
I've added some improvements to the mod (listed in change notes); I've tested it, but there are quite a few branching choices in the affected events, developments of which I could have missed, so be sure let me know if you find something weird.
Mightus  [author] 30 Sep, 2024 @ 4:24pm 
I fixed the oversight where admin vassals wouldn't be branded as traitors.
Also, I will leave the mod as it is for now, because it is so much more compatible, when most of the stuff is handled by events.
Mightus  [author] 27 Sep, 2024 @ 5:19am 
I looked quickly into the files, and it seems that "MIV" doesn't edit character interaction to stop war... so it might be technically compatible, not sure about that though, but I'm pretty sure that there would be some "logic errors", like you know two systems attempting to do the same thing.
So unfortunately I can't give a clear answer, you would have to try yourself; and if you do let me know how it goes.
Hex: Gin & Tonic 27 Sep, 2024 @ 4:54am 
is this compatible with interactive vassals mod?
Mightus  [author] 24 Sep, 2024 @ 9:21am 
Quick compatch to the latest update!
I have disabled vassal calling for war and separate interaction to join the war; those are to be fixed later. For now you can demand your vassals surrender through "stop vassal war" interaction, and if they refuse you can join them. Haven't tested it yet in practice yet (but I will in a moment!), so I hope there won't be any bugs.
Mightus  [author] 23 Sep, 2024 @ 10:18am 
I just hope I won't be having a lot of stuff to update with the next patch :>