Necesse

Necesse

Chaotic NPCs v. 3.2
39 Comments
Oblio  [author] 23 Jul @ 2:57am 
Hi everyone, this update makes the mod use the new shops system, don't worry, there is no limit in the quantity of stuff you can buy.
The only problem is that the "locked item" it's a bit buggy, but in the meanwhile I try to fix it, let me know about the new prices, 99% of them is almost a copy-paste for time reasons
Genski 11 Jul @ 1:58pm 
Oh sorry I might be blind hahaha, I did not check the update date on the mod :steamfacepalm: thank you for being so speedy with the update!
Oblio  [author] 11 Jul @ 1:55pm 
oh right, I've updated the mod but forgot to update the description, my bad
Genski 11 Jul @ 1:52pm 
Just commenting to say (to my understanding) the mod is working fine with 0.33 :steamthumbsup::demoticon:
Oblio  [author] 9 Jun @ 4:35am 
some of this things require messing with the Settlers AI, thing that I don't know how to do, but most of these things seems possible, maybe I will give it a try when I have time, thanks for the suggestions :menagerie:
Yul'Fyr 9 Jun @ 4:15am 
Are something like these possible...
Enchantress: Sells enchant scrolls

Knight: Higher HP and Regen, Allies nearby Knights gain bonus armor, taunts nearby enemies

Sharpshooter: slightly higher movespeed, can dash away from enemies getting close, +20% bonus to ranged weapons

Saint: Heals nearby allies for 20% of their max HP occassionally, Cleanse debuffs and status effects, Provides HP & MP regen to nearby allies

Rogue: High movespeed, Throwing weapon bonus, crit bonus, can dash multiple times

Executioner: Heavy weapon bonus, damage bonus on lower HP targets, crit bonus when lower HP
Oblio  [author] 19 Apr @ 10:22pm 
Sorry, but I'm not capable of creating such functions (higher working speed).
For replacing the lumberjack there is already the Gatherer that sells wood tho
Noctreen 19 Apr @ 4:41pm 
Oh yeah forgot till just now but the Chef also sold some food items and the Lumberjack i think sold saplings.
Noctreen 19 Apr @ 3:15pm 
The guy that did Community Mod i guess deleted it and took his discord down he had Chefs and Lumberjacks. The Chefs cooked food faster and the Lumberjacks cut down and harvested wood faster those might be cool to add the Lumberjack was really useful for me had a few if them.
Johnny Mayhews 14 Apr @ 12:53am 
Now's a good time to put in a pawnbroker type. Since the last update people having pawnbroker cravings. :welpface:
StormcatZero 9 Mar @ 5:51am 
Fantastic! Stay awesome, Oblio :steamthumbsup:
Oblio  [author] 8 Mar @ 8:43am 
as said, here we go, your suggestion is now in the last version of the mod, with all the cosmetic costumes, even the unobtainable ones or the ones you can unlock only in late game
Oblio  [author] 3 Mar @ 1:47am 
thaks for trying the mod and for the suggestion! Adding it should be pretty easy with the new system, I will note it for the next update
StormcatZero 3 Mar @ 1:35am 
Thanks for the awesome mod, @Oblio!

Got a suggestion for ya: an NPC that sells all the costumes. Kinda of like an upgrade to the vanilla Stylist NPC.
Oblio  [author] 28 Feb @ 8:35am 
almost forgot: if anyone want to suggest something, feel free to suggest
Oblio  [author] 28 Feb @ 7:09am 
As promised, here we go, the old content will stay for a few moths in an unobtainable state, just for preventing thing from disapear from a day to another
PAKman03 18 Feb @ 6:37am 
I realized it was my own fault. I thought I had the void shards requested to add them to my settlement in my inventory but I didn't. Once I had them in my inventory, I was able to hire them. Sorry for the report. It was just my own mistake in not checking my inventory properly.
Oblio  [author] 13 Feb @ 12:30am 
tanks for reporting the problem, but righ now the mod need a complete rework as it was my first mod, so I can't really do fix on the go for now.
And a little advice, the Cultist will likely be changed or removed in the future (like few months) so instead use the "Advanced summons" mod for replacing it
PAKman03 13 Feb @ 12:04am 
For some reason the cultist I summoned to my settlement will not join my settlement even though I meet at the prerequisites for them to do so. When I ask if they will join my settlement, the word "Accept" is grayed out even though I have more than enough of the materials they require.
Oblio  [author] 25 Jan @ 4:39am 
Hi everyone, this mod has become too much of a kitchen sink for my tastes, so I'm splitting the "surplus" content in separate mod.
The summons are already been moved on a saparate mod, and will probably be removed from this in the future, so I can focus on keeping an higher quality on the summoning features without messing with the concept of this mod.

