Necesse

Necesse

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Chaotic NPCs v. 3.2
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8 Sep, 2024 @ 3:00am
25 Jul @ 6:09am
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Chaotic NPCs v. 3.2

Description
Some more NPCs, just to help you to grind less, bring a bit of extra variety or just having fun with some "unexpected" talent.

Prepare the money bag!

[Changelog]
- Fixed locked items

[What now?]
I was thinking about adding a lot more settlers with some different features, don't know exactly what kind of features, but will be something useful.

[Current content]
- 12 new NPCs, each one which unlocks new items during your gameplay

- Gatherer: Sells every type of wood and stone, including clay and obsidian.

- Cultist: Sells the boss drops.

-Designer: Sells every cosmetic item in the game, even the unobtainable ones.

- Elder Warior: Sells mobs drops.

- Dimensional traveler: Sells incursions drops you obtain during incursions, like essence, bars, armor and weapons.

- Collector: Sells trinkets you usually find in chests or by rare mobs after defeating the boss of the corresponding biome (exception made for trinket already sold by vanilla NPCs).

-Weapon master: Like the Collector, but with weapons!

-Trapper: Sells every trap after killing the relative biome boss.

-Engineer: Sells every wiring thing, just to have everything with you.

- Fool: a very fast NPC.

-Last stand: heal itself to full-life each time it recives an hit.

-Knight: +50% armor and twice the life regen in comparison with a normal settler.
39 Comments
Oblio  [author] 23 Jul @ 2:57am 
Hi everyone, this update makes the mod use the new shops system, don't worry, there is no limit in the quantity of stuff you can buy.
The only problem is that the "locked item" it's a bit buggy, but in the meanwhile I try to fix it, let me know about the new prices, 99% of them is almost a copy-paste for time reasons
Genski 11 Jul @ 1:58pm 
Oh sorry I might be blind hahaha, I did not check the update date on the mod :steamfacepalm: thank you for being so speedy with the update!
Oblio  [author] 11 Jul @ 1:55pm 
oh right, I've updated the mod but forgot to update the description, my bad
Genski 11 Jul @ 1:52pm 
Just commenting to say (to my understanding) the mod is working fine with 0.33 :steamthumbsup::demoticon:
Oblio  [author] 9 Jun @ 4:35am 
some of this things require messing with the Settlers AI, thing that I don't know how to do, but most of these things seems possible, maybe I will give it a try when I have time, thanks for the suggestions :menagerie:
Yul'Fyr 9 Jun @ 4:15am 
Are something like these possible...
Enchantress: Sells enchant scrolls

Knight: Higher HP and Regen, Allies nearby Knights gain bonus armor, taunts nearby enemies

Sharpshooter: slightly higher movespeed, can dash away from enemies getting close, +20% bonus to ranged weapons

Saint: Heals nearby allies for 20% of their max HP occassionally, Cleanse debuffs and status effects, Provides HP & MP regen to nearby allies

Rogue: High movespeed, Throwing weapon bonus, crit bonus, can dash multiple times

Executioner: Heavy weapon bonus, damage bonus on lower HP targets, crit bonus when lower HP
Oblio  [author] 19 Apr @ 10:22pm 
Sorry, but I'm not capable of creating such functions (higher working speed).
For replacing the lumberjack there is already the Gatherer that sells wood tho
Noctreen 19 Apr @ 4:41pm 
Oh yeah forgot till just now but the Chef also sold some food items and the Lumberjack i think sold saplings.
Noctreen 19 Apr @ 3:15pm 
The guy that did Community Mod i guess deleted it and took his discord down he had Chefs and Lumberjacks. The Chefs cooked food faster and the Lumberjacks cut down and harvested wood faster those might be cool to add the Lumberjack was really useful for me had a few if them.
Johnny Mayhews 14 Apr @ 12:53am 
Now's a good time to put in a pawnbroker type. Since the last update people having pawnbroker cravings. :welpface: