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The only problem is that the "locked item" it's a bit buggy, but in the meanwhile I try to fix it, let me know about the new prices, 99% of them is almost a copy-paste for time reasons
Enchantress: Sells enchant scrolls
Knight: Higher HP and Regen, Allies nearby Knights gain bonus armor, taunts nearby enemies
Sharpshooter: slightly higher movespeed, can dash away from enemies getting close, +20% bonus to ranged weapons
Saint: Heals nearby allies for 20% of their max HP occassionally, Cleanse debuffs and status effects, Provides HP & MP regen to nearby allies
Rogue: High movespeed, Throwing weapon bonus, crit bonus, can dash multiple times
Executioner: Heavy weapon bonus, damage bonus on lower HP targets, crit bonus when lower HP
For replacing the lumberjack there is already the Gatherer that sells wood tho
Got a suggestion for ya: an NPC that sells all the costumes. Kinda of like an upgrade to the vanilla Stylist NPC.
And a little advice, the Cultist will likely be changed or removed in the future (like few months) so instead use the "Advanced summons" mod for replacing it
The summons are already been moved on a saparate mod, and will probably be removed from this in the future, so I can focus on keeping an higher quality on the summoning features without messing with the concept of this mod.
For the boss and relative armor, they stay for now, making a mod for them require new content to make sense and quite some time.
Don't worry, for at least a few months the content will stay the same, and I will do my best for warn in-game about something being removed when the day will come
For the last case only things I can sugest it's try a combination between restarting Steam or unsubscribing and resubscribing
but sometimes in multiplayer it doesnt want to function correctly for the joining player