For the boss and relative armor, they stay for now, making a mod for them require new content to make sense and quite some time.

Don't worry, for at least a few months the content will stay the same, and I will do my best for warn in-game about something being removed when the day will come
Oblio  [author] 4 Jan @ 3:16am 
Thanks to your comment I've remembered of an old idea for the bosses, giving them as drop some component for making utility things. So I can add things other than NPCs for helping the players, now I added the first one in the last update, let's see if can work or not as a thing
Moonwhisper45 2 Jan @ 9:37am 
This feels like it's gonna be Fargo's mutant mod for Necesse at some point.
Oblio  [author] 22 Dec, 2024 @ 8:29am 
Thanks to you for trying the mod! If you have any problem or suggestion feel free to ask
랑골 22 Dec, 2024 @ 8:25am 
Thank you, I've already finished the game today, so I think I'll try again tomorrow. Thank you so much for your help! :stella_hearts:
Oblio  [author] 22 Dec, 2024 @ 8:20am 
Oh I see, this is not a my bug, it's both because the mods are in the wrong order or (most likely) Steam that haven't downloaded properly the mod of the joining player.
For the last case only things I can sugest it's try a combination between restarting Steam or unsubscribing and resubscribing
랑골 22 Dec, 2024 @ 8:18am 
It says it doesn't match the server's mode without any other error code, and it's impossible to enter. I turned off another mode because I was wondering if it was a mod conflict, but it still doesn't work. I had multi access when I turned on the other mode only
Oblio  [author] 22 Dec, 2024 @ 7:51am 
I've tested and for me it's working fine, maybe Steam haven't downloaded the mod properly?
Oblio  [author] 22 Dec, 2024 @ 5:27am 
Can you tell me what kind of error?
랑골 22 Dec, 2024 @ 5:25am 
This mode is fine when you do it alone, but if you go into multi, the person entering the server will have an error and will not be able to enter
Oblio  [author] 4 Dec, 2024 @ 1:33am 
Thanks to you for give it a try!
𝔽𝔸𝕃𝕂𝔼 4 Dec, 2024 @ 1:12am 
Хороший мод. Спасибо, братик.
Oblio  [author] 17 Nov, 2024 @ 8:19am 
what kind of problem? Without more context could be even just Steam that fails to download the mod the first time
Chaotic-Reaper_ 17 Nov, 2024 @ 8:08am 
mod works great
but sometimes in multiplayer it doesnt want to function correctly for the joining player
Oblio  [author] 13 Oct, 2024 @ 11:25am 
Thanks! <3
The Entire Population of Canada 13 Oct, 2024 @ 11:15am 
Just got the chance to try this mod out - Love it! Excellent ideas and execution.
Muzaa 28 Sep, 2024 @ 5:04am 
Спасибо ! ;):steamthumbsup:
Oblio  [author] 28 Sep, 2024 @ 3:20am 
Fix done, now must wait for Steam to approve it:DK_Kiwi:
Oblio  [author] 28 Sep, 2024 @ 2:54am 
Oh no, I will look for made a fix today!
Muzaa 28 Sep, 2024 @ 2:24am 
Не работает с 0.27, обновите пожалуйста!